Prevent city captureGet a worker to fortify himself in a city or town that you do not want to be captured in a war. Have it be fortified, and it has to be a worker. When an enemy attacks the city, it will do so, but will hurt itself. Note: The enemy will probably retreat in battle. Note: If you have a unit that can attack others instead of a worker, the opponent will die but your person will usually be only slightly damaged. Note: Catapults, ships, airplane, etc. that attack with a bombardment will not be affected. |
Confining your enemyThe following hint is useful against other people that are attempting to build anything. Enable the multi code and right click on any of their cities to display the menu. Go to "Change production". Note: You are also able to change the name of their city. This trick is especially useful if you want your opponent to lose some shields, and if they are building a Great Wonder. |
Getting small wonders and great wondersSet the game to no rivals and any world size to be able to build small and great wonders in your city without the enemy stealing them. |
Make changes to any civilizationGo to the scenario menu and click "Customize Rules". After that, go to the rules bar and choose "Edit Rules". Click the "Civilization" tab and make any changes desired. You can make it so that your enemies may not build wonders or build naval units, and you can also change the names of cities and leaders. |
100,000 gold and PWStart a new game and enter "Leemur" as a leader name for 100K gold and PW. |
Unlimited goldNote: This only works in versions earlier than v1.16f. Also, this procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "script.slc" file in the "\ctp_data\default\gamedata" folder. Add the following lines to the file. |
Edit modeOpen the "civ3mod" file. This will open the game's editor, but you will be able to edit units, their stances, technologies, civilizations unique powers, rare resources' show up , time of usage, effects on tiles, and much more. |
Easy gold hints-Offer a trade to another civilization (a technology or resource they do not have) for an incredible amount of money. For example, coal for 2 followed by as many zeros as can fit. Do this once per turn. |
Efficient trading hints-When another tribe asks to trade something with them, they will often try cheating you. Instead of accepting right away, propose a counter offer. Once the counter offer screen appears, click the items they are offering so that the "What will you give me for this?" option appears, then click it. They will now offer a list of things that often were not listed in the initial trade. |
Trap opponents in citiesTough people that can fight to fortify around an enemy city. Enemies cannot get in or out without attacking you. |
Invading other countriesBuild a city close to an enemy country that you think you can defeat. Have workers completely surround the city with fortresses then put two of your best defensive units (pikeman, spearman, musketman, etc.) in each fortress, and three in the city. After that, declare war. They will waste all their offense trying to take the city. Unless you are very behind in technology, they will not even be able to wound your troops due to the fortresses. While defending it, have every other city keep building you best offensive unit (for example, cavalry, tank, modern armor, etc.). Making about fifteen is recommended. After their offense is spent, you can invade their cities without having to worry about offensive units intercepting you. |
Founding your first cityWhen first starting a game, build the first city exactly where your Settler stands. Even moving one space will put you behind your opponents. If you are on a very bad space, such as tundra or desert, just restart the game. |
Blocking your bordersFortify people that can fight around your borders so that no one can get inside them. |
Upgrading your city past 6An Adaquit upgrade isn't necessary; you just need your settler to set up a city on a river and your population will grow past 6 without the upgrade. |
Finding resources easierBegin a new game without another rival. Set the world size to the smallest value, then set the button up on no barbarians or sedentary. You can then explore the world without interruption to find resources easier. |
Effective workforceWhen starting the game, do not start technologies such as warrior code, etc. Instead, build your first city then build four scouts (or three if you already have one). Let them explore. In the meantime, try to get to monarchy. The scouts will get you most of the technologies for free. When you reach the Industrial Age, go for replaceable parts first. This increases your worker efficiency to build rails and all other tasks. |
Improving unitsAt the Industry Age you can build powerful units such as tanks, destroyers, battleships, and infantry. Do not keep the Ancient or Middle Age units. A warrior costs as much as a tank (one gold per turn). Each time you build a tank, disband a warrior, swordman, immortal, etc. Every time you build a battleship, disband a frigate or ironclad to save gold. |
Research-When your research has one turn remaining, go into the domestic adviser and start to lower research until the one turn turns into two turns. Then, set it back to one turn. In the middle to late states of the game you can lower the research bar by 30% to 60% and still be able to finnish the research in one turn while also getting a lot of money during that turn. This can be as much as 500 to 800 gold per turn in the middle to late stages of the game. |
Build wonders fasterUsually the game does not allow you to speed up the building of Wonders through methods such as paying citizens and forcing labor. It is possible to get around this by first choosing a building option (preferably one with a high production cost), speeding up that project using a hurry method, then switching to the Wonder of your choice. Notice that the production shields brought from before the switching are still in place. |
Faster unitsFind out how to learn steam power. You need the resource iron in your city and all your other cities. You can then build railroad tracks which do not take any movement points. |
Free units and city improvementsWhile in the map editor, after you're done placing everything desired, activate the customize rules menu in the scenario bar. Then in the rules bar, select "Edit Rules". Then, click on the "Government tab" and click "All Units Free" at the bottom left of the window. This makes it so that all units cost nothing to maintain. After that, unselect the "Requires Maintenance" box and all city improvements are now free to maintain. You can now spend money on other things, and it works on all the governments. It turns any government into the fundamentalism government of Civilization 2. |
Little corruption and war weariness-Note: This only works with the map editor. You can reduce "Corruption" to minimal from the "Government" tab of the edit rules window by setting"War Weariness" to none for the democracy government. |
Recommended governments-First, learn all of the governments such as Monarchy, Republic, Despotism (available from the start), Communism, and Democracy. The best government to get first is Despotism, then Democracy. Your troops will be more effective, faster, and work harder. |
Reveal entire map and resources-Save the game and include the word "multi" in the saved game name. Load the game you just saved. You now can now see the entire map and all resources. Note: This only works in versions earlier than v1.17f. |
Get leaders fasterFind a barbarian camp, then fortify your unit (not artillery, catapult, or anything that rolls on wheels) near the camp. The barbarians will come to your unit and start to defend their camp. If this works, your unit will be a leader faster. |