The Unicorn is northeast of the Inn of Ill Omen and east of the Mingo Cave at Harcane's Grove. It is protected by four Minotaurs. To reach it move west/southwest from Fort Variela, which is on the coast of the upper Niben river. If you do this you will see the Unicorn before the Minotaur sees you.
To master your Blade skill fast, go to the Imperial Waterfront and go directly south from there. Eventually you should find a place called Faregyl Inn. Once inside, talk to Alix Lencolia. He will master your Blade skill. Note: You should have at least 9,000 gold, but you do not have to do it all at once.
Go northeast of Skingrad's East Gate to find a fort named Fort Wooden Hand. Kill the people in here to get the full Ebony armor set and some Glass equipment as well. You can also get some Daedric armor from the warlord.
To join the Dark Brotherhood, you must kill somebody for no reason. Find a hobo by a tree or behind a house and wait until night time. When they go to sleep go into sneak mode and attack from behind. There will be text in the top left hand corner that says, "Your killing has been observed by forces unknown...".
A powerful weapon that can be purchased for about 4,000 gp in the Imperial City is the Akaviri Sunderblade, with disintegrate weapon and armor 100 points each. Begin with it to destroy their weapon and armor, then use whatever weapon desired.
When you are going on a mission for the Theives Guild, it is easier to steal keys for all the doors from immobile guards (or the owners of the building of the place you are robbing) after you have leveled up your Sneak skill with the "Easy Sneak level" trick. After you steal the keys, you can open nearly every key for the building you are in.
North of the Imperial City, there is a road called "The Red Ring Road" on your map. Head to where the tail of the "G" is in "Ring" on the map to find a farm called "Aleswell". Use a detect life item or spell to see that the seemingly empty small pasture actually has some invisible sheep. If you do not have any life detect items, just look closely to see that there actually are sheep. If you kill them they become visible again.
In Crayfish Cave, go to the vents then to Soggy Bottom. In the area called Soggy Bottom is a room where a dead goblin has its head underneath the spout of a wine barrel. On a shelf next to the barrel are 20 or 30 beers.
-To get your sneak skill to rise very quickly, when you have the option of joining the thieves guild by meeting Armand at the Imperial Water Front garden around 11 pm, accept his task. He will offer you the option to purchase lockpicks. Don't buy any. Instead, go into sneak mode and go behind him. Not only will you get the lockpicks from him for free, you can also repeatedly pickpocket him to build up your sneak skill and all he'll say is to go ahead, he doesn't need it anyway.
With your character in the third person view (where you can see your character), open the console window and select your character. Type kill at the console window and you should hear the death music. After that, type resurrect on your character and exit the console screen. Enter the first person view and you should have the 100% Chameleon effect on your character. To return to normal, go back to your body and type resurrect on him. Note: Your body may disappear after awhile, so you may need to take trips back to your body.
-For an infinite source of iron arrows, go to the Bloodworks in the arena. One of the gladiators is practicing with his bow on a target. Stand close by and, when there are five to ten arrows in the target, take them before he does. He will just keep shooting when you move out of the way. This is an infinite source of iron arrows, which can be sold to almost any merchant and therefore also makes an unlimited source of gold.
-Go to Cheydinhal and break into Bazur gro-Gharz's house. When you kill him, search his body to obtain an unlimited source of steel arrows.
-Find an enemy archer that fires the type of arrows you want, then get up against a wall and let him keep firing at you while you jump up in the air evading the arrows. When the arrows hit the wall and fall to the ground, collect the arrows from the ground before they disappear. You can keep doing this until your opponent's bow breaks and he or she attacks. However, before that happens, you should be able to get 250 to 300 arrows. Note: If you get too close to the archer, he or she will attack you with a melee weapon. You should either run around until he or she pulls out a bow or kill him or her and move on.
While doing the "Taking Care Of Lex" quest for the Thieves Guild, you must scald the paper with Lex's seal. You will see a chest just beside the desk where the seal is. If you came in the door directly behind the chest, you will get an Elven longsword, Glass longsword, Orcish helmet, and a Mythril sheild. If you came in from the door upstairs, you will get an Elven longsword and Dwarven greaves. If you came in the exact entrance, you cannot open the chest.
Have already completed the quest Misoga the Orc and do the quest from the king to kill a guy of the Black Bandits taking a black bow from them. The King will give you 100 gold for the black bow, but when he asks you if you have one tell him no. Use the Duplicate Item Glitch with the black bow and give it to the king. Repeat as desired.
Put on the Gray Fox's mask. Steal something then wait for the guards to say something like "So you are the Gray Fox, I am going to kill you". Select "Resist Arrest" and take off the mask. Exit the menu, then yield to the guard by holding Block and pressing X to talk to him at the same time. He will walk away and you will not have a bounty. You will retain the stolen item.
-Get a bow or some decent spells and have at least 30 in Acrobatics. When the gate drops, run to your right toward where the right gate meets the fence. Jump onto the stone piece that juts out. Then, jump again to get on top of the little piece sticking out above it. Once on top, turn and fire on your helpless victims. When fighting mages or archers, stay on the ground and strafe behind the four central pillars for easy kills.
-Go to the Imperial Arena and place a bet with the gatekeeper. The recommended amount to place is 100, as you are guaranteed to win. Then, go through the door up to the balcony where you watch the fights. While the announcer is giving the intro speech, Quick Save the game and let the fight go through. If your fighter doesn't win, select Quick Load. The fight will be different each time. Repeat this until you win the fight. This will always allow you to walk away with your pockets full.
-If you are in the Planes Of Oblivion and need to get past something such as lava, get a Walk On Water spell and a Health spell. Use the Walk On Water spell, then switch to the Health spell and run. Note: The Health spell is for your health when you get burnt.
-If you use something that gives you water walking while in the Plains of Oblivion, you can run over the lava and take very little damage. This is helpful when you have a closed gate in front of you. Instead of having to run all over, you can just move around it; or from where you start, go straight to the tower with the sigil stone in it.
Purchase the Deepscorn Hollow. The Ichor of Sithis will activate the shrine in Deepscorn, which gives you blessings depending upon your infamy level. If your infamy is 0, the shrine will tell you to "Recant your honorable nature" and not give you a blessing. If it is 1 to 20, you get Call Of Sithis curing disease, fortifying health, and restoring attributes. If it is over 20 and under 50, you get Increased Fortify Health and added Agility and Sneak boost to everything else. If it is 50 to 90, it increases the Fortify Health, Agility, and Sneak boost. At over 90 it increases them yet again with a powerful Chameleon enchantment along with everything else.
Notice the round hole in the middle of the sliding gates in Ayleid ruins. It is there so that you can use your bow to sweep the area on the other side of the gate clean while the enemies aimlessly bash at the closed gate. If you see a pressure plate before the gate, jump over it. Clean the area using the bow or spells, then step on the plate to open the gate.
Before doing the mission where you must close the Great Gate at Bruma (the mission just after you must go to every city and ask for help), try to get a full set of Daedric armor. Do the mission in that armor. After closing the gate, go back to Bruma a couple weeks later. There should be a statue of yourself resurrected as the hero of Bruma. If you are wearing the Daedric armor at the end of the mission, then there will be a huge statue of a Daedric Lord there, holding his sword high. Note: The statue will be of whatever armor you wear for the mission. For example, if you only are wearing underwear, it will appear that way.
-Steal a mortar and pestle, then steal plenty of food items and turn them into potions. It should not take very long before you reach the Master Of Alchemy level.
-Get two ingredients that form to make a potion. Use the "Duplicate items" glitch on the ingredients to create a large number of them. Then, repeatedly make potions and your Alchemy will increase significantly fast. Note: Only duplicate about 100 of each ingredient at a time or the game will freeze.
Head to the waterfront district and find Armand Christophe at midnight (the guy for the thieves guild quests). Steal the key to the imperial trading company from him (don't worry about failing -- he will say he doesn't need it anyway if you fail), then go to the place and go upstairs. Damian Magius will be sleeping. He will not wake up no matter how fast you walk. Now, take a rubber band and put one end over the joystick, then put the other end under and around to the grip on the other side and leave it going for however long you want. You'll earn experience and eventually read level 100.
Use the following entries with the player.additem code:
ITEM - CHEAT CODE Acrobatics Pants - 00048981 Acrobat's Amulet - 00098457 Aegis Robe - 0000552C Ahdarji's Ring - 00035E95 Amulet of Absorption - 0009843E Amulet of Axes - 00098453 Amulet of Illusion - 00092AC6 Amulet of Interrogation - 000C04D6 Amulet of Kings - 000250A0 Amulet of Luck - 00091AD5 Amulet of Reflection - 0009845B Amulet of the Ansei 00187BBF Ancotar's Ring of Protection - 00030135 Apron of Adroitness - 00094ECB Apron of the Master Artisan - 000CA122 Aqua Silk Hood - 00071022 Aqua Silk Robes - 00071021 Arch-Mage's Hood - 00064FE0 Arch-Mage's Robe - 00064FDF ArenaAkaviriLongSword WEAP Akaviri Katana - 000977C9 ArenaChainmailHelmet ARMO Chainmail Helmet - 000977BC ArenaDwarvenClaymore WEAP Dwarven Claymore - 000977CA ArenaEbonyBow WEAP Ebony Bow - 000977D0 ArenaEbonyMace WEAP Ebony Mace - 000977CE ArenaEbonyWarAxe WEAP Ebony War Axe - 000977CF ArenaElvenBow WEAP Elven Bow - 000977CC ArenaElvenLongSword WEAP Elven Long Sword - 000977CD ArenaElvenShield ARMO Elven Shield - 000977C1 ArenaFurShield ARMO Fur Shield - 000977BE ArenaGlassWarHammer WEAP Glass Warhammer - 000977CB ArenaIronBow WEAP Iron Bow - 000977C6 ArenaIronLongsword WEAP Iron Longsword - 000977D1 ArenaIronWarAxe WEAP Iron War Axe - 000977C8 ArenaLeatherShield ARMO Leather Shield - 000977BF ArenaMithrilShield ARMO Mithril Shield - 000977C0 ArenaOrcishShield ARMO Orcish Shield - 000977BD ArenaSilverBattleAxe WEAP Silver BattleAxe - 000977D2 ArenaSilverLongsword WEAP Silver Longsword - 000977C7 ArenaSilverMace WEAP Silver Mace - 000977C4 ArenaSilverShortsword WEAP Silver Shortsword - 000977C5 ArenaSteelLongsword WEAP Steel Longsword - 000977C3 ArenaSteelShield ARMO Steel Shield - 000977C2 Arnora's Amulet - 00093551 Arnora's True Amulet - 00053787 Astia's Necklace - 000CBD53 Azura's Star - 00000193 Base Amulet of Absorption - 0009843D Base Amulet of Illusion - 00092AC5 Base Amulet of Luck - 00091AD4 Base Amulet of Reflection - 000937FA Base Necklace of Mercantile - 00092AAD Base Necklace of Personality - 00091AD1 Base Necklace of Seawalking - 00098443 Base Necklace of Speechcraft - 00092AB6 Base Necklace of the Sea - 00098440 Base Ring of Acrobatics - 00091C3C Base Ring of Aegis - 00098437 Base Ring of Agility - 00091AC8 Base Ring of Alchemy - 00092AB9 Base Ring of Alteration - 00092ABC Base Ring of Athletics - 00091C2A Base Ring of Blades - 00091C2D Base Ring of Block - 00091C30 Base Ring of Blunt Force - 00091C33 Base Ring of Brawling - 00091C36 Base Ring of Conjuration - 00092ABF Base Ring of Destruction - 0009DED3 Base Ring of Detect Life - 00091AB6 Base Ring of Endurance - 00091ACE Base Ring of Feather - 00091AB9 Base Ring of Fire Shield - 00091ABD Base Ring of Firewalking - 00098419 Base Ring of Fortitude - 0009845D Base Ring of Freedom - 00098425 Base Ring of Frost Shield - 000937EF Base Ring of Health - 00091C21 Base Ring of Heavy Armor - 00091C39 Base Ring of Intelligence - 00091AC2 Base Ring of Light - 000937F2 Base Ring of Light Armor - 00091C3F Base Ring of Magicka - 00091C24 Base Ring of Mysticism - 00092AC8 Base Ring of Nighteye - 000937F5 Base Ring of Nihilism - 0009841F Base Ring of Restoration - 00092ACB Base Ring of Retribution - 00091AAF Base Ring of Security - 00092AB0 Base Ring of Shadows - 00091AAE Base Ring of Shock Shield - 0009843A Base Ring of Sneak - 00092AB3 Base Ring of Speed - 00091ACB Base Ring of Steelskin - 00098422 Base Ring of Storms - 0009842B Base Ring of Strength - 00091ABF Base Ring of the Archer - 00092AAA Base Ring of the Armorer - 00091C27 Base Ring of the North - 0009841C Base Ring of the Viper - 00098428 Base Ring of Vigor - 00091AD7 Base Ring of Willpower - 00091AC5 Beggar's Shirt - 00064F7E Belted Braies - 0002B90B Belted Vest - 0002B90C Black & Burgundy Outfit - 0001C887 Black Band - 0002FF34 Black Hand Hood - 000651D3 Black Hand Robe - 000651D2 Black Hood - 00064FE3 Black Robe - 00064FE2 Black Soul Gem - 00000192 Black Soul Gem (filled) - 000382E0 Black Soul Gem Grand - 0001EC14 Black Wide Pants - 00064F7B Blackheart's Ring - 0002C633 Blacksmith's Apron - 000229A6 Blacksmith's Pants - 000229A7 Blackwood Ring of Silence - 00098175 BlackwoodBoots ARMO Blackwood Boots - 00038514 BlackwoodCuirass ARMO Blackwood Cuirass - 00038510 BlackwoodGauntlets ARMO Blackwood Gauntlets - 00038511 BlackwoodGreaves ARMO Blackwood Greaves - 00038512 BlackwoodHelmet ARMO Blackwood Helmet - 00038513 Blue & Green Outfit - 0001C884 Blue Collar Shirt - 0000C59E Blue Silk Shirt - 00064FE5 Blue Silks - 00064FE4 Blue Suede Shoes - 0002319E Blue Velvet Outfit - 0002319D Boots of Springheel Jak - 000148D4 Braided Leather Sandals - 0002B90D Brass Pearl Ring - 00038017 Brass Ring - 00038011 Brass Topaz Ring - 00038018 Breeches - 00028587 Bronze Amulet - 0003802D Bronze Necklace - 00038027 Brown Shirt - 000229AD Buckled Shoes - 00028733 Burgundy Linen Shirt - 00000B86 Burgundy Linens - 0001047C Burlap Vest - 0002C0F8 ChainmailBoots ARMO Chainmail Boots - 0001C6D4 ChainmailCuirass ARMO Chainmail Cuirass - 0001C6D3 ChainmailGauntlets ARMO Chainmail Gauntlets - 0001C6D6 ChainmailGreaves ARMO Chainmail Greaves - 0001C6D5 ChainmailHelmet ARMO Chainmail Helmet - 0001C6D7 Chameleon Robe - 0000844D Child Overalls - 000CAAA1 Circlet of Omnipotence - 00088FED Clogs - 0002858E Coarse Linen Shirt - 0001C82E Coarse Linens - 0001C82C Collared Shirt - 00028732 Colossal Black Soul Gem - 00015208 Colossal Black Soul Gem (filled) - 000C6988 Colovian Signet Ring - 00032DA0 Common Soul Gem (empty) - 00015B8B Common Soul Gem (with common soul) - 000382D6 Common Soul Gem (with lesser soul) - 000382D5 Copper Amulet - 0003802E Copper Necklace - 00038028 Copper Pearl Ring - 00038019 Copper Ring - 00038012 Copper Ruby Ring - 0003801B Copper Topaz Ring - 0003801A Councilor's Hood - 000CA12C Cowl of the Druid - 000CA121 Cruelty's Heart - 000347E3 DaedricBoots ARMO Daedric Boots - 00036359 DaedricCuirass ARMO Daedric Cuirass - 0003635B DaedricGauntlets ARMO Daedric Gauntlets - 00036358 DaedricGreaves ARMO Daedric Greaves - 0003635A DaedricHelmet ARMO Daedric Helmet - 00036357 DaedricShield ARMO Daedric Shield - 0003635C Dark Green Shirt - 000229AA Dark Shirt - 00064F7D Doeskin Shoes - 0001C883 Draconian Madstone - 0007304D Draconian Madstone - 0001C172 Dreamworld Amulet - 00089008 Dreamworld Amulet - 0002CDC6 Dremora0ChurlBoots ARMO Dremora Churl Boots - 0003E9B9 Dremora0ChurlCuirass ARMO Dremora Churl Cuirass - 0003E9BD Dremora0ChurlGreaves ARMO Dremora Churl Greaves - 0003E9BC Dremora1CaitiffBoots ARMO Dremora Caitiff Boots - 0003E9BA Dremora1CaitiffCuirass ARMO Dremora Caitiff Cuirass - 0003E9BE Dremora1CaitiffGreaves ARMO Dremora Caitiff Greaves - 0003E9BF Dremora1CaitiffShield ARMO Dremora Caitiff Shield - 0003E9C0 Dremora2KynvalBoots ARMO Dremora Kynval Boots - 0003E9BB Dremora2KynvalCuirass ARMO Dremora Kynval Cuirass - 0003E9C1 Dremora2KynvalGreaves ARMO Dremora Kynval Greaves - 0003E9AE Dremora3KynreeveBoots ARMO Dremora Kynreeve Boots - 0003E9AF Dremora3KynreeveCuirass ARMO Dremora Kynreeve Cuirass - 0003E9B0 Dremora3KynreeveGreaves ARMO Dremora Kynreeve Greaves - 0003E9B1 Dremora3KynreeveShield ARMO Dremora Kynreeve Shield - 0003E9B2 Dremora4KynmarcherBoots ARMO Dremora Kynmarcher Boots - 0003E9B3 Dremora4KynmarcherCuirass ARMO Dremora Kynmarcher Cuirass - 0003E9B4 Dremora4KynmarcherGreaves ARMO Dremora Kynmarcher Greaves - 0003E9B5 Dremora5MarkynazBoots ARMO Dremora Markynaz Boots - 0003E9B6 Dremora5MarkynazCuirass ARMO Dremora Markynaz Cuirass - 0003E9B7 Dremora5MarkynazGreaves ARMO Dremora Markynaz Greaves - 0003E9B8 DremoraClaymore WEAP Dremora Claymore - 0003E9C4 DremoraLongSword WEAP Dremora Longsword - 0003E9C3 DremoraMace WEAP Dremora Mace - 0003E9C2 DwarvenBoots ARMO Dwarven Boots - 00036347 DwarvenCuirass ARMO Dwarven Cuirass - 00036349 DwarvenGauntlets ARMO Dwarven Gauntlets - 00036346 DwarvenGreaves ARMO Dwarven Greaves - 00036348 DwarvenHelmet ARMO Dwarven Helmet - 00036345 DwarvenShield ARMO Dwarven Shield - 0003634A Ebony Diamond Ring - 00038026 Ebony Emerald Ring - 00038025 Ebony Ring - 00038016 EbonyBoots ARMO Ebony Boots - 00036353 EbonyGauntlets ARMO Ebony Gauntlets - 00036352 EbonyGreaves ARMO Ebony Greaves - 00036354 EbonyHelmet ARMO Ebony Helmet - 00036351 EbonyShield ARMO Ebony Shield - 00036356 Elemental Ring - 00098450 ElfBraid HAIR Wind Braids - 0001DA83 ElfPonytail HAIR Windbound - 0001DA82 ElvenBoots ARMO Elven Boots - 0002299F ElvenCuirass ARMO Elven Cuirass - 0002299C ElvenGauntlets ARMO Elven Gauntlets - 0002299E ElvenGreaves ARMO Elven Greaves - 0002299D ElvenHelmet ARMO Elven Helmet - 000229A1 ElvenShield ARMO Elven Shield - 000229A0 EmperorBoots ARMO Emperor's Boots - 0001FECE EmperorGauntlets ARMO Emperor's Gauntlets - 0001FED0 EmperorGreaves ARMO Emperor's Greaves - 0001FED1 EmperorHelmet ARMO Emperor's Helmet - 0001FED2 Emperor's Robe - 00023D33 Emperor's Robe - 0000BC2D Emperor's Shoes - 00023D53 EnchAcrobatsAmulet CLOT Acrobat's Amulet - 00098457 EnchAmuletofAxes CLOT Amulet of Axes - 00098453 EnchAmuletReflectSpellGold CLOT Grand Amulet of Reflection - 0009845C EnchAmuletReflectSpellJade CLOT Amulet of Reflection - 0009845B EnchAmuletSpellAbsorptionCopper CLOT Base Amulet of - 0009843D EnchAmuletSpellAbsorptionJeweled CLOT Grand Amulet of - 0009843F EnchAmuletSpellAbsorptionSilver CLOT Amulet of Absorption - 0009843E EnchClothingPantsAcrobatics CLOT Acrobatics Pants - 00048981 EnchClothingPantsFortifyFatigue CLOT Fortify Fatigue Pants - 00048992 EnchClothingPantsFortifyMagicka CLOT Fortify Magicka Pants - 0000552D EnchClothingPantsResistFire CLOT Resist Fire Burgundy - 0004898A EnchClothingRobeChameleon CLOT Lesser Chameleon Robe - 00048990 EnchClothingRobeShieldCommon CLOT Robe of Protection - 00005527 EnchClothingRobeShieldGrand CLOT Aegis Robe - 0000552C EnchClothingRobeShieldGreater CLOT Robe of Defense - 00005529 EnchClothingRobeShieldLesser CLOT Robe of Warding - 0000551C EnchClothingRobeShieldPetty CLOT Robe of Deflection - 00005519 EnchClothingShirtlLightArmor CLOT Light Armor Vest - 00048982 EnchClothingShirtlShield CLOT Vest of Warding - 00005530 EnchClothingShirtMarksman CLOT Marksman Quilted Doublet - 00048983 EnchClothingShirtMerchantile CLOT Mercantile Black Outfit - 00048984 EnchClothingShirtResistDisease CLOT Resist Disease Burgundy - 00048989 EnchClothingShirtResistNormalWeapons CLOT Resist Normal - 0004898B EnchClothingShirtResistPoison CLOT Resist Poison Blue & - 0004898C EnchClothingShirtSecurity CLOT Security Russet Felt Shirt - 00048985 EnchClothingShirtSpeechcraft CLOT Speechcraft Green Brocade - 00048987 EnchClothingShoesFeather CLOT Feather Shoes - 00048991 EnchClothingShoesSneak CLOT Sneak Blue Suede Shoes - 00048986 EnchClothingShoesWaterwalking CLOT Waterwalking Gold - 0004898F EnchDaedricBattleAxeAbsMagicka WEAP Battle Axe of - 0003B403 EnchDaedricBattleAxeDisArmor WEAP Battle Axe of - 0003B40C EnchDaedricBattleAxeScorch WEAP Battle Axe of the Inferno - 0003DB1E EnchDaedricBootsFeather ARMO Boots of the Thrall - 0002C215 EnchDaedricBootsFortAthletics ARMO Boots of the Taskmaster - 0002C21E EnchDaedricBootsResistShock ARMO Boots of the Storm - 0002C23F EnchDaedricBowScorch WEAP Bow of the Inferno - 0003DB1F EnchDaedricClaymoreDisWeapon WEAP Claymore of - 0003D7C7 EnchDaedricClaymoreScorch WEAP Claymore of the Inferno - 0003DB20 EnchDaedricCuirassFortEndurance ARMO Cuirass of Fortitude - 0002C218 EnchDaedricCuirassFortHealth ARMO Cuirass of the Undefeated - 0002C21B EnchDaedricCuirassFortHeavyArmor ARMO Cuirass of the Blood - 0002C223 EnchDaedricCuirassResistPoison ARMO Cuirass of the Pit - 0002C23B EnchDaedricDaggerDisWeapon WEAP Dagger of Disintegration - 0003D7C8 EnchDaedricDaggerScorch WEAP Dagger of the Inferno - 0003DB21 EnchDaedricGauntletsDetectLife ARMO Inquisitor's Gauntlets - 0002C214 EnchDaedricGauntletsFortArmorer ARMO Warforger's Gauntlets - 0002C21D EnchDaedricGauntletsFortHandtoHand ARMO Gauntlets of - 0002C221 EnchDaedricGauntletsFortStrength ARMO Gauntlets of - 0002C217 EnchDaedricGauntletsLight ARMO Moonshadow Gauntlets - 0002C224 EnchDaedricGauntletsResistFrost ARMO Nordslayer Gauntlets - 0002C233 EnchDaedricGreavesFortFatigue ARMO Deathmarch Greaves - 0002C21A EnchDaedricGreavesResistFire ARMO Flamewalker Greaves - 0002C229 EnchDaedricGreavesResistParalysis ARMO Slavemaster's - 0002C239 EnchDaedricGreavesSpellAbsorption ARMO Magebane Greaves - 0002C247 EnchDaedricHelmetDetectLife ARMO Inquisitor's Helmet - 0002C212 EnchDaedricHelmetResistMagicka ARMO Mageslayer's Helmet - 0002C235 EnchDaedricHelmetWaterbreathing ARMO Helmet of the Flood - 0002C24E EnchDaedricLongswordDisWeapon WEAP Longsword of - 0003D7C9 EnchDaedricLongswordScorch WEAP Longsword of the Inferno - 0003DB22 EnchDaedricMaceAbsMagicka WEAP Mace of Transmogrify - 0003B404 EnchDaedricMaceBurden WEAP Mace of Deadweight - 000387BE EnchDaedricMaceScorch WEAP Mace of the Inferno - 0003DB23 EnchDaedricShieldFortBlock ARMO Dwarvenskin Shield - 0002C220 EnchDaedricShieldLight ARMO Moonshadow Shield - 0002C226 EnchDaedricShieldReflectDamage ARMO Shield of Vengence - 0002C227 EnchDaedricShieldReflectSpell ARMO Shield of Animus - 0002C228 EnchDaedricShieldShield ARMO Monolithic Shield - 0002C244 EnchDaedricShieldShockShield ARMO Stormlord's Shield - 0002C245 EnchDaedricShortswordDisWeapon WEAP Shortsword of - 0003D7CA EnchDaedricShortswordScorch WEAP Shortsword of the Inferno - 0003DB24 EnchDaedricWarAxeAbsMagicka WEAP War Axe of Transmogrify - 0003B405 EnchDaedricWarAxeDisArmor WEAP War Axe of Putrification - 0003B40D EnchDaedricWarAxeScorch WEAP War Axe of the Inferno - 0003DB25 EnchDaedricWarHammerAbsMagicka WEAP Warhammer of - 0003B406 EnchDaedricWarhammerBurden WEAP Warhammer of Deadweight - 000387BD EnchDaedricWarHammerScorch WEAP Warhammer of the Inferno - 0003DB26 EnchDwarvenBattleAxeDisArmor WEAP Battle Axe of Decay - 0003B407 EnchDwarvenBattleAxeFlame WEAP Battle Axe of Scorching - 0003DAFA EnchDwarvenBattleAxeHazards WEAP Axe of Hazards - 0003CCFF EnchDwarvenBowFlame WEAP Bow of Scorching - 0003DAFB EnchDwarvenClaymoreDisWeapon WEAP Claymore of Fragments - 0003D7B8 EnchDwarvenClaymoreDraHealth WEAP Claymore of Pain - 0003D7DE EnchDwarvenClaymoreFlame WEAP Claymore of Scorching - 0003DAFC EnchDwarvenDaggerDamIntelligence WEAP Dagger of - 000389E6 EnchDwarvenDaggerDisWeapon WEAP Dagger of Fragments - 0003D7B7 EnchDwarvenDaggerDraHealth WEAP Dagger of Pain - 0003D7DF EnchDwarvenDaggerFlame WEAP Dagger of Scorching - 0003DAFD EnchDwarvenLongswordDamAgility WEAP Longsword of - 000389E8 EnchDwarvenLongSwordDisWeapon WEAP Longsword of Fragments - 0003D7B9 EnchDwarvenLongSwordDraHealth WEAP Longsword of Pain - 0003D7E0 EnchDwarvenLongSwordFlame WEAP Longsword of Scorching - 0003DAFE EnchDwarvenMaceBurden WEAP Mace of Burden - 000387B6 EnchDwarvenMaceDamWillpower WEAP Mace of Enfeeblement - 000389E9 EnchDwarvenMaceFlame WEAP Mace of Scorching - 0003DAFF EnchDwarvenShortswordDamSpeed WEAP Shortsword of - 000389E7 EnchDwarvenShortSwordDisWeapon WEAP Shortsword of Fragments - 0003D7BA EnchDwarvenShortSwordDraHealth WEAP Shortsword of Pain - 0003D7E1 EnchDwarvenShortSwordFlame WEAP Shortsword of Scorching - 0003DB00 EnchDwarvenWaraxeDamLuck WEAP War Axe of Enfeeblement - 000389EB EnchDwarvenWarAxeDisArmor WEAP War Axe of Decay - 0003B408 EnchDwarvenWarAxeFlame WEAP War Axe of Scorching - 0003DB01 EnchDwarvenWarhammerBurden WEAP Akaviri Warhammer Burden - 000387B5 EnchDwarvenWarhammerDamStrength WEAP Warhammer of - 000389EA EnchDwarvenWarHammerFlame WEAP Warhammer of Scorching - 0003DB02 EnchEbonyBattleAxeAbsHealth WEAP Battle Axe of Feeding - 0003B402 EnchEbonyBattleAxeDisArmor WEAP Battle Axe of Rending - 0003B40E EnchEbonyBattleAxeScorch WEAP Battle Axe of the Blaze - 0003DB15 EnchEbonyBowScorch WEAP Bow of the Blaze - 0003DB16 EnchEbonyClaymoreDisWeapon WEAP Claymore of Shattering - 0003D7C3 EnchEbonyClaymoreScorch WEAP Claymore of the Blaze - 0003DB17 EnchEbonyClaymoreTempest WEAP Tempest - 0003CCFE EnchEbonyCuirassResistPoison ARMO Viperbane Cuirass - 00036355 EnchEbonyDaggerDisWeapon WEAP Dagger of Shattering - 0003D7C4 EnchEbonyDaggerScorch WEAP Dagger of the Blaze - 0003DB18 EnchEbonyLongswordDisWeapon WEAP Longsword of Shattering - 0003D7C5 EnchEbonyLongswordScorch WEAP Longsword of the Blaze - 0003DB19 EnchEbonyMaceAbsHealth WEAP Mace of Feeding - 000387A8 EnchEbonyMaceBurden WEAP Mace of Excess - 000387BC EnchEbonyMaceScorch WEAP Mace of the Blaze - 0003DB1A EnchEbonyShortswordDisWeapon WEAP Shortsword of Shattering - 0003D7C6 EnchEbonyShortswordScorch WEAP Shortsword of the Blaze - 0003DB1B EnchEbonyWarAxeAbsHealth WEAP War Axe of Feeding - 0003B401 EnchEbonyWarAxeDisArmor WEAP War Axe of Rending - 0003B40F EnchEbonyWarAxeScorch WEAP War Axe of the Blaze - 0003DB1C EnchEbonyWarhammerAbsHealth WEAP Warhammer of Feeding - 000387A9 EnchEbonyWarhammerBurden WEAP Warhammer of Excess - 000387BB EnchEbonyWarHammerScorch WEAP Warhammer of the Blaze - 0003DB1D EnchElvenBattleAxeAbsFatigue WEAP Battle Axe of Siphoning - 0003B3FF EnchElvenBattleAxeBlaze WEAP Battle Axe of Flames - 0003DB03 EnchElvenBattleAxeDisArmor WEAP Battle Axe of Dissolution - 0003B40A EnchElvenBowBlaze WEAP Bow of Flames - 0003DB04 EnchElvenBowBlizzard WEAP Blizzard Bow - 0003CD06 EnchElvenBowDragonsBow WEAP Dragon's Bow - 0003CD04 EnchElvenBowStorm WEAP Storm Bow - 0003CD08 EnchElvenClaymoreBlaze WEAP Claymore of Flames - 0003DB05 EnchElvenClaymoreDisWeapon WEAP Claymore of Brittleness - 0003D7BB EnchElvenClaymoreDraMagicka WEAP Claymore of Depletion - 0003D7E8 EnchElvenClaymoreImmolator WEAP Immolator - 0003CD01 EnchElvenDaggerBlaze WEAP Dagger of Flames - 0003DB06 EnchElvenDaggerDisWeapon WEAP Dagger of Brittleness - 0003D7BC EnchElvenDaggerDraMagicka WEAP Dagger of Depletion - 0003D7E9 EnchElvenLongSwordBlaze WEAP Long Sword of Flames - 0003DB07 EnchElvenLongSwordDisWeapon WEAP Long Sword of Brittleness - 0003D7BD EnchElvenLongSwordDraMagicka WEAP Long Sword of Depletion - 0003D7EA EnchElvenMaceAbsFatigue WEAP Mace of Siphoning - 000387A7 EnchElvenMaceBlaze WEAP Mace of Flames - 0003DB08 EnchElvenMaceBurden WEAP Mace of Overload - 000387B7 EnchElvenShortswordBlaze WEAP Shortsword of Flames - 0003DB09 EnchElvenShortswordDisWeapon WEAP Shortsword of Brittleness - 0003D7BE EnchElvenShortswordDraMagicka WEAP Shortsword of Depletion - 0003D7EB EnchElvenWarAxeAbsFatigue WEAP War Axe of Siphoning - 0003B400 EnchElvenWarAxeBlaze WEAP War Axe of Flames - 0003DB0A EnchElvenWarAxeDisArmor WEAP War Axe of Dissolution - 0003B409 EnchElvenWarhammerAbsFatigue WEAP Warhammer of Siphoning - 000387A6 EnchElvenWarHammerBlaze WEAP Warhammer of Flames - 0003DB0B EnchElvenWarhammerBurden WEAP Warhammer of Overload - 000387B8 EnchGlassBattleAxeBlaze WEAP Battle Axe of Fire - 0003DB0C EnchGlassBowBlaze WEAP Bow of Fire - 0003DB0D EnchGlassClaymoreBlaze WEAP Claymore of Fire - 0003DB0E EnchGlassClaymoreBoreal WEAP Boreal - 0003CD05 EnchGlassClaymoreDisWeapon WEAP Claymore of Fracturing - 0003D7BF EnchGlassDaggerBlaze WEAP Dagger of Fire - 0003DB0F EnchGlassDaggerDisWeapon WEAP Dagger of Fracturing - 0003D7C0 EnchGlassLongswordBlaze WEAP Longsword of Fire - 0003DB10 EnchGlassLongswordDisWeapon WEAP Longsword of Fracturing - 0003D7C1 EnchGlassMaceBlaze WEAP Mace of Fire - 0003DB11 EnchGlassMaceBurden WEAP Mace of Encumbrance - 000387BA EnchGlassShortswordBlaze WEAP Shortsword of Fire - 0003DB12 EnchGlassShortswordDisWeapon WEAP Shortsword of Fracturing - 0003D7C2 EnchGlassShortswordWounding WEAP Sword of Wounding - 0003CD02 EnchGlassWarAxeBlaze WEAP War Axe of Fire - 0003DB13 EnchGlassWarAxeDisArmor WEAP War Axe of Fracturing - 0003B40B EnchGlassWarHammerBlaze WEAP Warhammer of Fire - 0003DB14 EnchGlassWarhammerBurden WEAP Warhammer of Encumbrance - 000387B9 EnchIronBattleAxeEmber WEAP Battle Axe of Embers - 0003DAE7 EnchIronBattleAxeShiver WEAP Battle Axe of Frost - 0003DB8F EnchIronBowEmber WEAP Bow of Embers - 0003DAE9 EnchIronClaymoreDraFatigue WEAP Claymore of Weariness - 0003D7DA EnchIronClaymoreEmber WEAP Claymore of Embers - 0003DAEA EnchIronClaymoreShiver WEAP Claymore of Frost - 0003DB73 EnchIronDaggerDraFatigue WEAP Dagger of Weariness - 0003D7DB EnchIronDaggerEmber WEAP Dagger of Embers - 0003DAEB EnchIronDaggerShiver WEAP Dagger of Frost - 0003DB74 EnchIronLongswordDraFatigue WEAP Longsword of Weariness - 0003D7DC EnchIronLongswordEmber WEAP Longsword of Embers - 0003DAEC EnchIronLongswordShiver WEAP Longsword of Frost - 0003DB75 EnchIronMaceBurden WEAP Mace of Weight - 000387B1 EnchIronMaceEmber WEAP Mace of Embers - 0003DAED EnchIronMaceShiver WEAP Mace of Frost - 0003DB76 EnchIronShortswordDraFatigue WEAP Shortsword of Weariness - 0003D7DD EnchIronShortswordEmber WEAP Shortsword of Embers - 0003DAEE EnchIronShortswordShiver WEAP Shortsword of Frost - 0003DB77 EnchIronWarAxeEmber WEAP War Axe of Embers - 0003DAEF EnchIronWarAxeShiver WEAP War Axe of Frost - 0003DB78 EnchIronWarhammerBurden WEAP Warhammer of Weight - 000387B2 EnchIronWarhammerEmber WEAP Warhammer of Embers - 0003DAF0 EnchIronWarhammerShiver WEAP Warhammer of Frost - 0003DB79 EnchLongswordMeanerSwing WEAP Longsword of Meaner Swing - 0001FA3E EnchNecklaceofSwords CLOT Necklace of Swords - 00098452 EnchNecklaceWaterbreathingCopper CLOT Base Necklace of the - 00098440 EnchNecklaceWaterbreathingJeweled CLOT Necklace of the Sea - 00098442 EnchNecklaceWaterbreathingSilver CLOT Grand Necklace of the - 00098441 EnchNecklaceWaterwalkingBronze CLOT Base Necklace of - 00098443 EnchNecklaceWaterwalkingGold CLOT Grand Necklace of - 00098445 EnchNecklaceWaterwalkingJade CLOT Necklace of Seawalking - 00098444 EnchRingElemental CLOT Elemental Ring - 00098450 EnchRingFlame CLOT Flame Ring - 0009844C EnchRingFrost CLOT Frost Ring - 0009844D EnchRingMundane CLOT Mundane Ring - 0009844B EnchRingofPerfection CLOT Ring of Perfection - 00098446 EnchRingofSkimming CLOT Ring of Skimming - 00098456 EnchRingofStamina CLOT Ring of Stamina - 00098447 EnchRingoftheIronFist CLOT Ring of the Iron Fist - 00098458 EnchRingofThieves CLOT Ring of Thieves - 00098455 EnchRingofTreachery CLOT Ring of Treachery - 00098449 EnchRingofVitality CLOT Ring of Vitality - 0009844F EnchRingofWar CLOT Ring of War - 00098448 EnchRingofWizardry CLOT Ring of Wizardry - 0009844A EnchRingResistDiseaseJade CLOT Base Ring of Fortitude - 0009845D EnchRingResistDiseaseJadeRuby CLOT Grand Ring of Fortitude - 00098418 EnchRingResistDiseaseJadeTopaz CLOT Ring of Fortitude - 00098417 EnchRingResistFireBrass CLOT Base Ring of Firewalking - 00098419 EnchRingResistFireBrassPearl CLOT Ring of Firewalking - 0009841A EnchRingResistFireBrassTopaz CLOT Grand Ring of Firewalking - 0009841B EnchRingResistFrostSilver CLOT Base Ring of the North - 0009841C EnchRingResistFrostSilverRuby CLOT Ring of the North - 0009841D EnchRingResistFrostSilverSapphire CLOT Grand Ring of the - 0009841E EnchRingResistMagickaEbony CLOT Base Ring of Nihilism - 0009841F EnchRingResistMagickaEbonyDiamond CLOT Grand Ring of - 00098421 EnchRingResistMagickaEbonyEmerald CLOT Ring of Nihilism - 00098420 EnchRingResistNormalWeaponsGold CLOT Base Ring of Steelskin - 00098422 EnchRingResistNormalWeaponsGoldEmerald CLOT Grand Ring of - 00098424 EnchRingResistNormalWeaponsGoldSapphire CLOT Ring of - 00098423 EnchRingResistParalysisGoldSapphire CLOT Grand Ring of - 00098427 EnchRingResistParalysisJadeSapphire CLOT Base Ring of - 00098425 EnchRingResistParalysisSilverSapphire CLOT Ring of Freedom - 00098426 EnchRingResistPoisonEbonyEmerald CLOT Grand Ring of the - 0009842A EnchRingResistPoisonGoldEmerald CLOT Ring of the Viper - 00098429 EnchRingResistPoisonSilverEmerald CLOT Base Ring of the - 00098428 EnchRingResistShockCopper CLOT Base Ring of Storms - 0009842B EnchRingResistShockCopperPearl CLOT Ring of Storms - 0009842C EnchRingResistShockCopperTopaz CLOT Grand Ring of Storms - 0009842D EnchRingShieldCopper CLOT Base Ring of Aegis - 00098437 EnchRingShieldCopperPearl CLOT Ring of Aegis - 00098438 EnchRingShieldCopperTopaz CLOT Grand Ring of Aegis - 00098439 EnchRingShockShieldCopper CLOT Base Ring of Shock Shield - 0009843A EnchRingShockShieldCopperPearl CLOT Ring of Shock Shield - 0009843B EnchRingShockShieldCopperTopaz CLOT Grand Ring of Shock - 0009843C EnchRingSorcerers CLOT Sorcerer's Ring - 00098454 EnchRingStorm CLOT Storm Ring - 0009844E EnchSilverBattleaxeAbsMagicka WEAP Battle Axe of Depletion - 000387AE EnchSilverBattleAxeDispel WEAP Battle Axe of Dispel - 0003D7CB EnchSilverBattleAxeDraMagicka WEAP Battle Axe of Sapping - 0003D7E2 EnchSilverClaymoreDispel WEAP Claymore of Dispel - 0003D7CC EnchSilverClaymoreDraMagicka WEAP Claymore of Sapping - 0003D7E3 EnchSilverDaggerAbsMagicka WEAP Dagger of Depletion - 000387AA EnchSilverDaggerDispel WEAP Dagger of Dispel - 0003D7CD EnchSilverDaggerDraMagicka WEAP Dagger of Sapping - 0003D7E4 EnchSilverLongswordAbsMagicka WEAP Longsword of Depletion - 000387AC EnchSilverLongswordDispel WEAP Longsword of Dispel - 0003D7CE EnchSilverLongswordDraMagicka WEAP Longsword of Sapping - 0003D7E5 EnchSilverMaceAbsMagicka WEAP Mace of Depletion - 000387AD EnchSilverMaceDispel WEAP Mace of Dispel - 0003D7CF EnchSilverMaceDraMagicka WEAP Mace of Sapping - 0003D7E6 EnchSilverShortswordAbsMagicka WEAP Shortsword of Depletion - 000387AB EnchSilverShortswordDispel WEAP Shortsword of Dispel - 0003D7D0 EnchSilverShortswordDraMagicka WEAP Shortsword of Sapping - 0003D7E7 EnchSilverWaraxeAbsMagicka WEAP War Axe of Depletion - 000387AF EnchSilverWarAxeDispel WEAP War Axe of Dispel - 0003D7D1 EnchSilverWarAxeGhost WEAP Ghost Axe - 0003CD07 EnchSilverWarhammerAbsMagicka WEAP Warhammer of Depletion - 000387B0 EnchSilverWarhammerDispel WEAP Warhammer of Dispel - 0003D7D2 EnchSteelBattleAxeDraEndurance WEAP Battle Axe of - 0003D7D3 EnchSteelBattleAxeEmber WEAP Quality Battle Axe Ember - 0003DAF1 EnchSteelBattleAxeShiver WEAP Quality Battle Axe Shiver - 0003DB7A EnchSteelBowEmber WEAP Bow of Burning - 0003DAF2 EnchSteelBowShiver WEAP Bow of Numbing - 0003DB7B EnchSteelClaymoreEmber WEAP Claymore of Burning - 0003DAF3 EnchSteelClaymoreShiver WEAP Claymore of Numbing - 0003DB7C EnchSteelDaggerDraIntelligence WEAP Dagger of Diminishing - 0003D7D4 EnchSteelDaggerEmber WEAP Dagger of Burning - 0003DAF4 EnchSteelDaggerShiver WEAP Dagger of Numbing - 0003DB7D EnchSteelLongswordDraAgility WEAP Longsword of Diminishing - 0003D7D5 EnchSteelLongswordEmber WEAP Longsword of Burning - 0003DAF5 EnchSteelLongswordShiver WEAP Longsword of Numbing - 0003DB7E EnchSteelMaceBurden WEAP Mace of Strain - 000387B4 EnchSteelMaceDraWillpower WEAP Mace of Diminishing - 0003D7D6 EnchSteelMaceEmber WEAP Mace of Burning - 0003DAF6 EnchSteelMaceShiver WEAP Mace of Numbing - 0003DB7F EnchSteelShortswordDraSpeed WEAP Shortsword of Diminishing - 0003D7D7 EnchSteelShortswordEmber WEAP Shortsword of Burning - 0003DAF7 EnchSteelShortswordShiver WEAP Shortsword of Numbing - 0003DB80 EnchSteelWarAxeDraLuck WEAP War Axe of Diminishing - 0003D7D8 EnchSteelWarAxeEmber WEAP War Axe of Burning - 0003DAF8 EnchSteelWarAxeShiver WEAP War Axe of Numbing - 0003DB81 EnchSteelWarhammerBurden WEAP Warhammer of Strain - 000387B3 EnchSteelWarhammerDraStrength WEAP Warhammer of Diminishing - 0003D7D9 EnchSteelWarhammerEmber WEAP Warhammer of Burning - 0003DAF9 EnchSteelWarhammerShiver WEAP Warhammer of Numbing - 0003DB82 Ernest's Best Shirt - 00064F76 Ernest's Fancy Pants - 000CBD37 Ernest's Shoes - 000CBD39 Eye of Sithis - 00082DE0 Feather Shoes - 00048991 Fishing Waders - 0002ECAC Flame Ring - 0009844C Flax Tunic - 0002C0FA Forester's Shirt - 00064F79 Fortify Fatigue Pants - 00048992 Fortify Magicka Pants - 0000552D Frost Ring - 0009844D GlassBoots ARMO Glass Boots - 00036341 GlassCuirass ARMO Glass Cuirass - 00036343 GlassGauntlets ARMO Glass Gauntlets - 00036340 GlassGreaves ARMO Glass Greaves - 00036342 GlassHelmet ARMO Glass Helmet - 0003633F GlassShield ARMO Glass Shield - 00036344 Gold Amulet - 00038031 Gold Diamond Ring - 00038024 Gold Emerald Ring - 00038023 Gold Necklace - 0003802B Gold Ring - 00038015 Gold Sapphire Ring - 00038022 Gold Trimmed Shoes - 0001C888 Grand Amulet of Absorption - 0009843F Grand Amulet of Illusion - 00092AC7 Grand Amulet of Luck - 00091AD6 Grand Amulet of Reflection - 0009845C Grand Necklace of Mercantile - 00092AAF Grand Necklace of Personality - 00091AD3 Grand Necklace of Seawalking - 00098445 Grand Necklace of Speechcraft - 00092AB8 Grand Necklace of the Sea - 00098441 Grand Ring of Acrobatics - 00091C3E Grand Ring of Aegis - 00098439 Grand Ring of Agility - 00091ACA Grand Ring of Alchemy - 00092ABB Grand Ring of Alteration - 00092ABE Grand Ring of Athletics - 00091C2C Grand Ring of Blades - 00091C2F Grand Ring of Block - 00091C32 Grand Ring of Blunt Force - 00091C35 Grand Ring of Brawling - 00091C38 Grand Ring of Conjuration - 00092AC1 Grand Ring of Destruction - 00092AC4 Grand Ring of Detect Life - 00091AB8 Grand Ring of Endurance - 00091AD0 Grand Ring of Feather - 00091ABB Grand Ring of Fire Shield - 00091ABE Grand Ring of Firewalking - 0009841B Grand Ring of Fortitude - 00098418 Grand Ring of Freedom - 00098427 Grand Ring of Frost Shield - 000937F1 Grand Ring of Health - 00091C23 Grand Ring of Heavy Armor - 00091C3B Grand Ring of Intelligence - 00091AC4 Grand Ring of Light - 000937F4 Grand Ring of Light Armor - 00091C41 Grand Ring of Magicka - 00091C26 Grand Ring of Mysticism - 00092ACA Grand Ring of Nighteye - 000937F7 Grand Ring of Nihilism - 00098421 Grand Ring of Restoration - 00092ACD Grand Ring of Retribution - 000937F9 Grand Ring of Security - 00092AB2 Grand Ring of Shadows - 00091AB2 Grand Ring of Shock Shield - 0009843C Grand Ring of Sneak - 00092AB5 Grand Ring of Speed - 00091ACD Grand Ring of Steelskin - 00098424 Grand Ring of Storms - 0009842D Grand Ring of Strength - 00091AC1 Grand Ring of the Archer - 00092AAC Grand Ring of the Armorer - 00091C29 Grand Ring of the North - 0009841E Grand Ring of the Viper - 0009842A Grand Ring of Vigor - 00091AD9 Grand Ring of Willpower - 00091AC7 Grand Soul Gem (empty) - 00015B8E Grand Soul Gem (with common soul) - 000382DD Grand Soul Gem (with grand soul) - 000382DF Grand Soul Gem (with greater soul) - 000382DE Grand Soul Gem (with lesser soul) - 000382DC Grand Soul Gem (with petty soul) - 000382DB Gray Cowl of Nocturnal - 00022E81 Greater Amulet of Interrogation - 000C04D7 Greater Soul Gem (empty) - 00015B8C Greater Soul Gem (with common soul) - 000382D9 Greater Soul Gem (with greater soul) - 000382DA Greater Soul Gem (with lesser soul) - 000382D8 Greater Soul Gem (with petty soul) - 000382D7 Green Brocade Doublet - 000229B0 Green Felt Linens - 00028731 Green Robe - 0007101B Green Robe Hood - 0007101C Green Silk Garment - 000229B1 Green Velvet Shoes - 000229B2 Green Wool Shirt - 0002ECB0 Grey Robe 0012DD1E Grey Robe Hood 0012DD1F Heinrich's Pants - 000CBD3D Heinrich's Shirt - 000CBD3F Heinrich's Shoes - 000CBD47 Highwayman's Shirt - 00064FE6 Hood of the Apprentice - 0006A82D Huntsman Leather Pants - 00000857 Huntsman Moccasin - 0001C82B Huntsman Vest - 00000883 Imperial Breeches - 000CA125 ImperialDragonBootsHeavy ARMO Imperial Dragon Boots - 000ADD4E ImperialDragonBootsLight ARMO Imperial Dragon Boots - 000ADDA3 ImperialDragonCuirassHeavy ARMO Imperial Dragon Cuirass - 000ADDAA ImperialDragonCuirassLight ARMO Imperial Dragon Cuirass - 000ADD50 ImperialDragonGauntletsHeavy ARMO Imperial Dragon Gauntlets - 000ADD51 ImperialDragonGreavesHeavy ARMO Imperial Dragon Greaves - 000ADD52 ImperialDragonHelmetHeavy ARMO Imperial Dragon Helmet - 000ADDA2 ImperialPalaceBootsARMOImperialWatchBoots 0018AE4B ImperialPalaceCuirassARMOImperialWatchCuirass 0018AE4C ImperialPalaceGauntletsARMOImperialWatchGauntlets 0018AE4D ImperialPalaceGreavesARMOImperialWatchGreaves 0018AE4E ImperialPalaceHelmetARMOImperialWatchHelmet 0018AE4F Indarys Signet Ring - 000335A8 IronBoots ARMO Iron Boots - 0001C6CF IronCuirass ARMO Iron Cuirass - 0001C6D1 IronGauntlets ARMO Iron Gauntlets - 0001C6D2 IronGreaves ARMO Iron Greaves - 0001C6D0 IronHelmet ARMO Iron Helmet - 0001C6CE Jade Amulet 00189CFE Jade Amulet - 0003802F Jade Necklace - 00038029 Jade Ring - 00038013 Jade Ruby Ring - 0003801D Jade Sapphire Ring - 0003801E Jade Topaz Ring - 0003801C Jewel of the Rumare - 000856EF Jeweled Amulet - 00038032 Jeweled Necklace - 0003802C King of Worms' Hood 001885CC King of Worms' Robes 001885CA Knights of the Thorn Medallion - 000335A9 Kylius Lonavo's Ring 00189181 Laced Leather Pants - 000229AB LeatherBracer ARMO Leather Bracer - 000229A9 Lesser Amulet of Interrogation - 000C04D5 Lesser Chameleon Robe - 00048990 Lesser Soul Gem (empty) - 00023D69 Lesser Soul Gem (with lesser soul) - 000382D3 Light Armor Vest - 00048982 Light Brown Linens - 000229AE LowerPants01 CLOT Blacksmith's Pants - 000229A7 LowerPants02 CLOT Laced Leather Pants - 000229AB LowerShirt01 CLOT Blacksmith's Apron - 000229A6 LowerShirt02 CLOT Dark Green Shirt - 000229AA LowerShoes01 CLOT Rough Leather Shoes - 000229A8 LowerShoes02 CLOT Stitched Leather Shoes - 000229AC Mage's Hood - 00064FE1 Mage's Robe - 00064F7F Manduin's Amulet - 000347C8 Mankar Camoran's Robe - 000BE31F Mantle of the Woodsman - 000CA129 Marksman Quilted Doublet - 00048983 Mercantile Black Outfit - 00048984 MiddlePants01 CLOT Light Brown Linens - 000229AE MiddleShirt01 CLOT Brown Shirt - 000229AD MiddleShoes01 CLOT Pigskin Shoes - 000229AF Mind and Body Ring - 000366C1 Monk Robe - 0001E7FF Mundane Amulet - 00038B07 Mundane Ring - 0009844B Mythic Dawn Hood - 0008D755 Mythic Dawn Robe - 00024DE2 Necklace of Mercantile - 00092AAE Necklace of Personality - 00091AD2 Necklace of Seawalking - 00098444 Necklace of Speechcraft - 00092AB7 Necklace of Swords - 00098452 Necklace of the Sea - 00098442 Necromancer's Amulet - 0007BE2B Necromancer's Hood 001885CB Necromancer's Robes 001885C9 Nistor's Boots - 000CA12B Oghmar Infinium; book that grants +10 to skills - 000228F1 Oiled Linen Shoes - 0001C82F Olive Vest - 0002C0F4 OrcishBoots ARMO Orcish Boots - 0003634D OrcishCuirass ARMO Orcish Cuirass - 0003634F OrcishGauntlets ARMO Orcish Gauntlets - 0003634C OrcishGreaves ARMO Orcish Greaves - 0003634E OrcishHelmet ARMO Orcish Helmet - 0003634B OrcishShield ARMO Orcish Shield - 00036350 Pants - 00000015 Patched Vest - 0002ECAD Petty Soul Gem (empty) - 00023D67 Petty Soul Gem (with petty soul) - 000382D1 Phylactery of Litheness - 000385A0 Pigskin Shoes - 000229AF Pinarus' Shirt - 000CBD51 Plaid Shirt - 00064F78 Quilted Doublet - 0001C831 Quilted Shoes - 0001C886 Red Silk Hood - 00071020 Red Silk Robes - 0007101F Red Velvet Blouse - 00003A94 Red Velvet Garment - 00003A93 Red Velvet Outfit - 000A498E Resist Cold Pants - 0000844E Resist Disease Burgundy Linen Shirt - 00048989 Resist Fire Burgundy Linens - 0004898A Resist Normal Weapons Quilted Doublet - 0004898B Resist Poison Blue & Green Outfit - 0004898C Ring of Acrobatics - 00091C3D Ring of Aegis - 00098438 Ring of Agility - 00091AC9 Ring of Alchemy - 00092ABA Ring of Alteration - 00092ABD Ring of Athletics - 00091C2B Ring of Blades - 00091C2E Ring of Block - 00091C31 Ring of Blunt Force - 00091C34 Ring of Brawling - 00091C37 Ring of Burden - 0002E5AC Ring of Conjuration - 00092AC0 Ring of Destruction - 00092AC3 Ring of Detect Life - 00091AB7 Ring of Eidolon's Edge - 0004F9E5 Ring of Endurance - 00091ACF Ring of Feather - 00091ABA Ring of Fire Shield - 00091ABC Ring of Firewalking - 0009841A Ring of Fortitude - 00098417 Ring of Freedom - 00098426 Ring of Frost Shield - 000937F0 Ring of Health - 00091C22 Ring of Heavy Armor - 00091C3A Ring of Intelligence - 00091AC3 Ring of Khajiiti - 00027110 Ring of Light - 000937F3 Ring of Light Armor - 00091C40 Ring of Magicka - 00091C25 Ring of Mysticism - 00092AC9 Ring of Namira - 0001C10A Ring of Nighteye - 000937F6 Ring of Nihilism - 00098420 Ring of Perfection - 00098446 Ring of Restoration - 00092ACC Ring of Retribution - 000937F8 Ring of Security - 00092AB1 Ring of Shadows - 00091AB1 Ring of Shock Shield - 0009843B Ring of Skimming - 00098456 Ring of Sneak - 00092AB4 Ring of Speed - 00091ACC Ring of Stamina - 00098447 Ring of Steelskin - 00098423 Ring of Storms - 0009842C Ring of Strength - 00091AC0 Ring of Sunfire - 0001E0FA Ring of the Archer - 00092AAB Ring of the Armorer - 00091C28 Ring of the Gray - 0000CCC8 Ring of the Iron Fist - 00098458 Ring of the North - 0009841D Ring of the Viper - 00098429 Ring of the Vipereye - 0001C4DA Ring of Thieves - 00098455 Ring of Transmutation - 000CA126 Ring of Treachery - 00098449 Ring of Vigor - 00091AD8 Ring of Vitality - 0009844F Ring of War - 00098448 Ring of Willpower - 00091AC6 Ring of Wizardry - 0009844A Ring of Wortcraft - 000CA128 Robe of Creativity - 000CA127 Robe of Defense - 00005529 Robe of Deflection - 00005519 Robe of Glib Tongues - 000478A5 Robe of Protection - 00005527 Robe of the Apprentice - 000C8536 Robe of the Conjurer - 000748AB Robe of Warding - 0000551C Rough Leather Shoes - 000229A8 Rugged Pants - 00064F7A Russet Felt Outfit - 000352BA Russet Felt Shirt of Blade Turning - 0000844C Russet Felt Shoes - 000352BB Sack Cloth Pants - 00027318 Sack Cloth Sandals - 0002731A Sack Cloth Shirt - 00027319 Security Russet Felt Shirt - 00048985 Shield Ring - 0007B7A6 Shirt - 00000017 Shirt with Suspenders - 00064F77 Shoes - 00000016 Shop Keep's Shirt - 000CBD33 Short Britches - 00064F7C Silver Amulet - 00038030 Silver Emerald Ring - 00038021 Silver Necklace - 0003802A Silver Ring - 0003801F Silver Ruby Ring - 00038014 Silver Sapphire Ring - 00038020 Sneak Blue Suede Shoes - 00048986 Sorcerer's Ring - 00098454 Spectre Ring - 000CA12A Speechcraft Green Brocade Doublet - 00048987 Spelldrinker Amulet - 00095A71 SteelBoots ARMO Steel Boots - 000229A5 SteelCuirass ARMO Steel Cuirass - 000229A2 SteelGauntlets ARMO Steel Gauntlets - 0001C6D8 SteelGreaves ARMO Steel Greaves - 000229A3 SteelHelmet ARMO Steel Helmet - 000229A4 Stitched Green Shirt - 0002C0F6 Stitched Leather Shoes - 000229AC Storm Ring - 0009844E Tan Linens - 0001C830 Tan Robe - 00071019 Tan Robe Hood - 0007101A Tattered Pants - 0003EAAB Tattered Robe - 0007101D Tattered Robe Hood - 0007101E Tattered Shirt - 0003EAAC The Deceiver's Finery - 000348A5 Thick Cowhide Shoes - 00000BEA Ulfgar Family Ring - 0001ECE4 UniqueAkavariCuirassApocalypse ARMO Aegis of the Apocalypse - 000CA117 UniqueAkavariShieldTowerOfTheNine ARMO Tower of the Nine - 000CA116 UniqueChainBootsMerchant ARMO Boots of the Swift Merchant - 000CA111 UniqueClothingBootsAthlete CLOT Nistor's Boots - 000CA12B UniqueClothingHoodDiplomat CLOT Councilor's Hood - 000CA12C UniqueClothingHoodDruid CLOT Cowl of the Druid - 000CA121 UniqueClothingHoodGatherer CLOT Mantle of the Woodsman - 000CA129 UniqueClothingHoodSeer CLOT Veil of the Seer - 000CA124 UniqueClothingPantsSilverTongues CLOT Imperial Breeches - 000CA125 UniqueClothingRobeCreativity CLOT Robe of Creativity - 000CA127 UniqueClothingShirtArtisan CLOT Apron of the Master Artisan - 000CA122 UniqueClothingShirtBard CLOT Vest of the Bard - 000CA123 UniqueClubSubmission WEAP Truncheon of Submission - 000CA157 UniqueDwarvenCuirassJuggernaut ARMO Dondoran's Juggernaut - 000CA10F UniqueDwarvenHelmDelver ARMO Helm of the Deep Delver - 000CA119 UniqueEbonyGauntetsAtronach ARMO Hands of the Atronach - 000CA118 UniqueElvenCuirassLegacy ARMO Birthright of Astalon - 000CA110 UniqueFurGreavesMonkey ARMO Monkeypants - 000CA112 UniqueGlassBootsQuicksilver ARMO Quicksilver Boots - 000CA113 UniqueIronGauntletsDrunkard ARMO Fists of the Drunkard - 000CA11A UniqueOrcishGaunletsHunger ARMO Gauntlets of Gluttony - 000CA11C UniqueOrcishHelmFerocity ARMO Helm of Ferocity - 000CA11B UniqueRingTransmuter CLOT Ring of Transmutation - 000CA126 UniqueRingUnseen CLOT Spectre Ring - 000CA12A UniqueRingWortcraft CLOT Ring of Wortcraft - 000CA128 UniqueScrollFireNexus BOOK Annal of the Fire Nexus - 000CA11F UniqueScrollPurileBanter BOOK Document of Purile Banter - 000CA11E UniqueScrollSacrifice BOOK Chronicle of Sacrifice - 000CA11D UniqueScrollStorms BOOK Stormrider Scroll - 000CA120 UniqueStaffApotheosis WEAP Apotheosis - 000CA153 UniqueSteelGauntletsRasheedasSpecial ARMO Rasheda's Special - 000CA114 UniqueWeapAcid WEAP Akavari Sunderblade - 000CA154 UniqueWeapAkavari WEAP Akavari Warblade - 000CA155 UniqueWeapBlindness WEAP Bow of Infliction - 000CA156 UniqueWeapCleaver WEAP Destarine's Cleaver - 000CA159 UniqueWeapHatred WEAP Battleaxe of Hatred - 000CA152 UniqueWeaponKorbansSaber WEAP Captain Kordan's Saber - 000CA158 UpperPants01 CLOT Green Silk Garment - 000229B1 UpperShirt01 CLOT Green Brocade Doublet - 000229B0 UpperShoes01 CLOT Green Velvet Shoes - 000229B2 Varla Stone; fully recharges all magic items in inventory - 00000194 Veil of the Seer - 000CA124 Vest of the Bard - 000CA123 Vest of Warding - 00005530 Waterwalking Gold Trimmed Shoes - 0004898F WeapIronBattleAxeFine WEAP Fine Iron Battle Axe - 0003A85F WeapIronBowFine WEAP Fine Iron Bow - 0003A860 WeapIronClaymore WEAP Iron Claymore - 0001C6CD WeapIronClaymoreFine WEAP Fine Iron Claymore - 0003A861 WeapIronDaggerFine WEAP Fine Iron Dagger - 0003A862 WeapIronLongswordFine WEAP Fine Iron Longsword - 0003A863 WeapIronMaceFine WEAP Fine Iron Mace - 0003A864 WeapIronShortswordFine WEAP Fine Iron Shortsword - 0003A865 WeapIronWarAxeFine WEAP Fine Iron War Axe - 0003A866 WeapIronWarhammerFine WEAP Fine Iron Warhammer - 0003A867 WeapSteelBattleAxeFine WEAP Fine Steel Battle Axe - 0003A856 WeapSteelBowFine WEAP Fine Steel Bow - 0003A857 WeapSteelClaymoreFine WEAP Fine Steel Claymore - 0003A858 WeapSteelDaggerFine WEAP Fine Steel Dagger - 0003A859 WeapSteelLongswordFine WEAP Fine Steel Longsword - 0003A85A WeapSteelMaceFine WEAP Fine Steel Mace - 0003A85B WeapSteelShortswordFine WEAP Fine Steel Shortsword - 0003A85C WeapSteelWarAxeFine WEAP Fine Steel War Axe - 0003A85D WeapSteelWarhammerFine WEAP Fine Steel Warhammer - 0003A85E Weatherward Circlet - 0006BD75 Wedding Ring - 00022E6D White Mage's Robes - 000A498F White Mage's Shoes - 000A4990 White Monk Robe - 00071047 Wrist Irons - 000BE335
If you get sent to jail in Bruma, you will be in a cell with a person named Jorundr. If you punch him once, the jailer will unlock your cell and kill Jorundr, then leave the cell door open. You can now escape from jail by taking out the jailer or sneaking out. You can only do this once. Note: Jorundr is a character in the "Two Sides of the Coin" quest. If you kill him, you cannot complete the quest. Do not kill him until you finish the quest.
-Before you become a vampire, it is recommended that you become a member of the Mages Guild, access the Arcane University, and either become a member of the Dark Brotherhood or started the Order of Virtuous Blood quest.
Dark Brotherhood Story Become a member of the Dark Brotherhood by killing an innocent person, going to sleep in an inn, traveling to the Inn of Ill Omen, and killing Rufio. Then, travel to the Sanctuary and speak with Vicente and finish all of his contracts. He will then ask if you wish to become a vampire. Say "Yes", then sleep on the slab. When you wake up, sleep again for twenty four hours three times to be a full-fledged vampire.
Order Of Virtuous Blood Story -It is not required to start the quest, but if you do, the vampires will be easier to kill. If you have not, travel along the river just to the east of Imperial City until you find a cave. Go in and you should find plenty of vampires. Attack one and let it hit you a couple times. Kill it, then go back to Imperial City. Get a room in an inn and sleep for twenty four hours three times. You are now a full-fledged vampire.
-To become a vampire without doing quests, when you sleep outside frequently, eventually you will wake up and a message will state that you have had a strange dream. After this, you will have very strange dreams and will have all the attributes of a vampire. Be careful of being outside during the day.
Enable the coc testhall code. The Test Hall contains the following: a Creature Test room, an NPC Test Hall, a secret town called Hawkhaven, weapon, armor, clothing, low-high class decor rooms, and lockpick tests. Note: If you go in and just pick items up (if you have the God mode enabled) the game will be incompleteable. You will get quest items and you cannot drop them. You will be stuck doing multiple quests. Also, if you pick up too many items, the game will lag when you go to where you dropped everything.
Note: This trick is useful for getting a good start in the game. When starting a new character, go to Weyre after the sewers (fast travel to Handy Chestnut Stables in the Imperial City and follow the path west). Begin the "Go Fish" quest. Note: Do not tease him or you cannot do it. Kill all 12 Slaughterfish for his Jewel Of The Rumares (ring, water breathing, sells for over 2,000 gold). You can optionally use the duplication glitch to make multiples of the ring, then go to the market district and sell it at a shop for easy money.
-Get an enchanted amulet, ring, or other item you can enchant with Water Breathing. Make sure it is a constant effect. Put on the item with Water Breathing and jump in some water. Swim to the bottom and continue swimming into the floor. Your Athletics will greatly increase in five minutes.
-To master your Athletics skill, go into the corner of a room and shut the door if one is present. Another way is to get a water breathing ring and stay under water. Once in the room or under water, tape the Left Analog-stick Forward to force your character to keep running forward. Then, allow the game to idle like this.
-Go to Lake Rumare around the Imperial City waterfront and swim under the water for a bit to find a huge rock. Go as far down as you can against the rock, then tape the Left Analog-stick Forward and allow the game to idle. Your Athletic skills may increase significantly. Make sure you are at a location on the rock where you will keep moving straight into it.
In Skingrad Castle (where the Lord is the Vampire), follow the lizard woman wearing a green tunic. Eventually she will stop and speak to a passerby in the castle. She will start talking about some wine she had drank from the nearest wine vender in town. The passerby replies "Yes he is a very good friend of mine. He let me drink his wine. It was a mighty fine wine!". These are lyrics to the song "Joy To The World" by Three Dog Night.
Head to the arena in the Imperial city and watch the blue team archer shoot arrows. Half the time you can go in there, the arrows the archers shoots will be there and you can just take them without being labelled a thief. Note: You may want to save before attempting this.
Go to Fort Redman, which is located along the riverbank southwest of Fieldhouse cave. Once inside, go forward until you see a bridge. The bridge lowers when you get near it, but a trap will also be sprung. Cross the bridge and continue straight. You should see a statue on a ledge. If you have a high enough Acrobatics skill, you can jump up to it. Behind the statue is a skull that is about four times the size of a regular skull.
In the camp outside of Kavach there is a lady Orc merchant inside a tent. Pull out a valuable weapon and hop on a horse. Try to sell the weapon you are holding and it will tell you that you can't, but you will still get the money while keeping the weapon.
In a city called Border Watch, northwest of Leyawin, everyone there has nice Glass weapons, some of which are enchanted. You cannot steal them while they are sleeping, but can steal their armor (mithril). The Sheregoth shrine lets you to do a quest here. The Daedric asks you to fulfill a prophesy. Do the quest, which includes three tasks. After this, go to one of the people's houses. You should be about level 15. Have a good sword ready and go in sneak mode. Hit the person with a sneak attack x6. Do not stop and they will appear dazed. Once they are dead, you can get their items that are worth plenty of gold. Repeat this to any house desired. Only do it to the shaman if you are at a higher level. Some houses have two people inside and can kill one person without the other waking up. Kill the other person afterward.
Go to Brindle Home, north of Skingrad, to find a man named Torbal The Sufficient. Kill him and loot his corpse to get tons of enchanted arrows and the Bow of Blizzards. This is an enchanted bow that does 20 points of ice damage. If you equip this bow and the Arrow of the North Winds, which does 60 points of damage on its own, you will have a very strong bow.
-To easily increase your Sneak skill, find someone who is sleeping. Find a wall that they are near and run against the wall while sneaking. As long as no one can see you, your skill will go increase until the person wakes. If this happens, wait until night and let them go back to sleep.
-When you have the option of joining the Thieves Guild by meeting Armand Christope at the Imperial Water Front garden around 11 p.m., accept his task. He will offer you the option of purchasing lockpicks. Do not buy any. Go into sneak mode and get behind him. Not only will you get the lockpicks from him, you can also pickpocket him repeatedly to build up your Sneak skill. He will just tell you to go ahead, and that he does not need it anyway.
-Whenever you get in jail, go into sneak mode and move around for awhile until your Sneak level rises.
-After the assassination of Emperor Uriel Septim (during the opening mission), leave the Emperor's body with one of his guards, Baurus. After walking down the newly revealed "secret" passage, turn around. You can still see Emperor Septim's body and part of Baurus. Walk to the nearest corner (to your left), put yourself in sneak mode, and walk forward. Your Sneak level will increase quickly from here. If you have a wired controller, keep the Analog-stick held Forward and let the game idle. Check back every fifteen minutes, as the game will pause as you reach achieve Apprentice, Journeyman, Expert or Master classifications. If done correctly, you should be at 100 Sneak within ninety minutes.
-Join the Dark Brotherhood. When you receive your first quest to kill Rufio, enter his room and go into sneak mode. Since Rufio sleeps for 20 hours a day, walk around in his room to gain very easy Sneak levels.
-Complete the Fighting Arena in the Imperial City and become Grand Champion. Once you collect all your money from the Bloodworks person, go outside to find a kid that runs up to you and say that he is your biggest fan. He will ask if he can follow you around. Choose "Yes you may follow me around" and he will go wherever you go. Go to a place away from any guards or people. Crouch into sneak mode and choose "Pickpocket" on the kid. You will be brought into his inventory.
-Press CIRCLE to exit out of his inventory. Do not steal anything. Repeat this by pressing X to pick pocket and CIRCLE to exit. You will quickly gain Sneak experience. He does not care if you pickpocket him because he is your "biggest fan".
-Go to the Dark Brothers base and find the Rat Schemer, then sneak behind him. You should get easy Sneak experience if no one is in the room since Schemer will not notice you. Note: You must be in the Dark Brotherhood to do this.
-Go to the Arena, then bet on a match and go in the door. When you are in the door, go to the right and look for a man on a chair. If he is not there, wait until match is over. Then, go outside and wait for a day. Then, go back and bet on another match and look for the man again. If he is there, walk into the corner behind him and sneak. Keep your character running into the wall to gain experience very quickly and be able to be a master in about an hour.
-Go to the Imperial City and get sent to jail. Once in jail, get out by either pickpocketing a guard or by using the Open spell or a lock pick. Once outside the cell, kill the guard and go to the cell next to yours. There should be a man inside. Crouch and pickpocket him repeatedly. Keep doing this until you reach the desired level of Sneak.
-At the Arena, go behind and in the corner of Yisabel. Go into sneak mode then walk backwards.
-An easy way to increase your Sneak level is to complete the Arena and get the adoring fan. Take him with you next to a bed and pickpocket him. Exit the item screen once he has been pickpocketed, then repeat the process until a message in the top left corner appears, stating that you have to rest. Rest, get your level up as an added bonus, and continue.
-An easy way to increase your skill in Sneak is during one of the Dark Brotherhood contracts where you must assassinate a pirate captain. You can get the option of hiding yourself in a crate that is just outside the ship. Hide in a crate and you should soon be inside the ship. Climb up the ladder to the upper level to reach a small room. You may now sneak into a wall and gain Sneak experience. Make sure to check occasionally for the message of an increased mastery level in that skill.
-After completing the last quest of the Thieves Guild, the Gray Fox will give you the promotion of Guild Master and the Nocturnal's Cowl. The Nocturnal's Cowl lets you see living things as energy even through walls. Note: When you equip Nocturnal's Cowl, you are the Gray Fox -- when guards see you, they will try to arrest you. Nocturnal's Cowl also lets you carry more items and increase your Sneaking skill.
-When wearing the cowl, your bounty is 500 less whatever bounty your character already has and you are no longer who you are. You are the Gray Fox. Any felonies committed while wearing the cowl will be dismissed as soon as you take off the cowl.
Get a large amount of money either through a duplication glitch or normal game play, then go to Skingrad and speak to the Orc butler in the castle. You may need to raise his disposition first. Purchase the empty house from him, then go to Colovian Traders and buy the upgrades for the house. You may not need every one, but you can buy them all. Go to the house and go to the very top floor to the master bedroom. When you enter, there will be a bed around the corner to the left. Go around the bed and find a chest on the floor by the wall on your right side, and a bookcase on the back wall. Jump on the chest and then on the bookcase. Look to the left and there will be a scroll on a ledge behind where the bed is located. Read the scroll to receive a riddle. Go to the very bottom floor to what seems to be a wine cellar. There will be a column in the middle of the room with garlic hanging from it. If you look above it on the rafters, there is an hourglass. Pick it up to complete the quest. You will get many precious stones and the Ring of Grey, which has +5 to several abilities, including Sneak, as well as Detect Life 50 ft. This will help you see where all people are, therefore making it easier to avoid detection.
If allowed in the University, go in and talk to the mage. He will tell you to talk to a man in Skingrad. Do as he says and run errands for whoever you need to talk to. You will eventually be allowed to get rid of your Vampiricy.
-The Vampiricy cure does work, but if you have completed the game and closed all the Oblivion Gates, you won't have access to fresh Bloodgrass (which is needed for the cure). Also, if you purchase it, she will not take it. If you have completed the game, try to stay away from vampires.
-The following is a temporary cure for vampirism. If you have found that the witch still refuses your Bloodgrass, go to the cave close to her home (Wenderbek Cave). Wait there until 5 a.m. then go directly to the witch's house (Drakelowe). She should be asleep. While sneaking, go over to her and feed, then sneak out. You will find that you are in daylight. If you rest or sleep you will have to repeat the process.
Once you are level 10 you can do the Weird Shrines, which gives you a lockpick key that never breaks and sets your Security to "Expert". To get it, you must go to Leyawiin south of Imperial City and travel north using the right road (that does not lead to Bravil). You will find a shrine called Nocturne where there will be some people praying. Go up and activate the shrine. The statue will talk about some thieves who stole her eye. From here you should be able to get it on your own. However, if you are having some trouble, go back to Leyawiin and speak with the guard. He will tell you about Webaa-Na. You may have have encountered him before if you did the quest to become a knight-errant. Speak with both Webaa-Na and his friend. They will admit nothing. Walk away and eventually they will start talking about trolls or something. They will stop because you are in the room. Hide and listen to them talk about it. Once you have heard them talking, they will tell you the location of the eye. It is in a cave. Go to the cave, retrieve the eye, and go back to the Nocturne Shrine. You will get the Skeleton Key, which greatly helps lockpicking because it does not break.
-When you are doing the arena and are about to fight the Grand Champion, do his side quest first so that he does not try during the fight. When you are about to actually fight him, go into game options and set the difficulty to "Very Hard". This give everyone you fight more health. When you are attacking the Grand Champion, get a lot more free hits in without worrying about him trying to fight back. This works even better if you are using a very weak weapon. It is not about how much damage you do that increases your levels, but how much you attack.
-A major skill of Sneak and either Destruction or Alteration are required. If your skills are Sneak and Destruction, go to the Arcane University and go to the place to make spells. Make a Drain Health spell and make sure that it is set to "Self"and it only uses 1 Magicka. Then, go upstairs in Sneak mode and just run into the wall without stopping. Activate magic repeatedly. You will soon quickly gain levels. Note: When you activate the magic it will seem as if it is hurting you, but it is not. If your skills are Sneak and Alteration, go into a room with a container (for example, cupboard, drawers, etc.). Run into the container in Sneak mode and use a "open very easy lock"repeatedly on the container.
-Make a Dark Elf with the birthsign Warrior and create a class with the following attributes: Athletics, Acrobatics, Blade, Block, Blunt, Heavy Armor, and Marksman. Next, complete the arena to get leveled up. Then, get a horse and find the lady in Kvatch. Note: You may have to shut the Oblivion Gate. Once on your horse, speak to the Orc woman at Kvatch and sell your most expensive equipped weapon until you have 55,000 gold. Then, join the Fighters Guild and complete your first mission. Go directly south of Imperial City and find a bridge. Cross the bridge to find a place called Vindisel. Kill a lady named Umbra and take her armor, shield, and blade. Next, go to Imperial City and mess with the guards. Every now and then, when you are about to die, run from Imperial City before the guards kill you or pay the fine using the gold from Kvatch. After you level up, go to any Fighters Guild and train your major skills. Then, attack the Imperial Guards and repeat.
-For easy experience in Leyawiin (Blade, Blunt, Hand to Hand, Destruction, Marksman and Sneak), go to Leyawiin find Rosentia Gallenus' House. She has four Scamps. Kill them and more will respawn. Sneak attack with a blade, mace, or hand to hand. Then, use a bow and cast fire. Note: If you use your bow, the arrows are hard to get back. Note: If you finish the quest you cannot do this anymore.
-Go to Cloud Ruler Temple northwest of Bruma and walk up the big stairs. You will see two Blades sparing. Stand near them for a minute and your Blade and Block skills will increase by 2. Note: This can only be done once.
-Use one of the "Easy money" hints and get at least 500,000 gold. Then, find a place (taverns recommended) with two trainers who train in any two of your major skills. Train with one of them until you cannot do so anymore, then train with the second one until you cannot anymore. By now you should get the level up icon. Go to sleep and level up. Repeat the process until you reach maximum level or max out the two skills.
-You must have Conjuration as a major skill and also need Blade, Blunt or Marksman. Summon a monster, such as a Scamp or Skeleton, and kill it with your weapon or shoot it with arrows. Repeat this for a couple minutes and you will get the message to level up. This may take longer if you already are at a higher level.
The "Mace of Death" was put in by the development team, but eventually removed. To get it back, download the update for the game and go to an expansion-only area. Save, then exit the game. Delete the expansion and load your game. You will be in a bizarre version of Bruma with a random troll in a building. There will also be a "Mace of Death" on the ground or in a chest. It does at least 4,000 damage. Pick it up, save the game, and re-download the expansion. You now have the most powerful weapon in the game.
Note: This wastested on armor only, but it may work for any item if it's large enough for your atavism to collide with it. First, go to any armor shop that has a piece of armor on display that you want. Jump up onto the shop keep's counter and simply run into to knock the armor item off the counter. This is not illegal and noone will even care. After that, keep kicking it by running into it multiple times until you have the item in a corner away from the view of the shop keeper. The shop owner will actually follow you around the shop while you run about. Get him/her to follow you to the opposite end of the store, then immediately run back to where you placed the armor item. Use the sneak ability (default RIGHT CTRL) and pick it up before they see you.
In the city of Kvatch is a building on the left just when you enter with a couple planks of wood leading into it. Go up the plank nearest to the fallen chapel and turn right. There is a small room/hallway with a fairly large severed head on a stool that has a gash in its head.
To enable screenshots, you will need to edit a game file; create a backup of the file before proceeding. Use a text editor to edit the "oblivion_default.ini" file in the "\my documents\my games\oblivion\" directory. Change the "bAllowScreenShot=0" to "bAllowScreenShot=1". While playing the game, press [PrtScn] to save a .BMP file of the active screen.
Ten to fifteen paintbrushes are required for this trick. They can be found anywhere in the game, particularly in boxes, shelves, etc. You can use this glitch even if you have yet to start the main quest yet. Once you obtain all the paintbrushes, go in front of the Temple Of The One in the Imperial City Temple District. Climb you way to the top using the "Floating paintbrushes" glitch. Once you are close to the top, jump on the roof. You will go through, landing inside The Temple Of The One. You can see everyone else but they cannot see you. Walk close to where the door would be if you were inside it normally. You will see the top half of the same door you are in front of. Select it to enter the real interior of The Temple Of The One. Notice the hole in the ceiling where the light comes down. You will see a red sky. Walk outside and and two Oblivion Gates will be opened. Your quest will be updated, indicating that Dagon is here and that you should speak to Martin. Even if you are not close to completing the main quest this glitch will still work. Go inside both of the Oblivion Gates and get the Sigil Stones. Later you will end up crossing over Dagon. Kill him then talk to Martin in the Cloud Ruler temple.
To escape from jail, you must have a very high rank in stealth. When in your cell, walk to the jail door. crouch and wait for the guard to pass by. While he passes and the eye turns transparent, pickpocket him and steal the key.
Use one of the following values with the "fw [weather code]" or "sw [weather code]" code. If you add ",1" after the code (the weather override switch), the weather will stay like that until you either change it manually with the "fw [weather code]" or "sw [weather code]" code again, or enable the "releaseweatheroverride" code:
Near the town of Bruna, go east, southeast. If you reach The Red Ruby Cave, you went too far. You will need to go back west slightly. You should see a shrine that, once activated, will give you Conjuration points as well as a temporary bound weapon and/or greaves. You can activate the shrine every 24 hours. Wait in front of it for 24 hours, then activate it again. Repeat this as many times as desired.
-Conjure a skeleton and repeatedly press the spell while the skeleton is there until you run out of magic. Then, do it all over again.
-First, summon a skeleton in an area with no other people around. Then, keep using Turn Undead on it to quickly raise it.
To do this, be far enough into the Mages Guild quests so you can make your own spells. Go there and make a Fortify Health, Fatigue or Magika. You can make it target or self, but make sure it is only for one second. Then, use it repeatedly.
-Press RB to heal yourself whenever you have Magicka. This heals you and increases your restoration skill.
-Go to the Arcane University or Frostcraig Spire and go to a Spellmaking altar. Create a spell that does "Restore Magicka on self." No matter what you put for the magnitude or time, unless you include another effect to go with it, you will always get more Magicka back than what you put in. For example, if you restore Magicka 100 points for 1 second on self, it will cost 90 Magicka so you get a ten point profit. If you restore Magicka 100 points for 2 seconds on self, it will cost 181 Magicka. Thus, you get 19 points profit. Only if you use the Construction Set and create a magnitude of more than what is possible with the Spellmaking altar will you end up spending more Magicka than you get back.
Complete all the Mage Guild Recommendation Quests so that you can enter the Arcane University. Get five or more Grand Soul Gems and fill them with Grand Souls, then purchase a Chameleon spell such as Shroudwalk from a mage. Go to the place where you enchant weapons with the following: two rings, one necklace or amulet, and any two pieces of armor. Enchant the rings, amulet and armor with the Chameleon effect using the Grand Soul Gems to get 20% Chameleon for each of the equipment, for a total of 100%. Equip them all at once and you will be invisible to everyone. You can now steal directly from people and attack anything without fear of retaliation because they cannot see you. Use this to cause trouble around towns, finish quests or dungeons without getting in battles, or to defeat an enemy without getting hurt. Note: You must wear all the pieces at once to be 100% invisible. You can use any other type of equipment as long as there are at least five pieces and all have been enchanted using Grand Soul Gems. Some enemies might hit you once, but they will not do so again.
If you run straight towards steep hills or mountains on the horse, it will not ascend the slope. However, if you move left and right as you go forward, eventually you will hook certain areas which will let you get to the top of the hill without having to abandon your horse or find a road. If you try to come down from the hill while running at full speed, it will take damage until it eventually dies. However, if you move very slowly by only tilting the Analog-stick Forward a short distance, your horse or yourself will not take any damage. This is very useful for getting down out of mountains and similar locations, and you are not close to any roads or suitable paths.
Go to where someone is sleeping and there are more people in the room. Kill him without being seen and someone else may sleep in the bed they died in after awhile. You can repeat this until no more people are alive. You will have a pile of bodies on a bed. This works better if the bed is against the wall.
Go to Rindir's Staffs and purchase the staff called "Apotheosis". Do not use it. Instead, go to Old Bridge and make sure you have a bow and arrow. Go to the ruin that starts with a "V", then kill the minor creatures (mostly rats) and you will reach a campfire. The person in the room is Umbra. Do not attack yet. First, look at the broken pillar and get on top of it by jumping from the nearby table. Once on top, fire an arrow at her head. She will attack. Do not fall off or she will kill you. Fire two more arrows in her head. Note: She runs around very fast, so you must aim carefully. Then, take out Apotheosis and blast her a couple times to defeat her. You will get ebony armor and a great sword. It will help you if you are a vampire and are at least level 8.
While unlocking a door, press UP on a key, then quickly pause game play afterward. Look at the tab you raised up. If it is mostly up and about to reach the top, resume the game and do it again. If it is mostly half-way or mostly down, resume the game and quickly press X or B. You should have that tab done. Continue on with the next tab. This may require a couple attempts, but after you have done it once it should be easy.
-Open locks more effectively by listening closely to the sounds of the clicks the tumblers make when you hit them. Try hitting them when they click twice.
-To easily break into a house or chest, pay attention to the speed of the tumblers when they drop. If you try after the tumbler fell fast, you will have a higher chance of keeping the tumbler up.
-The Skeleton Key is an unbreakable lockpick that also fortifies your "Lockpick" skill. To obtain it, perform a simple task for Nocturnal, a Daedric Lord. To activate this quest, go to the Leyawyn/Bravil area and open your map. There should be a river running vertically down your map. Look just east of the river and find the black line on your map. Follow this road north and check your compass on either side of the road for the "shrine" marker. You must be at least level 10 to do this quest.
-Get into the university, then obtain a basic "Open Lock" spell and train your alteration. Then, make the spell of the maximum possible strength.
-At the start of the game, after the King's convoy is attacked, immediately take the dead guard's katana and armor. This will make slaughtering rats and defeat trolls much easier.
-To get easy guard's armor or weapons, you must be able to summon something stronger than a basic skeleton. Get close to a few guards and summon your creature, then attack your creature three times with a weak weapon (so it will not die). Your creature will start to attack you. The guard will start to attack the creature. If he does not, lure your creature into attacking the guard. Your creature will do minimal damage to the guard, then die. Repeat this process untill the guard is dead, then loot his body. Note: The other guards will not arrest you for looting the guard's body.
-To create invincible armor, have your character be born under the Sign Of The Tower. Play normally until you are about level 20. Get five Grand Soul Gems and fill each one with a Grand Soul, then get a curaiss, boots, greaves, a helmet, and gloves. Enchant it all with your Grand Soul Gems with reflect damage. Nobody will be able to hurt you and will get hurt if they attack. Only mages and archers will be able to stop you, but they are easier to deal with.
On the first mission for the Dark Brotherhood, when you are at the Inn of ill Omen, go to the basement where Rufio lives. Get in sneak position and repeatedly run against the wall. Rufio is sleeping and will never wake up. Keep running against the wall until your sneak levels up.
To get a great spear that has Soul Trap 1,000 points cast when hit, go to Ald'Ruhn and begin looting people's homes on the right side just before you hit Skar, the giant shell thing. In one of the houses (probably the ones that are locked), you will find a blonde woman. Kill her if desired, then go to her bed beside the closet. There is a spear called Buerketnhgs or something similar. Take it and get tons of Greater and Grand Soul Gems, as everything you attack gets trapped.
If you chose a Nord as your race, select The Lover as you star pattern. This makes it extremely easy to kill someone. Get them down a bit in health and use The Lover's star pattern ability to stun them. While they are stunned, hit them with Nordic Frost. This will kill almost all enemies and works well as a finisher.
To do this, be a Mage with high Illusion. Go to the Arcane University and make a Charm spell with magnitude 100, and time about 5 to 10 seconds. When you have a bounty, find a guard and resist arrest. As soon as possible, charm him with the new spell and get him to yield. You will have no bounty and most of the time no infamy.
Open your map and head to the small dark colored island near Anvil. On it is a small boulder near the edge facing out into the sea. Once you find it, jump straight out into the water and swim straight down. Note: Use a water breathing spell or enchanted item for this, as it is some distance down. There will be a skeleton with the Fin Gleam helmet just above it. It is an enchanted glass helmet which gives night eye, water breathing, and detects life for 20 feet.
In Leyawin, talk to some people in the streets. They will mention Rosinta Gallentus and how her house smells bad. Do the easy quest and take the staff to Darkfathom Cave just outside of Leyawin. At the shrine, after you drop the staff, you can kill the Scamps forever.
Put on the Gray Fox's mask, then steal something and wait for the guards to tell you, "Oh, you are the Gray Fox. I'm going to kill you" (or something similar. Select "Resist Arrest". Go to your inventory and take off the mask. Exit the menu and yield to the guard by holding Block and pressing X to talk to him at the same time. He should walk away. You will not have a bounty, and you will still have the stolen item.
To skip this annoying and expensive game, go to the Arcane University or Frost Crag Spire (if you have the download) and make a Charm spell. Then, set the Magnatude to 100 and the Duration only 2 seconds. This will make even the most hateful person in the game have a disposition of about 73 at the lowest, and you will never have to bribe again.
Wait near in a place where there are more than one person is sleeping. Occasionally they will all get up at the same time and may switch beds with each other. They might even walk down to another floor or to the other side of the room just to go to another bed.
High acrobatic skills are required (always jump when travelling to increase it), as you need to jump to a spot that's normally out of reach. The blind spot is not immune to ranged weapons or spells, but for the most part, you can take down enemy combatants with your ranged weapons or spells without a loss. It is recommended to save your game before you attempt this. Once the fight begins, run to the left. There is a gray stone pillar, next to the gate. Just jump on and up onto it, as high as you can. Usually your opponent is there attacking you so the force of the attack may actually push you onto the short pillar. If done correctly, you can stay perched up there, safely out of reach of most melee fighters. You can continue to destroy your opponents with arrows or other ranged attacks at your disposal.
Having a tough time with strong monsters or opponents? Increase your Alchemy skill and learn to concoct potions to "Damage Health". Combine such potions with your most potent weapon and hit your enemy a couple times, then run off and wait until they die.
A great spell is a Charm spell that has 100 points for Charm and only for two seconds. With those two effects, being e an apprentice is not required to use the spell, and it takes about 10 to 20 Magicka to cast. Make this spell if you plan on being a 100% vampire. This spell makes anyone like you, even if you are a 100% vampire. You can now keep your bonuses and be able to barter and get information without having to feed every day.
Complete all the Mage Guild Recommendation Quests to be able to access the Arcane University. Purchase the cheapest spell you can find for each of the magic based skills (Illusion, Conjuration, Alteration, Mysticism, Restoration and Destruction). For Destruction, a Drain Spell is recommended. Go to where you make your own spells and choose a spell. Make it so you only use up 1 Magicka and the spell is on "Self". Name the spell and create it. Do this with all the other types of magic based skills, then make them all on "Self", including Destruction. If you used a Drain spell, when you use it on yourself it may appear you took damage but you do not, since you drain it from yourself to yourself. Cast the spells all the time while walking around or whenever possible. Your skills will increase fast without having to wait between spellcastings. Note: This trick will only work if the spells are cast on "Self". Spells do not count towards experience unless they have an effect on something.
First, get a black horse (for example, at the stable by Chaydenhall). Go to Leyawin and start up the road to the right that does not go to Bruma. Follow the road, ignoring the small town to your right, until a woman on a black horse cuts you off. Note: This may not work every time. You must be at that location at 6:45 to 7:00 a.m.
Get into the Arcane University, then get some decent Soul Gems with decent souls and enchant something constant effected fortify Magika/Intelligence. With enchanted items (each roughly 20 points), it is useful. Use the duplicate item cheat to get several Soul Gems.
Complete all the Thieves Guild quests until you get to the last one. The Gray Fox gives you the boots for an unknown reason. The reason is to fall down a fireplace without dying. If you are a high enough level or have other strong boots, you will not die from this fall. Just as you are falling, take off the boots and put on your best pair. If you wear the boots of Springheel Jak and land, they will break and become unrepairable. If you are strong enough, you will not die from the fall and can keep these incredible boots, which increase your acrobatics by 50.
The following exploit can be used to raise up to level 30 (when the items you earn will be of top quality). Just make sure to complete the quests with vulnerable NPCs or they will not survive the pummeling from high level enemies. Travel to Leyawin and activate the 'Whom Gods Annoy' quest. Then, get it to the point where the woman gives you her Daedric staff. Rather than going to the dungeon to get rid of it, keep it for a while. The Everscamps it produces are very easy to kill, have weak attack, and respawn infinitely.
To obtain The Gray Aegis from the Arena combatant, let him break his sword on you. He will put away his sword and shield. Kill him, then revive him with the Staff Of Worms. Duplicate him with the Skull Of Corruption and kill the clone. Line the clone's dead body up so you can access his inventory and quickly save. Load the saved game and repeatedly tap [Open]. The clones inventory should open.
Purchase the house in Skingrad and the upgrades for it. You should have a deer head mounted in the wall. Jump on it and retrieve the note. It will say that the man who is writing it is being sent to the prison, but left a clue to his treasure for his loved one. However, she never found it. The answer to the riddle is an hourglass. Go in the basement of the house and find the hourglass at the top of a support beam with the garlic hanging from it. Pick it up and you should get about seven flawless gems and the Ring Of The Grey.
Go to Leyawin and ask a someone about rumors to hear something about dealing with Rosentia Gallenus. Go to her house. When you entree you should see some Scamps. Do not kill them as they will respawn immediately. Speak with her and she will explain the Scamps. Follow the quest until you get at the shrine and must drop the Staff of Everscamp. Kill one of the Everscamps in the shrine room, go to loot his body, and place the staff on his body. A message will appear informing you to return to Rosentia Gallenus and tell her what happened. Loot the body of the Scamp and take back the Staff of Everscamp. If you just drop it near the shrine the game will not allow you to pick it back up. The Scamps should not follow if you fast travel. When you return to Rosentia Gallenus, she will give you the Ring of Eidolon's Edge, with leveled Block and Blade enchantments. To turn your blank staff into a weapon, you must either access to the Arcane University or own Frostcraig Spire. Just enchant it like any other weapon. If you need a Grand Soul Gem or better enchantments there is one inside the Arch-Mage's Lobby in a five tumbler display case.
-If you complete all fifteen of the Daedric quests, the final prize is a major stat boost. You can select any of the three major skill sets: Combat, Guile, or Magic. Each gives you a 10 point permanent boost to the related stats and some of the related skills. It is definitely worth it considering all the other good items you will get while doing the Daedric quests. You can activate up to 14 at once if you are at a high enough level. The final quest requires level 21+, and you must have completed all of the other Daedric quests.
-Get a Sigil Stone of your choice and either an enchanted item or regular item. Enchant the item with a Sigil Stone, then use the "Duplicate items" glitch on it to get a permanent stat boost to whatever the item was meant to increase. Repeat this with the same or different enchantment to continuously get stat boosts in that category. You can then sell the extra copies for some gold. Note: Do not try to duplicate more than 250 copies of an item or the game will freeze.
Be at least to level 15 before doing this, as there will be better armor and weapons inside. Travel on the west road from Leyawiin and walk on the trail until you get to Waters Edge (a small town). From Waters Edge, walk northwest until you reach Rockmilk Cave. This cave is very close to Waters Edge. Go inside and follow the trails until you encounter some thieves inside the cave. If they do not notice you, they will fight each other. You can let them fight or join in and have some fun slicing away. Then, go through the cave and you will find at least fifteen people inside. Each of them has their own set of Glass, Orcish, Daedric, or Elven armor and weapons. You can fill up with items and sell about four times.
-There is a woman named Arvena Thelas in the town of Anvil who has four rats in her basement (the same as the first Fighter's Guild quest). If your level is high enough that rats don't hurt you too bad, you can break into her house, annoy the rats by punching them (or casting drain fatigue spells if your punch is too strong), and letting all four rats attack you while you just cast an occasional heal spell. This is also useful for raising your Block skill and is much easier than repeatedly causing summoned monsters to attack you.
-Gain access to the Arcane University, then go to where you make spells and make a spell that damages armor. Put it on "self." Use the "Duplicate items" glitch on repair hammers then just cast and repair to get the skill up.
-Complete the final Umbacano mission using the option of giving him the fake crown. After the mission is complete, take the crown off his corpse. The crown is broken and does not have a health percentage. Purchase several hammers and keep repairing it. Since it has no health, you can repair it an infinite amount of times, raising your Armorer skill quickly.
For an easy Strength Bonus modifier and Combat experience, go to the Imperial City Market District near the gate to the central circular plaza where there are ramps leading down to a pond area. Stand in the water at the base of the ramp (not submerged or you cannot conjure) and, while facing up the ramp, summon skeleton conjuration magic. It will summon behind you in the water. If it is on the ramp in front of you, simply push it in the water. The skeleton will not fight back while submerged in the water. Purchase a very basic weapon of each class and set the difficulty to very hard. Raise your hand-to-hand, blade, and blunt skill by ten levels in total, not each one. Then rest at the Merchants Inn. It helps if you include two of these skills as your major skills. Each level you will get the +5 strength modifier, and can easily get to 100 Strength within the first ten levels if you start the game with summon skeleton. Try this trick with other stronger summon monsters for later levels. This is also an easy way to build conjuration and if you have the patience and arrows, Marksman experience.
Have a skill level of Journeyman in Mercantile and go to the Inn of Ill Omen. Talk to the proprietor and sell any stolen goods you have. He is the only normal merchant in the game that will purchase stolen goods. Also, invest in his shop so that he can buy more expensive stolen items.
-Have two of the same items (for example, two fine steel longswords all with the same stats and health) and drop both of them. The game will not recognize them as stolen.
-If you enchant a stolen item, the game no longer recognizes the item as stolen.
-There is a broken down fort that is the base for some weak vampires directly south of Chorrol. The fort is called Fort Carmala and is located near Hackdirt, very close to northeast of Weatherleah. To reach it, if you have not done the Hackdirt or Weatherleah quests, go to Chorrol. Leave from the south gate and move directly south. If you reach the city of Hackdirt, you are close to it. Look for a group of white rocky ruins. The door to the cave is among the ruins.
-If you load a save file in which your character is a vampire, there is a chance that your character's facial features may revert to the default facial features for that race. If that happens, try loading a previous save file. However, it could be permanent. Always try to keep a file that was saved before your character became a vampire.
-Perform the following to get a Katana and easily join the Brotherhood Of Evil. When you get out of the sewers after the emperor's assassination, go west to reach his heir. When you get there, speak with him and give him the necklace, then talk to him again and select "Assistance". He will then unlock his chest so you can take what you want. Make sure you get the new iron armor instead of the old things, the steel claymore, steel bow, and some potions. Also, make sure you are healed and have your Magika full. Then, start to beat up the monk climbing up and down the stairs with your Claymore. Run outside quickly after that. Take out your bow and wait until he comes out, then repeatedly shoot and slash him while healing and he will fall to his death. A message will appear stating than an unknown force has spotted your kill (or something similar to that effect). It is not the guards or a secret force that will kill you. Pick up the monk's weapon, which happens to be a strong Katana, and go back into the building and go to sleep. You should awake to a man in a black hood. He is part of the Brotherhood. Talk to him and he will eventually give you an initiation mission to become part of the Brotherhood. He will also give you a nice dagger.
-Instead of killing Jauffre, as he is a main character, just fight with him then collect Martin. When you bring him to the Cloud Ruler temple, accept Jauffre's offer to join the Blades. You will now have access to their armory located in the east wing, directly to the left of the door. Inside you will find a supply of Blades Cuirass, Greaves, Gauntlets, Boots, and Helmets; as well as plenty of steel bows, steel arrows, the Akivari Katana, and the Akivari Dai Katana (two handed).
After completing the “Cure For Vampirism” quest for Janus Hassildor (the Count of Skingrad), sneak to his room while he is sleeping (use an invisibility spell if necessary). Wake him up. If you keep selecting the “Reward” option when doing this, he will give you 7,500 gold pieces each time. You can keep doing this for an amazing amount of gold.
After obtaining access to the Arcane University (to do so you must join the Mages Guild), buy two cheap bound weapon spells. You can get the Bound Dagger spell from the Discount Spells shop in the Imperial City's Market District. Make the second spell you purchase bind a weapon that you want to keep. Go to the Arcane University's Praxographical Center (northeast corner) and create a spell that does Bound Dagger for one second on self. You can repeatedly use this spell to raise your Conjuration skill above level 25, a level you'll need to achieve in order to get the free weightless Daedric weapons. Once your Conjuration is at level 25 or higher, make a new spell that will cast Bound Dagger and Bound "whatever weapon you want." (If you don't see the option to create a spell that does anything other than Bound Dagger, you'll need to make sure that you can actually cast the other bound weapon spell. If you can't, raise your Conjuration skill even higher.) Make sure that you add the Bound Dagger effect first, then add the second bound weapon effect. Set both effects for a duration of one second. Cast the spell you just made and wait for the sound of weapons equipping. Immediately go to your menu and you'll see that the second bound weapon appears in your inventory. Simply drop the weapon and you can then pick it up to keep forever. The weapon has no sell value, but it's weightless and pretty powerful. This glitch can be repeated as many times as desired, giving you access to an unlimited number of Daedric weapons.
To activate the following cheats, press ~ to bring up the console window, then enter the corresponding codes:
CHEAT FUNCTION - CHEAT CODE List console - commands help Invincibility, if nothing is targeted - tgm Level up - advlevel Force skill level up - advskill [skill] Revive target - resurrect Complete all quest stages - caqs All map locations displayed - togglemapmarkers Give all spells to player - psb Move to current quest target - movetoqt Lock selected door or container with indicated lock level - lock [1-100] Unlock selected locked door or container - unlock Kill selected NPC target; suicide if nothing is targeted - kill Add 100 gold - player.additem 0000000f "100" Add 100 lockpicks - player.additem 0000000a "100" Add 100 repair hammers - player.additem 0000000c "100" Add 100 skeleton keys - player.additem 0000000b "100" Add indicated amount of points to specified skill [Note 1] - modpcs [skill], [number] Add indicated amount of points to indicated attribute [Note 2] - modpca [attribute], [number] Add indicated amount of points to indicated stat [Note 3] - player.setav [stat] [number] Add spell to character's spell list - player.addspell [spell code] Remove spell from character's spell list - player.removespell [spell code] Set player level - player.setlevel [1-255] Set all quest stages - completeallqueststages Set hair color - hairtint [red] [green] [blue] Set character's fame - setpcfame Set character's infamy - setpcinfamy Move to current quest target - movetoquesttarget Free camera movement - tfc Teleport [Note 4] - player.coc [location code] Spawn indicated item - player.additem [item code] [amount] Get indicated spell - addspell [spell code] Toggle no clipping - tcl Toggle full help - tfh Toggle NPC conversation subtitles - showsubtitle Toggle AI - tai Toggle combat AI - tcai Toggle AI detection - tdetect Toggle debug display - tdt Toggle grass - tg Toggle land - tll Toggle leaves - tlv Toggle menus - tm Toggle fog of war - togglefogofwar Toggle sky - ts Toggle trees - tt Toggle wireframe - twf Toggle water - tws Save game - savegame [filename] Quit game - qqq Set camera field of view in degrees; default is 75 - setcamerafov [degrees] Set fog start and end depths - setfog [start] [end] Change your gender - sexchange Change your birthsign - showbirthsignmenu Change your class - showclassmenu Change weather instantly - fw [weather code] Change weather naturally - sw [weather code] Release locked weather - releaseweatheroverride Show sign selection screen - showbirthsignmenu Show class selection screen - showclassmenu Show all log entries for indicated quest - showfullquestlog [quest id] Show quest log - showquestlog Show current quest log - showquestlog 0 Show completed quest log - showquestlog 1 Show current quest targets - showquesttargets Show name/race/appearance selection screen - showracemenu Window with the full game scene - graph ssg
When you first arrive at the Imperial City, travel to the waterfront and walk onto the boat with two pirates on it. When the pirates attack you, run and find a guard. The guard will kill them for you and you will then have access to the ship. It is not considered a crime to enter the boat, and you can take whatever desired. During the Dark Brotherhood quest line, you must kill an elf called Baelin. Don't kill his manservant, Grom. Grom will attack you when you next visit the house. Leave the house and run for a guard. The guards will kill Grom and you can treat Baelin's house as your own.
Note: 100% or more Invisibility or Chameleon is required. This is done by either enchanting a number of armor, rings, or amulets, or entering an Oblivion Gate and repeatedly reloading the game until you find the Sigil Stone that offers Silence and Chameleon. After you get that stone, use the "Duplicate item" glitch and you can now instantly enchant your items without the trouble of finding Soul Gems and Souls. Now that you have Invisibility, go up to a guard and start beating him up using hand-to-hand combat. When he dies, more guards will keep spawning. You can just keep beating on them. You can also find a character that is marked with a crown that will not die, and only becomes unconscious. Since they do not see you, it is not bad. Also, they never die, so you can endlessly hit them until you master Hand-To-Hand. Your skill increases about every 20 seconds or more, depending on how high your skill level already is.
-Go to the Arena district in the Imperial City to find two NPCs (an Argonian and an Imperial woman) fighting. Stand close to them for a minute. Your Hand-To-Hand skill will increase by 5. Note: This can only be done once.
-While in the Fighting Guild, you can watch to people training and your blade and block will increase.
To avoid trouble with ghosts, ghouls or other similar things that appear when you sleep, make it a habit of dropping a silver weapon in every inn you sleep in. Pick it up when you get attached by the monster, then drop it when finished. Note: This is especially useful if you get expelled from the Dark Brotherhood.
Every enemy outside the cities, and some inside, will level as you level. For example, if you are at level 10 and are fighting Boars outside the city, when you reach level 15, you will be fighting a Troll. The same goes for missions such the Forlorn Watchman. If you do the quest at level 10, you will fight Ghosts on the ship. If you do it at level 20, you will fight Wraiths. Do not waste time trying to level up just to beat one opponent in a quest since they could be set to always be three levels above you. This same style of progression also works with armor and weapons:
Note: The armor and weapons usually do not appear at traders until you are two levels above them, sometimes longer. Also, any "secret" weapons such as the Umbra and the NPCs with them or wearing the "secret" armor are level locked. They will not get any stronger because usually their levels are already about 22 to 30. However, as you become better with a blade (in the Umbra's case), the better the attack will be.
There are paintbrushes stored in random containers at various locations. If you take one out and drop it, it will not fall. It will simply float at the spot you were looking at when you dropped it. You can drop them in sets of two or more and use them as steps to reach high places. You can also use them as barriers between you and enemies.
The gates generate a random plane of oblivion along with a random sigil stone. Go through the tower all the way to the top until you reach the sigil stone. Then, just save the game before the stone spawns and you can re-randomize the stone by re-loading the game, if you prefer another.
-To gain Acrobatic experience easily, simply jump around everywhere you go. You can gain several levels just by jumping while moving to other destinations.
-Find a place with a low roof or ceiling, or get on top of something to make the ceiling or roof closer to you. Begin jumping continuously and you will hit the ceiling or roof and come down from fast. This lets you jump at very fast speeds depending on how close you are to the ceiling or roof.
Use the "Duplicate items" glitch on a potion of strong health (to get 90 potions). Repeat the duplication to get the desired amount of potions. Open your inventory and go to the strong potion of health, then press Y to quick link it to one of the Analog-stick directions. When low on health, just tap the quick link direction to use a potion. When running low on health potions, repeat the duplication process.
After obtaining access to the Arcane University, you can harvest an unlimited supply of enchanted daggers. The NPC mages all carry a randomly enchanted dagger. Since the mages at the University level-up with you, the higher your level, the higher the quality of the dagger and the stronger the enchantment. At level 2 the NPC mages will have an iron dagger, and around level 6 they will start carrying dwarven daggers. Since you may not steal or kill your fellow mages, you must trick the guards outside of the gates to assist you. Just walk up to any of the guards and attack them. When the guards ask you to surrender select "resist arrest". There will be two guards outside, so you need to make sure to get both of them to follow you. Once you have them in tow, run into the academy and wait for your fellow mages to assist you in killing the guards. As the battles occur, the gaurds will usually win and kill all of the mages. If this is the case, you need to finish the guards off yourself. Afterwards, simply loot the bodies. The main thing is you did not kill your fellow mages, so you won't be blamed for their deaths.After the first time you do this, you will trigger the gaurds and mages to hate each other forever. After hunting in a dungeon or doing a quest, check-in on the guild to see if any new guards or mages are lying around dead.While the mages increase their level as you do, the guards do not, and eventually the gaurds won't stand a chance against the mages. To solve this, wait until morning when the captain of the guard is inspecting the courtyard of the guild. Get him as well as the two guards to follow you into the guild; the three of them tend to be a match for the higher level mages. Finally, if the guard only attacks you and won't attack the mages, use an invisibility spell and he will switch targets.
Go to the tents in Kvatch. Equip any weapon and get on horseback. After this, speak to the Orc woman with corn rows and sell the weapon to her. Your weapon will not be sold but you will get 200 gold every time you try this. It raises the mercantile skill while you make money.
-Perform the "Duplicate items" glitch on a Soul Gem and pick them all up. When an item is on low charge, recharge it back to full without wasting money on Soul Gems or going through the bother of soul trapping.
-Perform the "Duplicate items" glitch on the Aylied Stone that recharges all of your items. By doing this, you can recharge them all at once.
Go to Rindir's Staves and purchase a Mage's Hood (or get another piece of weightless head gear). Enchant it with any desired effect you want (a petty soul gem will do fine here), but it is recommended that it be a small, but beneficial enchantment since you do not want to kill the Gray Fox. Rename the enchanted hood anything that starts with two "A"s. When you get to the part of the Thieves' Guild quest line where you take contracts directly from the Gray Fox, reverse-pickpocket the weightless hood into the Gray Fox's inventory. Leave the house and wait a day. When you return, he will have the hood equipped. NPCs normally equip the first item per apparel slot in their inventory, which is usually listed alphabetically. Gray Fox is such an NPC. This will leave the Gray Cowl open for pick pocketing. You will get expelled from the guild, but as long as you wear the Gray Cowl when talking to any guild members, they will not notice.
An empty Grand Soul Gem and a Soultrap spell is required. Take these to any of the four Necromancer lairs. There will be an altar that is only active one day of the week. Note: You may need to wait up to six game days. Place your gem on the altar when it is active and cast Soul Trap on it. You will now have a Black Soul Gem. These are used for capturing the souls of NPCs and one is also required for one of the Daedric Quests as a tribute to the shrine.
You can purchase several types of horses. In fact, you even get a free Paint Horse just after the start at Weynon Priory. This is the weakest and slowest horse of them all, but do not buy any other horse because they can be expensive when you are starting out. You can get a horse that is better than all of them for free; the Shadowmere. You can get him after completing the Dark Brotherhood quest "The Purification", which is the first quest you receive when you start working for Lachance. Just kill an innocent person (preferably a beggar if you are not part of the Thieves Guild) and sleep so that you can start the Dark Brotherhood quests. After a couple quests you will get Shadowmere. He is very fast and has a sizable amount of HP. Shadowmere is black/purple, wears a skull on his forehead, has a bloody hand print on the sides of his saddle, and red eyes that glow occasionally at night. He also helps you in battle if you fight near him. Best of all, he cannot die or run away. He is considered an important character and will just fall unconscious if defeated, then will rise again in a couple seconds to join the fray. If you happen to lose him, you can go to Fort Farragut and he will be there waiting for you.
Enter Sneak mode, then sneak up behind the enemy you wish to kill. Do not let him see or detect you. You must be some distance away. While in Sneak mode, take out your bow and launch an arrow at the target. When the arrow is in mid-flight, immediately enter your inventory and equip any bladed weapon. Notice that the damage of the blade is added to your sneak (in this case, arrow) damage. You must be at a far enough distance to have time to enter your inventory and equip a bladed weapon while the arrow is in mid-flight.
Find a person whom you do not care about them liking you (preferably a guard) and go into persuade mode. Then, rapidly rotate the Left Analog-stick and tap X. It does not matter what you pick; just rotate and tap. In about five minutes you can go over level 40 Speech.
Go to the Talos Plaza District in the Imperial City and go to Dorian's house. Note: If facing the dragon statue, turn left and it is the first house on the left. Go inside the house and speak to him. He will not like you very much. Bribe him, then use a paralyze spell on him. While he is paralyzed, select him. When you see the items menu, select his money and you can take it repeatedly. When done, guards will come after you, but with a weak fine. If you are not happy with the amount taken, go back and do it again. Repeat as desired.
Go to Anvil light house to find a man named Ulfgar Fog-Eye waiting at the top. If he is not there, wait a couple hours. You can knock him unconscious off the roof over the Iron Gate surrounding the area. He will only fight you the first time you attack him and knock him unconscious. After that, he willingly lets you hit him unconscious. On the first fight he will run away when he is near unconsciousness. However, after you finish him off, he will not try to escape again. He is pretty easy to defeat in the first fight and is good training because he does not fight back after he is first knocked unconscious. This may require a couple attempts, but try to get him close to the gate just before the finishing blow where he is knocked a few feet back. He will not call the guards unless during the first fight, when he attempts to retreat, you allow him go outside the lighthouse.
Note: This trick only works if you were born under shadow or have ancestor guardian and 100% Chameleon. When doing the final fight against yellow team champion and two others in the Imperial City arena, a fast way to defeat or lower your opponent's health is to get a couple arrows and the requirements above. At the start, fire a couple arrows at the enemy. When they close in, start to back away and immediately press CIRCLE or B, get your Ancestor Guardian, and quickly summon it. Then, change your spell to Chameleon or Moonshadow and cast it, making yourself invisible. Leave Porkchop and your Ancestor Guardian to do the work. If you only have Chameleon, it should only last for 30 seconds unless you have two of them. If not, prepare to attack. While doing this, do not heal minor wounds, attack, or cast any spells because you will be revealed. This can also help increase the Sneak skill, as you can sneak around while being undetected and invisible.
Fill a Black Soul Gem with a Human Soul, then take an non-enchanted weapon and give it shock damage, fire damage, or frost damage. Then, give it weakness to whatever damage you just gave it. When you swing the first time, it will do the fire, frost, or shock damage then give them a weakness to it. The second swing will do much more damage.
-To get quick levels in the Alteration skill, make sure you have the following spells: Open Average Lock, Open Easy Lock, and Open Very Easy Lock. Then, find a chest that you would usually need a key or have to lock pick. Use the opposite spell of the chest. For example, if the chest requires the easy spell, use the very easy spell on it. Make sure you have some Magicka potions or you can simply wait an hour every time you exhaust you Magicka supply. In no time you will have leveled your Alteration skill dramatically.
-When you get the Open Very Easy Lock spell, use it on all boxes, barrels, and doors-- even if they are not locked. This will level up your Alteration skill quickly.
-Go to the Imperial City Market place at day and enter the shops. Make sure you have at least Open Easy Lock equipped. Go inside the shops and use the spell on the basement and living quarters doors, but do not enter them. Then, repeat in any other shops.
-Use the following trick for easy Alteration and Security experience. Note: You must have any locking spell. Find a door that is repeatedly out of sight and cast a locking spell on it. Then, unlock it with your lockpicks. Depending on your level, you will level up these skills two to three times a day (depending on level, amount of Magika, and lockpick quality).
Summon a creature and have Wabbajack in hand. When you summon the creature, you can cast Wabbajack on it to change it to something else. You can then summon it again and the first creature will remain.
Selling things one item at a time is time consuming, especially when you have duplicated a lot of them. To make it easier, when you sell an item and the box appears asking how many of the item you want to sell, press L1 to bring the counter down to one. This makes selling large amounts of items very easy.
Use the ''Duplicate items'' trick on a paintbrush. After gathering at least twenty paint brushes, go outside of ''A Fighting Chance'' in the Imperial City Market District at midnight and drop a paintbrush. Notice that it will float. Get on top of the brush and repeat the process to form a set of stairs. Once you get high enough to reach the top of the A Fighting Chance store, get on top of the building and find a chest that is locked. The lockpick level is very difficult. Lockpick it and look inside to find an odd sword without a name. The sword has no attack, breaks easily, and cannot be sold.
-After lowering the difficulty down to zero, equip your heavy armor and let a weak monster (such as a rat) pummel you. When your health gets low, heal yourself (this also helps with Restoration). When you get strong enough, let a human hit you. You will level up about every ten to fifty seconds, depending on how many monsters or people are hitting you.
-After you join the Blades as part of the main quest, attack one of the other Blades so that they will attack you. Instead of killing them, let them attack you without blocking and your armor level will skyrocket as compared to normal combat. If you can, restore your health with magic or food. When ready to stop, yield and they will stop attacking. Go into the west wing and sleep to heal and level. Note: There is a hefty fine afterward.
While in Bruma, the house on the right behind the temple (coming from the east gate) will have a guard in front of it. The guard will tell you that someone has been murdered. Later, when you go in, there will be a woman and two guards. One of the guards will let you have a dialogue menu so you can select a response. You may have to bribe the guard to let you conduct your own investigation. After you speak with the woman, she tells you that her husband was murdered by a vampire hunter (though she does not think he was a vampire). She tells you to find out more by finding the vampire hunter. To find where he is you can just talk to innkeepers, but he will always be in the Sac And Tap to the left of the east gate. Do not bribe the owner of the Sac And Tap because he will never tell you where he is. To get him to give you the key to the vampire hunter's room, get the spell in the basement of the house of the widow. Use the charm spell on the Sac And Tap owner and he will happily give you the key. When you go into his room in the back, there is a book behind a table. Take the book to the guard you spoke to at the widow's house. He will then tell you to meet him outside the Sac And Tap. When you do this, he will tell you that the vampire hunter has made a break for a cave beyond the town. You may find three guards in the fields fighitng each other. If you see this happening, you may want to wait it out and take their armor. There also may be one or two bandits on the way that are relatively easy to defeat. You will need a very high Acrobatic or Agility skill for the next part. Right after you see the vampire hunter stepping out of the side cave, shoot a fireball or snowball at him and run out of the cave. He should follow you. Run all the way back to Bruma. If you go in, he will follow and the guards will not hesitate to take him out. It is easier to get away from the vampire hunter if you jump as much as you can and quickly run in a zig-zag pattern. It will also be helpful if you cast healing or protecting spells on yourself during the sprint back to Bruma. If done correctly, you can finish the mission with very little skill or strength.
While in Sigillum Sanguis (the Sigil Keep at the top of an Oblivion Citadel), save the game while standing in front of the Sigil Stone. If the effects of the stone you get are not to your liking, load from the point before grabbing it. The Sigil Stone you get is chosen at random upon removing it.
Go to any armor shop that has a piece of armor on display that you desire. Jump up onto the shop keep's counter and simply run into and knock the armor item off the counter. This is not illegal and noone will even care. Then, keep kicking it by running into it several times until you have the item in a corner away from the view of the shop keeper. The shop owner will actually follow you around the shop while you run about. Get him/her to follow you to the opposite end of the store, then immediately run back to where you placed the armor item. Use the sneak ability and pick it up before they see you.
-For the quest to cure vampirism, the Count Of Skingrad requests that you find a cure for his wife because she does not want to be a vampire. After meeting with a witch who lives along a river to the east, she has you find five Grand Soul Gems, two Bloodgrass, six Garlic, five Nightshade, Blood Of An Argonian, and Dust Of A Vampire. She then uses these to make a two potions; one for the count and one for you. Upon giving it to the count, he will give you a reward of 500 gold. Talk to him again and select "Reward". He will give it to you again. Repeat this for unlimited gold.
-After completing the vampire quest, talk to Count Hassildor of Skingrad. When it is time to ask for your reward, he will give you a hefty 10,000 gp. If you continue to ask the Count for the reward, he will keep giving you your reward. Repeat this many times as desired.
-Head to the Talos Plaza District of the Imperial City. Find a house owned by a men named Dorian (Dorian's House) in the southeast section of the district. Break into his house and find him. When he tells you to leave, kill him. To loot him, take each item individually while ending with the gold, which will not run out once it hits 8 pieces. Simply keep selecting the gold he is carrying take it. Do this repeatedly and the number of gold pieces remaining will freeze when it gets down to 8 gold pieces. It will not go any lower, but will just keep giving you as much gold as desired. Note: After you break in and he tells you to get out, talk to him. Go to "Persuade" and bribe him a lot. After that, kill him. He will now have more money to loot, which makes it easier to get more quicker.
-Note: To get unlimited gold from Dorian easier, first bribe him until you cannot do so anymore. Then, hit him with your weakest weapon. preferably your fists. Then, immediately hold block and talk to yield to him. Because he is your friend, he will stop fighting. Then, talk to him again. His relationship will have drooped because you hit him, allowing you to bribe him more. Make sure you do not hit him too much or he will run away. Once his health gets low, the guards will probably charge you. After spending your time or paying them, go back to his house. Notethat his health is still low from your attacks. Wait exactly 24 hours and his health will be reset. repeat the entire process to get the desired amount of gold. Once you select the money from his pocket it will not go away, leaving you with infinite money.
-Go to Dorian's house in the Imperial City Talos Plaza District, thenopen the door on your right and you should see Dorian. Bribe him until his disposition is maxed, then run upstairs. When you are upstairs there should be a door directly in front of you. Open it then go back downstairs and strike Dorian with your fists. He should now follow you. Have him follow you upstairs and go through the door you opened earlier. When you get Dorian inside the room, close the door and stand in front of it. This will keep the guards from running into the room. When you are inside, kill Dorian while making sure he does not leave the room. After he is dead, search his body. He should have plentyamount of gold. Click on the gold and it will go down. When it reaches a certain amount it will stop decreasing. This allows you to have as much gold as desired. Note: Do not select "Take All", as it may cause the game to freeze. Get as much gold as you desired when you kill him, because his body will disappear after you leave the house for awhile.
-Use the "Duplicate items" glitch inside a store. Make sure that the item you duplicate is worth much. Sell all but one of the item that was duplicated, then repeat the process as many times as desired. It is possible to make up to 50,000 gold in a couple of minutes.
Complete all the Mage Guild Recommendation Quests to gain access to the Arcane University. Make a Fortify Skill 100 spell that lasts for a couple seconds on self for Mercantile and/or Armorer. With the Mercantile spell, cast it in front of a merchant, activate them, and you will be able to invest 500 gold at their store without being a Master in Mercantile. Also, you can drive harder bargains. For Armorer, cast the spell and equip an Armorer's Hammer. Your hammer can be used infinitely without being a Master Armorer. You cannot, however, repair magical items without having legitimately reached the Journeyman Armorer level. Similar spells can be created for other attributes and/or skills: Personality and Speechcraft for raising people's dispositions, Security for picking any lock, etc.
Turn the difficulty all the way down and go to the Skingrad Mages Guild. Seek out Vigge the Cautious and purchase the Weakness to Magicka spell from him. Then, seek out Druja the Argonian (also in the Skingrad Mages Guild) and buy the Minor Wound spell from her. Both are novice level spells. Go to a spellmaking altar, either at the Arcane University or Frostcraig Spire, and create a spell with the following effects in the corresponding order:
Weakness to Magicka 100% in 1ft for 1 sec on target Drain Health 100pts in 1ft for 1 sec on target
The end spell will be an apprentice level spell and requires less than fifty points to cast for a level one mage Breton. It is vital that you do these in the correct order, as the effects will be applied in the order you add them. If done correctly, this spell will first weaken an enemy to Magicka 100%, so that you drain 200 points of health from your intended target. It will last only one second. However, if you turn the difficulty all the way down, no enemy will have more than 200 points of health (not even Xivalias). Once a character's health reaches zero for any length of time, they will die. You can take down anything in one shot with this spell, even Mankar Camoran, who is 20 levels above you.
Once the main quest is completed and you cannot obtainfresh Bloodgrass, if you still have not done Boetha's Shrine quest, then there is still one Oblivion gate remaining. Offer a Deadric Heart at his shrine and he will send you into a tournament in Oblivion where Bloodgrass can be found.
After joining the Dark Brotherhood you will acquire the Blade Of Woe. It is classified as a quest item, and you cannot drop it. When on quests where all your belongings are taken from you, you will still have this dagger. Note: This does not work in prison.
The unicorn offers tranquility and is unseasonably warm. If you have a unicorn, go to any city with a stable and stable the unicorn. Lock the unicorn inside while you are outside, then draw your weapon to make the unicorn mad. A guard will go inside the stable and start attacking the unicorn. Close the gate in after the guard while remaining outside. The unicorn will kill the guard and you can loot the body. Each guard has a key to his respective city. You can then fast travel to another city and repeat. Some of the stables have a way for the unicorn to get out, so beware. If the unicorn gets one attack in, it will probably kill you. The only way to kill unicorns is with daedric, magic, or silver weapons.
On the "The Purification" quest for the Dark Brotherhood, use the following trick to kill some of the members in the sanctuary easily, such as Ocheeva and Vincent. First, get your Disposition with them as high as possible, then sneak attack them with a dagger. Before they have a time to retaliate, propose a yield. You can repeatedly attack and yield until they are killed.
-To easily kill Vicente, get plenty of garlic. Pick pocket him, and shove all the garlic into his pocket. This will work best if you have high magic, preferably with fire spells.
Access to the arcane university is required so that you can use the spell making altars. These altars can be found in the praxographical center. Make the following spells to upgrade the corresponding spell type:
SPELL - TYPE Heal Self (lowest possible magnitude) - Restoration Summon Dagger (1 second) - Conjuration Fire Damage (lowest possible magnitude) - Destruction Light (1 second, lowest range) - Illusion Life detect (1 second) - Mysticism Shield (lowest magnitude, 1 second) - Alteration
Repeatedly cast the spell you have created by tapping the cast button continuously and you can get all your magic levels up to 100. Note that if you use the fire damage spell, it has to actually hit a target, hopefully a high level monster so that you don't have to stop.
-To easily find the plant Nirnroot, find a body of water (in a city or out in the world) and travel along the edge of the water. Nirnroot tends to grow very close to rocks, usually when two or more are set directly next to each other. Since the Nirnroot likes to grow in shady areas, it can also be found in locations like under bridges or next to statues. However, for the most part, you will find it right up against rocks shielding it from the sun. A good place to start would be to go to Weye (just outside the Imperial City) and travel around the river/moat that surrounds the city.
-Rather than wander all around Cyrodyl looking for Nirnroot, just put it in the ingredients duplicate chest that you get when you finish the Mage's Guild.