To activate the following cheats, start the game with the "+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0" command line parameter. During gameplay, press ~ to display the console window. Enter the corresponding codes at the console window. To disable a cheat, enter it a second time. Note: If a message appears that states "sv_cheats are read only", then type "setrandom sv_cheats 1" in the console before activating the codes. If a message appears that states "cheats are not enabled on this server" then type "spdevmap [map name]" in the console before activating the codes:
CHEAT FUNCTION - CHEAT CODE Invincibility - god Full health - give health Get all items - give all Get ammo - give ammo Ignored by enemy - notarget No clipping mode - noclip Fly mode - ufo Toggle debug mode - debug [0-1] Toggle developer mode - developer [0-1] Teleport to a specific map - node jumptonode Play inputted map - map [map name] Spawn inputted item - give [item name] List all cvars - cvarlist Dump all cvars to console - cvardump Reset all cvars - cvar_restart List all console - commands cmdlist List all shaders of current map - shaderlist List all images of current - map imagelist List all sounds currently - used snd_list List all entities currently - used entitylist List all currently bound keys - bindlist View graphics information - gfxinfo Commit suicide - kill Save game - savegame Load saved game - loadgame Reset variable to default value - reset [variable name] Play a cinematic file - cinematic Set crosshair transparency; default is 1.0 - cg_crosshairAlpha [number] Set gravity value; default is 800 - g_gravity [number] Set HUD transparency; default is 1.0 - cg_hudAlpha [number] Set seconds that dead bodies remain on-screen - ai_corpsecount [number] Set shellshock duration - cg_shellshock [number] Set skill level - g_gameSkill [number] Set weapon knockback power; default is 1000 - g_knockback [number] Set game speed; 0.5 is half speed, 1 is default - timescale [number] Show miss distance when hitting NPCs - cg_showMiss [0-1] Spawn inputted model - testmodel [model name] Free movement while paused - cl_paused 2 Return to normal paused screen - cl_paused 0 Toggle AI - g_ai [0 or 1] Toggle bullet debug mode - g_debugBullets [0 or 1] Toggle bullet marks - cg_marks [0 or 1] Toggle console debugging - con_debug [0 or 1] Toggle crosshair - cg_drawCrosshair [0 or 1] Toggle ejecting shells - cg_brass [0 or 1] Toggle entity bounding boxes - g_drawEntBBoxes v Toggle fog - r_fog [0 or 1] Toggle framerate display - cg_drawFPS [0 or 1] Toggle FX - fx_draw [0 or 1] Toggle FX debugging - fx_debug [0 or 1] Toggle FX freezing - fx_freeze [0 or 1] Toggle fx. If set to 0, fx will be disabled - fx_enable [0 or 1] Toggle game timer - cg_drawTimer [0 or 1] Toggle hit debug mode - g_debugShowHit [0 or 1] Toggle HUD - cg_drawStatus [0 or 1] Toggle HUD and crosshair - cg_draw2D [0 or 1] Toggle letterbox format - cg_letterbox [0 or 1] Toggle NPC health display - g_debugDamage [0 or 1] Toggle objects and backgrounds - r_drawWorld [0 or 1] Toggle objects and NPCs - r_drawEntities [0 or 1] Toggle player and AI movement debug mode - g_debugMove [0 or 1] Toggle player and AI movement debugging - cl_debugMove [0 or 1] Toggle rendring - cg_noRender [0 or 1] Toggle shadows - cg_shadows [0 or 1] Toggle spawning - g_spawnai [0 or 1] Toggle subtitles - cg_subtitles [0 or 1] Toggle third person view - cg_thirdPerson [0 or 1] Toggle vehicle debug mode - g_vehicleDebug [0 or 1] Toggle wireframe mode - r_showtris [0 or 1]