Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "BioGame.ini" file in the "/Documents/Bioware/Mass Effect/Config" directory. Look below the "[BIOC_Base.BioPawnBehavior]" header and note the following lines:
Unlock the following bonuses by performing the corresponding tasks. The bonuses will become unlocked the next time a new game is started:
BONUS - HOW TO UNLOCK +10% Damage Reduction - Complete the "Soldier Ally" achievement. +10% Damping and Overload reduced cooldown - Have 75% game completion with Garrus in your squad. +10% Experience - Reach level 60. +10% Hardening - Have 75% game completion with Ashley in your squad. +10% Health - Kill 150 Organic enemies. +10% Lift and Throw reduced cooldown - Have 75% game completion with Kaiden in your squad. +10% Sabotage and AI Hacking reduced cooldown - Have 75% game completion with Tali in your squad. +10% Shield - Kill 250 Synthetic enemies. +10% Shield Strength - Complete the game with shield damage greater than health damage. +10% Stasis and Barrier reduced cooldown - Have 75% game completion with Liara in your squad. +25% Marksman reduced cooldown - Get 150 kills with the pistol. +5% Experience - Reach level 50. +5% Weapon Damage - Complete the game twice. Assault Rifle skill for new characters - Get 150 kills with the assault rifle. Barrier skill for new characters - Use Barrier 75 times. Decryption skill for new characters - Use Sabotage 75 times. Electronics skill for new characters - Use Overload 75 times. First Aid skill for new characters - Use Medi-gel 150 times. Hacking skill for new characters - Use AI Hacking 75 times. Medicine Skill for new characters - Use Neural Hacking 75 times. Stasis skill for new characters - Use Stasis 75 times. Throw skill for new characters - Use Throw 75 times. Warp skill for new characters - Use Warp 75 times. Hardcore difficulty - Complete the game. Insane difficulty - Complete the game on the Hardcore difficulty. Level 60 level cap - Complete the game. Lift skill (for non-Biotics) - Use Lift 75 times. Prestige Class - Reach level 34. Regenerate 1 health per second - Have a 75% game completion with Wrex in your squad. Shielding skill for new characters - Use Dampening 75 times. Shotgun skill for new characters - Get 150 kills with the shotgun. Singularity skill for new characters - Use "Singularity" 75 times. Sniper Rifle skill for new characters - Get 150 kills with the sniper rifle. Spectre grade weapons for purchase - Get 1 million credits. The weapons can be purchased through the Normandy and C-Sec Requisitions Officers.
You will encounter a large worm creature during the mission about the missing Marines. To defeat it, jump right before the projectile acid the worm spits. Meanwhile, attack it with missiles (RB) and constant gunfire (RT) and it will soon fall.
If you are a Soldier, level up weapons to use their bonuses and no further. For example, Carnage is the shotgun's bonus. By doing this, you will have extra points for a desired weapon and points to level everything else completely out. You do not need the damage and accuracy bonus from the points as when you become a Spectre, the best of every weapon becomes unlocked for you in the Normandy or at the C-SEC requisitions office.
This achievement requires that you locate information on all primary Alien:
Council Races Asari - Speak with Captain Anderson after the first meeting with the council. Salarians - Speak with Captain Anderson after the first meeting with the council. Turians - In the beginning of the game if you miss it, you can get it by speaking to people about Specters and Saran. Otherwise, it should appear after your first encounter with Ashley.
Extinct Races Rachni - Speak with the VI Avina near the Consort Chambers/Krogran Statue about the Rachni wars. Protheans - Speak with Captain Anderson and Nihlus on the Normandy at the beginning of the game in the Communications Room. This is your only chance in the game to get this codec. If you miss it, you will not be able to recover it later in the game.
Non-Council Races Batarians - After you become a Spectre, speak with Captain Anderson about his Spectre activities at the Docking Bay. Elcor - Speak with the diplomat Calyn in the embassy. He is located at the end of the hallway to the right of the Embassy Clerk next to Udina's office. Geth - While on the mission Eden Prime you will receive this codec automatically. Hanar - Speak with the Hanar Shopkeeper at the Emporium. Keepers - Speak with the VI Avina in the northwest part of the Presidium. She is very close to the Preaching Hanar and C-Sec Turian whom are arguing. Krogan - You get this automatically by entering Choras Den. A scene will play showing the Krogran Wrex. Quarians - Speak with Garrus in the medical center after fighting the thugs. Volus - Talk to the VI Avina closest to the Embassy Clerk. You will get this by asking the VI why the Volus were the first race to get an embassy.
Save before talking to merchant for first time when looking for certain items or armor. The merchandise is random so, if you do not get anything you want, reload the game and talk to the merchant again. This trick can be used around three times whenever enough game time has elapsed for merchants to respawn new items.
Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "DefaultGame.ini" file in the "C:\Games\Mass Effect\BioGame\Config" directory in Windows XP. Change any of the following lines to activate the corresponding cheat:
To get more inventory space, set the value of the "m_nMaxInventoryItems" entry to "9999".
To increase your grenade capacity, change the value of the "m_nMaxGrenades" entry to any number up to "999".
To increase your Medigel capacity, change the value of the "m_fMaxMedigel" entry to any number up to "999".
Use the following entries with the giveitem self code.
light_armor medium_armor heavy_armor qasuperarmor
Note: The qasuperarmor code can be used as in the following example, giveitem self 10 qasuperarmor manf_jorman_armor_hazard. This spawns a level X suit of Jormangund Technologies light armor, with the following stats: 99 physical protection, 20,000 shields, and 99 Tech/Biotic protection. There appears to be no way to specify medium or heavy armor types. The stats and appearance will vary greatly depending on which manufacturer string is used.
Use the following entries with the giveitem self code. Note: The game appears to have only one type of armor upgrade mod. For example, enter giveitem self 10 x_armor_motojoints as a code to spawn a level X motor joints armor upgrade mod (+20% to strength).
Note: An example of the qa_supergun code is giveitem self 10 qa_supergun manf_geth_weap this results in a Geth-style pulse rifle with the following stats: 35,000 damage, 35.9 shots before overheating, and 81 accuracy. The manufacturer portion of the code affects the description and stats of the rifle spawned. The appearance does not t seem to vary; all are rendered as a Geth Pulse Rifle. However, damage and other stats can vary significantly. For example, the damage can vary between 30,000 and 40,000, depending on which manufacturer string is used.
The Geth Pulse Rifle, which is some type of pulse energy weapon vs. a projectile weapon, is spawned differently than other weapons. Enabling the giveitem self 10 assault_rifle manf_geth weap code works, but does not summon an actual Geth Pulse Rifle, but rather a "generic" assault rifle with the description of a Geth Rifle. The "correct" code is giveitem self 10 gethgun_pulse_player manf_geth_weap which summons the actual "player-legal" Geth Pulse Rifle that your character occasionally picks up late in the game. Note that these rifles do not appear to have mod/upgrade slots. However, if the following code is used, the game will spawn a working pulse rifle with two upgrade slots, with caveats: giveitem self 10 gethgun_pulse manf_geth_weap. The problem with the aforementioned code is that the weapon description will identify it as pistol, even though it is rendered as an assault rifle when you equip it. Furthermore the targeting reticule does not appear to function properly with this particular version of the weapon. Accordingly, it is probably best just to use the gethgun_pulse_player summoning format.
Use the following entries with the giveitem self code. Note: The game appears to have only one type of grenade ammo mod. For example, enter giveitem self 8 X_gammo_incendiary as a code to spawn a level VIII incendiary grenade ammo mod.
To gain unlimited Experience, at the freighter on Feros in the Zhu's Hope Colony, there is a computer terminal that, when decrypted, will alert you to investigate supply shipments that have diverted course in the Voyager Cluster. If you then save your game, and subsequently reload it, you'll be able to decrypt the computer again for the same information you just got. This is a slow process, but gives you access to infinite experience points.
If you want to repair the Mako without wasting Omni-Gel doing so, press X and opt to return to the Normandy. You'll be reinserted in a specific place when you decide to go back to the planet in question, but your Mako will be fully repaired for reinsertion.
Adepts Adepts are biotic specialists. They start out equipped with pistols and light armor. Their upgradeable implants give them biotic powers. The powers can be used to lift or throw objects, shield the party, and disable or destroy enemies.
Engineers Using the holographic OmniTool, they can heal their party, disrupt enemy weapons or shields, decrypt security systems, and repair or modify technical equipment. They can unlock the ability to reverse enemy engineer technology and wear light armor.
Infiltrators Infiltrators specialize in killing or disabling enemies at long range. They are trained to use OmniTools, but focus on decryption and offensive abilities. They can learn to wear medium armor and train with pistols or sniper rifles.
Sentinels Sentinels use biotic abilities and advanced healing skills to defend allies. They can only use light armor and can not receive advanced weapon training.
Soldiers Soldiers start out with pistol and assault rifle training and medium combat armor. They can unlock assault training, shotgun/sniper skills, heavy combat armor, and perform first aid.
Vanguards Vanguards specialize in close range attack. They train with pistols and shotsguns, and can wear medium armor.
The following are the locations that the Quasar Machine's signal traces to in order:
Wards Access Corridor Starting at the Medical Clinic, go up the elevator toward the Presidium. Take the corridor to an area where people are talking. Look at the terminal on the wall.
Financial District At Volus' Office, behind Volus.
Emporium After exiting Volus' office, turn right and go past the Emporium Shopkeeper to a back hallway. Then, turn right again. You will encounter an A.I. that threatens to blow you and itself up. After the conversation, select the A.I., and input the following code to override: Y, X, Y, A, X, A, A. Finish before it is done Siphoning off credit to get the credits.
In the ExoGeni facility, there is an objective where you have to add the correct amount of water presure to fill the gauge between the two arrows. After reaching the correct amount of water pressure enter 7, 11, 13, and then activate it to solve the puzzle.
-The following upgrades are the best for any gun: Frictionless Materials X (28% heat damping, +7% damage), Kinetic Coil X (28% weapon stability, +7% damage), and Slegdehammer Rounds X (50% weapons force, + 60% poison damage, - 20 heat damping). Overall, the weapons stats you will end up with are as follows: 14% damage, +28 weapon stability, +50% weapon force, +60 poison, +8% heat damping. The poison damage also prevents shield regeneration. Also, any of the following combo of any grade is the best.
-For the most powerful weapons in the game, use the following builds. For assault rifles, shotguns, and pistols, use Frictionless Materials, Scram Rail, and Inferno Rounds. Once you can get the "X" level equipment, these will be the most powerful weapons in the game. The combination should be used at any point you find these materials. For the sniper rifle, use two Frictionless Materials and High Explosive Rounds. The assault rifle will not overheat much at all, but for an assault rifle that doesn't overheat, you can use two Scram Rails and Snowblind Rounds. It is not as powerful as the first method, but nonetheless efficient.
Equip any decent sniper rifle (powerful and accurate) with High Explosive Rounds (highest level preferably). This combination will kill nearly every normal enemy you hit directly and severely damages enemies in their proximity, if not killing them as well. For fun, if you shoot the enemy's feet or the ground he is standing directly on top of, he will jettison into the air. Note: High Explosive Rounds work best only with sniper rifles since they are meant to kill with one shot. If it is used with a pistol, assault rifle, or shotgun, the weapon will overheat in around five shots (depending on the type of weapon), regardless of upgrades and decency of the gun. This will make yourself vulnerable to enemies.
Wards In the hanger bay through C-Sec. In the right-most room in the Presidium Wards Access corridor. In the alleyway next to the market and Choras Den. In the upper market area. In the C-Sec Requisition Office. In the Traffic Control Room in C-Sec. Inside Flux, by the quasar machines in the back left. To the right of the Med Clinic entrance. At the C-Sec Academy entrance.
Presidium Four are inside Citadel Tower. In the back room of the Emporium, turn left. On the balcony of the Embassy lounge. In the rectangular room at the right of the C-Sec HQ at the embassy. Outside Citadel Tower to the left of Avina. In the Volus/Elcor office at the Embassy. Opposite of Avina, halway between the Consort Chambers and the Emporium. Outside the entrance of the Consort Chambers. Outside the Wards Access entrance, very close to the arguing Preaching Hana and C-Sec officer.
The best way to find the elements, minerals, and anomalies on planets that you can explore is by driving along the edges of the operational area (the red area). Drive the Mako in a circle around the area to where you can hardly see the edge of the red line to find at least two elements/minerals on each planet that can be explored. There are rare things that will not show up on your map and you will also have to drive around like this to find them. There are a couple more items than you are required to find, but it is good to go ahead and get them if you need the experience points. Also, if you say the correct things to the Asari Consort, she will give you a trinket that allows you to activate a Prothean Orb found on Eletania, or the "monkey" planet, in the Hercules system. It contains the memories of a Cro-Magnon that was observed by the Protheans. The orb will show up as an anomaly on your map, in the lower left corner.
The fastest way of gaining the skill achievements (Lift, Warp, Sabotage, etc.) is to stand outside the Mako and use it for a target. Do each skill with your current character 75 times to get the achievements for each one. However, two things must be noted. First off, Neuroshock does damage to the Mako. When you see it begin smoking, repair it. Second, AI Hacking does not apply at all here and you must actually hack 75 AIs or hack a few repeatedly before you must destroy them. The best way to get this one is to play the mission where you must go to the Earth's moon, or "Luna", and stop the AIs in the training facility. Save the game before you go into one of the bunkers and keep hacking them until you are finished, or reload and play again.
To activate the following cheats, you will need to edit a game file; create a backup before proceeding. Use a text editor to edit the "BIOInput.ini" file in the "\My Documents\BioWare\Mass Effect\Config" folder. Add the following line under the "[Engine.Console]" heading:
During gamplay, press ~ to bring up the console window. Type any of the corresponding codes and press ENTER:
CHEAT FUNCTION - CHEAT CODE Get one of every weapon and modifier item level 1-X - giveall Get armor from indicated manufacturer - giveallarmor Get Omnitools from indicated manufacturer - giveallomnitools Get Bioamps from indicated manufacturer - giveallbioamps Spawn indicated item [NOTE 1] - giveitem self Get indicated amount of experience points - givexp Walk through walls and fly - ghost Flight mode when you climb stairs - fly Disable ghost and fly codes - walk Set paragon to indicated value - setparagon Set renegade to indicated value - setrenegade Add indicated number of talent points for player - givetalentpoints Show game settings - show Teleport to pointer - teleport All grenades - giveallgrenades All human armor - giveallarmorhuman All Krogan armor - giveallarmorkrogan All Quarian armor - giveallarmorquarian All Turian armor - giveallarmorturian All weapons and armor mods - giveallxmods All weapons - giveallweapons Spawn indicated number of grenades [NOTE 2] - initgrenades <1-5> Spawn indicated number of Omnigel "doses" - initsalvage <1-999> Spawn indicated number of Medigel doses [NOTE 2] - initmedigel <1-5> Add indicated number of credits into your account - initcredits <1-9999999> Adjust credits plus or minus the amount entered - adjustcredits <+ or - 1-9999999> Suit of light "Survivor X" armor with 8000 shields - givesuperarmor Geth assault rifle that inflicts 25000 points of damage - givesupergun Get the indicated talent, regardless of your character's class - givebonustalent Increase jump height of Mako ATV [NOTE 3] - upgradevehicle <1-6> vehthrusterforcebooster May increase armor value of Mako ATV - upgradevehicle <1-?> veharmorboost Unlock the indicated achievement - unlockachievement End game - quit
NOTE 1: For example, enter giveitem self 8 assault_rifle manf_ariake_weap to spawn a Ariake Technologies Tsumani VIII assault rifle. Note that the numerical value after giveitem self portion of the code represents the level of the item or weapons spawned.
NOTE 2: You normally can only have a maximum of five grenades or doses of Medigel in your inventory. However these maximums can be increased by changing entries in the "DefaultGame.ini" file.
NOTE 3: The Mako tends to take some damage upon landing from increased height. You will have to re-enable this code whenever you return to or from the Normandy, or anytime you land on a new planet.
Use the following entries with the giveitem self code. Note: There appears to be only one type of weapon mod. For example, enter giveitem self 10 x_wgear_frictionlessmat as a code to spawn a level X Frictionless Materials weapon mod (+7% damage, -28% heat accumulation).
Usethe following entries with the giveitem self code. Note: The game appears to have only one type of ammunition mod. For example, enter giveitem self 8 x_wammo_ap as a code to spawn level VIII armor-piercing ammunition.
To gain unlimited credits, first complete the side quest with Dr. Michel and her blackmailer to get a discount from the goods she sells. Sell her all of your expensive equipment. Then, go to the Wards Markets and buy your items back from the merchant name Expat for cheaper. Repeat as desired.
To gain unlimited Paragon and Renegade points, when you get to the part of the game where Lorik Quinn is going to testify against Anoleis, speak to Lorik Quinn and convince him to testify. This will give you twenty-five Renegade poionts. Then, walk away from him, return to him, and ask him something unrelated to the case. You'll then be given the option to "Answer another question", at which point you'll be able to convince him to testify again, for another twenty-five Renegade points. Repeat as desired.
Perform the following steps to solve the puzzle after you enter the Core at Mira. 1=Upper most ring, 4=Lowest ring: Step 1 Move 1 to the middle. Move 2 to the right. Move 1 to the right on top of 2. Move 3 to the middle.
Step 2 Move 1 to the left. Move 2 to the middle on top of 3. Move 1 to the middle on top of 2. Move 4 to the right.
Step 3 Move 1 to the right. Move 2 to the left. Move 1 to the left on top of 2. Move 3 to the right on top of 4.
Step 4 Move 1 to the middle. Move 2 to the right. Move 1 to the right.
To easily defeat the Thresher Maw, after it has initially launched out of the ground to drive off, stay at a relative distance and drive circles around it while firing. Due to your distance, it will not use its long-ranged attack or inflict melee damage. It will go back underground after a time or when certain amount of damage is inflicted and will change location where it pops up. Repeat the circular attack and you will get away undamaged.
To unlock all six ally achievements with only three playthroughs, when you start the game, focus on getting all six of your teammates. select two of them to play through the game with and keep those two until you complete the majority of the game. You will get the ally achievement for the teammate you recruited first. After getting it, replace that teammate with another one as soon as possible. After the next assignment you complete, you will then unlock the ally achievement for the second teammate.
Press any of the following buttons to perform the corresponding with the Mako:
RB - Fire rockets. RT - Fire main gun. A - Undercarriage Rockets. X - Return to the Nomandy. B - Exit Mako for on-foot exploration. Hold LT - First person view. Click Right Analog-stick while holding LT - Zoom.
To have an easier time hitting fast-moving enemies (such as Geth Hoppers and Geth Drones), open up the command wheel when engaging them in combat to pause the game. However, you will still be able to aim. Once you have aimed at a fast-moving enemy, exit the the command wheel. This will result in direct hits.
Note: This procedure requires editing a game file; creating a backup copy of the file before proceeding is recommended. With a text editor, edit the "BioGame.ini" file in the "/Documents/Bioware/Mass Effect/Config" directory. Locate the following line:
and change it to:
Note: This affects the game globally, including the NPCs which allows them to continuously cast their Biotic powers without any break in-between.