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Event numbers
Use the following entries with the event code. Note: Some events can only happen at certain points in the game. Activating some events outside of their normal occurrence may glitch the game:
CHEAT FUNCTION - EVENT NUMBER Reformation - 100 Jean Calvin - 101 Council of Trent - 102 Edict of Tolerance - 103 Treaty of Tordesillas - 110 English Pirates - 1000 One Province revolts unprovoked - 1001 Religious turmoil; one revolt - 1002 Conversion of heretics; changes religion in one province - 1003 Gift to the state; +200 gold - 1004 Temporary insanity of monarch; ADM, DIP, MIL set to 2 for 12 months - 1005 Excellent minister; ADM, DIP, MIL set to 9 for 12 months - 1006 Scandal at Court - 1007 Wave of Obscurantism; +3 revolt risk - 1008 Exceptional year; -5 inflation, +100 gold - 1009 Rush of colonists; +3 colonists - 1010 Diplomatic move; +50 relation, +1 diplomat - 1011 Great reputation; +10 relation with 7 countries - 1012 Colonial Dynamism - 1013 Colonial Dynamism; +1 conquistador, +3 colonists - 1013 Unexpected invention; +1 manufacturing - 1014 Rush of Merchants - 1015 Plague; -5000 people in province - 1016 Reformation of army; +250 land tech - 1017 Reformation of navy; +250 naval tech - 1018 Enthusiasm for army; +5000 troops - 1019 Enthusiasm for navy ; +5 warships - 1020 Agricultural Revolution - 1021 Devastating fire; -1 manufactory - 1022 Good government policies; +1 stability, +250 infrastructure and trade tech - 1023 Poor government policies; -1 stability, -250 infrastructure and trade tech - 1024 Unhappiness with Clergy - 1025 Unhappiness among Artisans - 1026 Unhappiness among Peasants - 1027 Unhappiness among Merchants - 1028 Valuable mineral - 1029 Political Crisis - 1030 Corruption - 1031 Deflation - 1032 Diplomatic Insult - 1033 Fortification effort; +1 fort to province - 1034 Creation of bank; -5 inflation, +200 gold - 1035 Creation of stock exchange; -2 inflation, +100 gold, +500 infrastructure tech - 1036 Creation of company of trade; +2 merchants, +500 trade tech - 1037 Colonial uprising; 1 colony rebels - 1038 Heretic Uprising - 1039 Explorer; +1 explorer, +0 colonists - 1040 Conquistador; +1 conquistador, +0 colonists - 1041 Nobles (-2 stab) - 1042 Trading Company Disaster - 1043 Internal Trade - 1044 Meteor Sighted - 1045 Fire Ordinance - 1046 Saint performs miracle; +1 stability, -3 revolt risk - 1047 Medical - 1048 Noble Feud - 1049 Nobles ally with foreign power; -2 stability, casus belli (nation) - 1050 Assassination of noble - 1051 Cessation of Church Functions to Nobility - 1052 Sale of Offices - 1053 Monopoly company formed - 1054 Nobles demand increased pensions - 1055 Grant export licenses - 1056 New land claimed - 1057 Establish cantonments - 1058 Nobles demand old rights - 1059 Cities demand old rights - 1060 Non-enforcemnts of Ordinances - 1061 Bourgeoisie request privileges - 1062 Italian Engineer available - 1063 Foreign drill instructor; -250 gold, +1 offensive doc, +1 quality / -1 victory points - 1064 Build a Great Palace - 1065 Indulgence Peddler - 1066 Uncooperative Philosopher - 1067 Regional Heresy - 1068 Boundary Dispute - 1069 Merchants Harassed - 1070 Regional population boom; +2 colonists / +2000 population - 1071 Petition for redress; -4 stability, +1 centralization/-1 stability, -1 tax, revolt (province) - 1072 Noble family requests aid - 1073 Support for dissidents abroad - 1074 Foreign trade competition rises; +1 mercantilism / -1 merc - 1075 Exceptional Court Painter available - 1076 Catholic influence in Africa - 1077 Christian influence in South Africa - 1078 Mali returns to paganism - 1079 Moslem influence in Africa - 1080 Moslem influence in Nubia - 1081 Catholic influence in America; +1 stab / convert to catholic and 4 colonies - 1082 Protestant influence in America - 1083 Moslem influence in south-east Asia - 1084 Newton pulishes Principia Mathematica; +200 to land, naval, infa, and trade tech. - 1500 Newton Pulishes Optica; +250 to land amd naval tech. - 1501 Hungarian vampire; -1 stability, -1 innovativeness - 1503 Gerard Mercator de Kremer; +500 to naval tech - 1506 All Life Is Holy; -2 stability - 1508 The Lollard Hersey; +3 revolt risk, -2 stab, -50g/-100 to 2 countries - 3001 War of the Roses; +1 artist, serf, -1 central, land, -3 stab - 3002 Bosworth Field; +3 stab, central, -3 serf, merc, -5 artist - 3003 End of the 100 Yrs War; +1 stab, +150 relations with France - 3004 Justices of Peace; +1 cent, +6 tax collectors, +1 stab, -200g +1 serf, arist, +2 stab, +100g - 3005 Support Middle-class Bureaucrats; +1 innov, -1 arist, merc, land, stab -1 innov, +1 arist, serf, stab, +2 land, +100g - 3006 Court of the Star Chamber; +2 cent, innov, +1 stab, +3 revolt risk +2 artist, +1 stab, -1 cent, innov - 3007 The Enclosure Movement; -3 stab, +1 revolt risk/-1 central, -2 serf, +1 stab - 3008
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