Cheat Codes (keyboard)Start the game with the -developerkeys command line parameter. Press F12 during game play to display the console window, then activate the following cheats by entering the corresponding codes: |
Part 1: Chapter 5When you go on the street and go past the newspapers, there will be a van in the road. Shoot it so that the alarm goes off, then hurry near the stairs that go down to enter the building. Stay above the stairs, and off to the side. Three men will run out. Pick them off as they come up. This can help you avoid damage. |
Part 1: Chapter 6There are two secrets when you get to the basketball court. Look up in the basket. There is a Beretta stuck in the net. After that, go to the chain link fence next to the street. Wait briefly and an SUV will pass by. Shoot it, the car will screech to a halt, and a man with a shotgun will get out and shoot at you. |
Part 2: Chapter 5Locate the room with the grand piano. Stand next to the keys and press ACTION. If you did not hit the piano in the gun fight, Max will play the theme song from the game. |
Dumb enemies-During Playing It Bogart, after you go out the window, walk near the next door. The people will say that they will go to check on the Finito Brothers. Before this happens, go back inside and hide where the radio is located. Wait until they all enter Finito's room. They will stay in the room, not knowing where you are. You can either go inside and kill them all or leave them and continue. |
Skip startup dialogueBegin the game with the -nodialog command line parameter. |
Skip startup animation sequenceBegin the game with the -skipstartup command line parameter. |
Screen captureBegin the game with the -screenshot command line parameter. Press F10 during game play to save a screen shot in the "screenshots" folder in the main game folder. |
Disable 3D graphics preloadBegin the game with the -disable3dpreloads command line parameter. This may prevent crashes due to the system running out of texture memory while loading a level. |
Windowed modeBegin the game with the -window command line parameter. Note: This cannot be used with a 3D accelerators. |
Additional difficulty settingsComplete the game under the "Fugitive" difficulty setting to unlock the "Hard-Boiled" and The New York Minute settings. |
Part 1: Chapter 1-When you get past the first part of the chapter with the men shooting the transit cop, go down the steps to the left. Kill the man with the shotgun, then go down the steps to the left and kill all those men. When you are done there, look under the benches with the lockers on them. You will see some gas tanks. Shoot the top off them. They will explode and reveal a secret room down the hallway. |
Part 1: Chapter 1When you go downstairs, there will be three men waiting; one with a shotgun and two with pistols. In order to kill them, you must kill the main with the shotgun first. He will take your health down quickly. Jump and dive down the stairs then kill him. |
Part 1: Chapter 1Go to the area where the inspection car is found, where three men (one with a shotgun and two with Berretas) appear. There are two gas tankers below the lockers. If you shoot them, all the tankers in that area will explode. |
Part 1: Chapter 2-Play Chapter 2 (Live From The Crime Scene) to find that a secret lies in the center of the bank where you answer the phone. The alarm will be going off. Look up to see the alarm on the ceiling. Shoot it and Max Payne will say "Thank you." |
Part 1: Chapter 2-When you start Live From The Crime Scene, toss a grenade in the hole directly in front of you, then keep going until you hear a bomb go off. Go up the stairs and wait, but watch the rats. If you wait long enough they will pull guns out of their fur. |
Part 1: Chapter 2Get up two floor levels after the water place to hear two men talking. If you wait, one of the men will shoot the other one and walk away. Note: Do not show yourself or the men will shoot you and stop talking. |
Part 1: Chapter 3After killing the two men at the start of the level, you will be attacked by some other enemies that come through the door. After killing them, go down the stairs and out the window. Once you are outside, look to your right, off the edge towards at the far street in the distance. You will notice a white car drive by. Enable the god code and jump down off the edge and onto the street. Run over to the area where you saw the car. Once you get there, you will see that the cars you thought were going by are actually the exact same car. It just keeps turning around and going the opposite direction every time it hits the invisible boundary in the game. Note: You will be unable to complete the level if you do this, because you cannot get back up onto the building you started from. |
Part 1: Chapter 3When the level begins, kill the man in the first room you see then go down the hallway until you must take a left turn. Once you reach that turn, go slightly down the hallway until you can hear the television that is in the small room off the hallway. Listen to the ridiculous soap opera, and after it is done you will hear the man who was watching ut say something that you will hear almost every soap fan say at least once. |
Part 1: Chapter 5After the shootout in the laundry, get into the elevator to hear music playing. Look up and shoot the speaker. The music will stop and Max will say "Thank you." |
Part 1: Chapter 6After the room where the thug is in the washroom with a lead pipe, jump out the window onto the roof of a building. Walk around on the roof for a while, shooting at windows. When one of the windows (in the top left corner) you shoot breaks, jump in. There are posters labeled "Soldier of Fortune II" and about three shotguns in this room. |
Part 1: Chapter 6At the very start where the man is whistling while he goes to the bathroom, go outside of the window and immediately turn left. The last window on the side where you came out of has a room with a some shotguns and ammo. |
Part 1: Chapter 6After reaching the basketball court, go to the left until you reach the first section of chain link fence on the left. Enable the jump 10 code to jump the fence. Go through the door to the left to get some Molotov Cocktails. |
Part 1: Chapter 6During the level starts, go through it as usual. After getting on to the elevator and go to the next floor, get out and go through the door. Once the door opens, there will be a door directly in front of you. This is a bathroom. If you walk into the door and try to open it, the man inside will give you a message. Back up slightly and shoot at the door. He will give you another message. |
Part 1: Chapter 6When chasing Vinnie, he will eventually jump on a train. Max will say that he has to do the same thing. Go to where the hill starts and with the correct timing, do the Matrix-style jump. If done correctly, you should land on the train. |
Part 1: Chapter 7While chasing the man, go behind the satellite dish then jump onto the ledge. Go onto the fire escape. Make sure you do not fall. Try jumping on the fence or the side of it without losing a life, then jump down. You will see a door. Enter to find molotov cocktails, grenades, and ammunition. Then, get out of the other door and you will end up under the staircase where the men who were shooting at you on the roof are located. You can kill them quickly. |
Part 1: Chapter 8After getting past the room with the three men, there should be two more as you enter the room to your right and one man across the room to your left. This is the room with the music. Go upstairs to where you can look down on the music room (you should be able to launch fireworks). Go to the right side, towards the speakers. You may want to save the game here. Jump onto the ledge and then towards the speaker while moving left. There is Ingram ammo and more over there. |
Part 2: Chapter1After entering the lounge with the green neon light you will encounter three men. After killing them, go to the bathroom. There will be a man with his pants down, wearing American flag boxers. |
Part 2: Chapter 2When you reach the part by the shed, read the sign by the gate. It reads "Caution. Use blocks when parking". Look over to the other side of the gate to find a trailer there. Take the sniper rifle and shoot the block from under the trailer. It will start to roll and knock over the bridge. You can now pass this area. |
Fast level completion on Part 2: Chapter 2Enable "Cheat mode". When starting this chapter with all the cargo crates, there should be a man to your right, whistling. After killing him, turn around and go to the crate that is white and has two 6s in red on the side of it. Enable jump 10 code and fly to the top of it, then fly to get on to the walkway. Go all the way to the right where you will see three light poles. Enable the god code. Jump down, and you will see all the men that you would have had to fight, but they cannot see you. Go to the third light pole, where the section of fence is located. Enable the jump 10 code again. Go to the left and kill those men. Next, use the jump 10 code again and fly over the fence toward the trailer. Walk through the door on your left to complete the level. |
Part 2: Chapter 4You will get to a kitchen area where it is safe from the fire. It is possible to trigger a secret intermission sequence by tossing a grenade into the open service hatch in the wall. |
Part 2: Chapter 4To see the doors among the flames and darkness in the restaurant easily, raising the brightness to the maximum value until you are past the flames and explosions. |
Part 2: Chapter 5There is a crane about halfway through this level that you have to turn on to get past the large crate. You can get to a secret room by first jumping up to the cab of the crane, then jumping onto the door, then the roof. Jump on the arm of the crane, then run to the end and jump to the crates to your left. There are some grenades and ammo located here. |
Part 3: Chapter 1There is a laser grid at the very startof this area. To get past this, simply shoot what the laser comes out of, but stand back because the explosion is big. |
Part 3: Chapter 1-There is a door which appears to go nowhere. The room has the large container pouring hot liquid metal in the middle, on the first floor in the corner is a sliding door, and some liquid metal in a pit. Use the cooled metal to jump across the pit and reach ammo and pain killers on the other side. |
Part 3: Chapter 3During the start of the section, you will hear a group of soldiers planning to escape. You can take them all out by using the gas tank sitting on the shelf above. Shoot the valve off the end of the tank to send it off like a rocket. |
Part 3: Chapter 3 hintToward the end of the section is a tower that you must shoot off a building. Take out the wires on the pole, then just shoot a grenade at it. |
Part 3: Chapter 4A secret room is located on parking level 6. When you are starting to go down to parking level 5 you will see four gray barrels, jump on top of them. After that, jump onto the air vent, then jump to the roof. You should see a sort of a hut up there to your right. Shoot the light colored part of the hut and it should fall down. Go inside and you will fall through a vent in the floor. You can get ammo and other items. |
Part 3: Chapter 4Toward the start of the section are some green-blue barrels stacked up along the wall. Use them to get on the roof. Shoot at the metal shed up there and the wall will fall off, allowing you to jump down into a room. Turn on the radio to hear a secret message. |
Part 3: Chapter 5In Woden's office, there is a room after the one that has the blueprints. In here is a small picture behind the desk. Shoot the picture down to reveal a button. Press the button and the couch in the corner will lift up, revealing a staircase. Go down the stairs open the door to watch Star Trek on the television. Also look in a cabinet to find other items. |
Part 3: Chapter 7To easily get up the laser-bomb elevator shaft, get in the elevator but do not push the button. Use the sniper rifle to aim up the shaft and take out all the bombs before going up. |
Part 3: Chapter 8After you chase the woman up the stairs and she gets in the helicopter, turn to your left and go up to the wire that connects to the red-lighted structure. Shoot it at the bottom and some enemies will attack. Shoot and kill them. The farthest enemy will have sniper ammo. Return to the wire that you shot before, get the sniper gun out, crouch, aim, and shoot at the bottom of the wire on the other side. After that, shoot the red-lighted structure a couple times and it will fall over. |
First Boss in the bar strategyEnter the bar and, after the graphical comic, the coward will run to the back room and leave the fighting for the woman and the other goons. Forget about the woman for now, as her aim is terrible. You should have a Molotov cocktail. There will be about three henchman on the left side of the room. Throw the cocktail at them for three quick kills, then charge at the woman with either the dual Berettas or the Desert Eagle. Once she is dead, kill the coward using the dual Berettas. Do not use the shotgun, since you can only fire once per bullet time dive. Once you open the door, do a bullet time dive and fire at him rapidly. After Max completes his dive, do it again. Repeat this until he is dead. |
Secret tutorial roomPlay the tutorial until you get to the end, where you can practice shooting enemies. Jump up on the big van located there, then over to the ventilation fan on the wall next to the van. From the fan, jump to the stairs and climb them to the top. Break through the window to find an Ingram in the room. |
Angelkeeper's SwordAfter completing the game you will unlock a secret level where all you do is kill a group of men with jackhammers. After killing them all, go to the back wall of the room and go to the edge. You can walk behind and enter a room with a picture of the game's designers and some other random pictures |
First nightmareDuring the first nightmare that you enter from the girl that poisons you, you must weave through your house. You will eventually end up in a black room with red lines all over that you must walk on. When you are in the hall that leads to the red walkable lines, run all the way down the hall. Keep running when you reach the red lines. The line will turn right; do not follow it. Instead, when you get to that corner jump off at a 45 degree angle to the left. You should be floating through the black, but will see a red line that turns like the one you previously jumped from. Try landing on the corner where the line turns. If done correctly, you can take the turn to your left and follow it to the end of the black room, and back into a hall that looks like the one you just left. Keep going and you can finish the nightmare without having to find your way through the dark room with the red lines. |
Baby maze-You will have to go through a maze where you must find a baby. To get through this maze easily, just stick to right wall. You will end up in your house. Then, you will come to another maze that is not as difficult, but us easy to fall off of. |
Second bloody maze-To get to the end of the second bloody maze easily, follow the trail until you see the first trail off the to the right far below. Jump down there and follow it right to see the candle platform in the distance to the right. |
Painkillers-When you see a little box in some of the chapters, shoot it. Sometimes painkillers will be inside. |
Opening boxesWhen you find boxes that are steel or not very large, swing your baseball bat or lead pipe at it. This will open those boxes easily without wasting bullets. |
Reducing jump damageIf you jump from a medium height building with full or half energy with Bullet Time, you will lose some energy but won't die. |
Destroy elevator musicWhile in an elevator that is playing music, aim up and shoot the speaker above you to destroy it. |
"Shut up" commentShoot two junkies (that sit down with their legs crossed in the white T-shirts) at the same time with dual Ingrams or dual Berettas to hear Max shout "Shut up!". |
Followed by ratsOn any level with rats, after killing some enemies the rats will automatically follow everywhere you go. |
Flamingo television programIn part 1, you enter an apartment where a guy is "doing his business". Jump out the window to see a television across from where you are standing. Get as close as you can and you will hear someone talking about an evil talking pink flamingo. |
Ride gas tanksThere are explosive gas tanks on certain levels. If you find one lying down (normally used to open locked doors), enable the god code and stand directly on top of the tank. Shoot the tip of the tank, causing it to launch across the room, taking you along with it. |
Michelle Payne's ghostStart the game with the -developerkeys command line parameter, then play as Michelle and kill everyone in the house. When you go up to your dead body, you will see Michelle crying for herself. |
Evil ghost PayneStart the game with the -developerkeys command line parameter. There is a part where you see two hobos attempting to warm themselves up with burning garbage. Burn yourself to death, then enable the god code and shoot one of the hobos. Do not kill him. They will shoot back at you and scream in terror while Max Payne laughs. |
Bad aimWhen you get the guard in Roscoe Station, immediately get up to the keypad upstairs and stand in front of it. If done correctly, you will see an intermission sequence, but the enemy misses the guard. After that, he dies anyway. |
Ride non-available trainsPlay the Roscoe Street Station level, where you will have to find Alex and talk to him about Jack Lipino and his men. When you exit the train and begin the level, wait for the next train to come to the station. When you see it approaching, press F5 to save. When it is near you, press SHIFT + W to use the Shootdodge and jump off the station platform and dive into the front of the train. The screen will turn red, indicating that you are dead, but it goes away. You are still alive, riding in front of the train. Be careful not to fall of the train, as it is very slippery. You will go deeper into the tunnel with the train, and it will disappear. You will fall off and land on the tracks. You will be stuck, but will not get hit as long as you stay as far of the tunnel as possible. The next train you see coming toward you will not hit you, but disappear. You will be stuck. If you get smacked by a train already you will return to the Roscoe Street Station Platform area. |
Part 2: Chapter 3Enable "Cheat mode" and shoot the men in the room, then get on to the walkway. Go through the door by the box. Shoot the man on the little crate moving machine. Enable the god code, then jump down onto the ground. Run through the gap to the left as if you were still in the machine. Now, run past all the towers to your left. You should see a cargo ship. Run past it. It may appear like a dead end, but keep running and you will appear by the ship with the Boss on it. Enable the jump 10 code to fly over the fence. Enter the ship and kill the boss to finish the level. |
Cheat CodesStart the game with the -developer command line parameter. To do this go under the properties of your Max Payne desktop icon (right click icon, then select "Properties") then change the entry for the program to "Target: "C:\Program Files\Max Payne\maxpayne.exe" -developer" or something similar. Press F12 during game play to display the console window, then activate the following cheats by entering the corresponding codes: |
View character modelsStart the game with the -developerkeys command line parameter. Press F11 during game play to display the statistics screen, then Press PAGE UP or PAGE DOWN to cycle through the character models, including Max's wife. |
Unlimited bullet timeEnter the options menu and change the "Shoot Dodge" under controls to KEYPAD 1. Press KEYPAD 1 during game play to slow down the game as long as needed. Repeatedly press KEYPAD 1 to slow down more until the game is almost paused. Press KEYPAD 7 to speed UP the game again. |
FlyingEnable the getbullettime and jump 10 codes. Turn on bullet time and quickly and repeatedly press F12 + UP + ENTER. If done correctly, you should fly. |
Part 1: Prologue-When you get to the part that where hear "The Flesh Of Fallen Angels", go into the room where you have to fight all of the henchman, but do not go into the circle. Run around the edges behind the curtain and pick up all the ammo and painkillers. You can go to the parts that are not covered by the curtains but do not go anywhere near the circle in the center of the room until you are ready to fight. |
Part 1: Chapter 2On the Live From The Crime Scene level, when you get the detonators, go to the door that you put them on (but do not kill the men). After placing the detonators on the door, stand back and watch it fly. Kill the men, then walk in. Go up the stairs were the men are supposed to surprise you. They cannot see you, allowing you to shoot them. Note: Be careful about dying in the explosion on the door.. |
Part 1: Chapter 3After locating Muerte's room, keep going to the where the bathrooms are located, at the end of the hall. There are two windows covered with dry wall. One of them will crumble if you shoot it. After destroying the dry wall, you can walk outside of the hotel on a small balcony to another "dry wall window". Destroy that, then jump into the room. You will find a plethora of Molotov Cocktails, grenades, and ammo. |
Part 1: Chapter 8Go through the level until getting to the drum set. The drum set will be near a sign that says "Choosers of the Slain". Go behind the drums and pull out either a bat or lead pipe and Max will play the drums. |
Secret areaActivate the god code and start Chapter 3, Playing It Bogart. After you get out of the starting building, jump down off the ledge. You will not die because of the code, and you will be in what looks like the tutorial. There is a car there, but it drives through you. |
Disabling trapsWhen you enter a room with a tripwire trap, throw a grenade then exit the room. If you see a tripwire trap and do not have a door behind you, take out your sniper rifle and shoot it. Note: You can use any gun, but the sniper rifle/berreta is recommended as you do not normally use them very much. |
Avoid getting shot in hotelIn the hotel, there is a room with a shotgun on a chair. When you open the door, you will have around three seconds to move or else you will get shot. |