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Item names
Use the following item names with the spawn code:
ITEM - ITEM NAME Thompson with 30 round clip - weapons/us_thompson_30.hag Thompson with 50 round drum - weapons/thompson.hag Springfield sniper - weapons/springfield_m1903_sniper.hag Springfield - weapons/us_springfield.hag Shotgun - weapons/us_riot.hag Garand - weapons/us_Garand.hag Demo pack - weapons/us_demolitionpack.hag Colt .45 - weapons/us_colt45.hag Bar - weapons/us_bar.hag Axe - weapons/us_axe.hag .45 - weapons/us45.hag Type 100 SMG - weapons/type100_smg.hag Sword - weapons/sword.hag Satchel charge - weapons/satchel_charge.hag Reising - weapons/Reising.hag Psychic manipulator [NOTE 1] - weapons/psyman.hag Nambu - weapons/nambu_pistol.hag Model 97 sniper - weapons/model97_sniper Arisaka - weapons/m38_arisaka.hag M2 grenade - weapons/m2frag_grenade.hag M1 carbine - weapons/m1_carbine.hag M96 LGM - weapons/jpn_model96lmg.hag Japanese .44 - weapons/jpn_44.hag Japanese grenade - weapons/jpnfrag_grenade.hag Johnson LMG - weapons/Johnson.hag Training grenade [NOTE 2] - weapons/training_grenade.hag Portable mortar - statweapons/model99_mortar_carryable.hag Portable Lewis gun - statweapons/uslewis_single_carryable.hag Anti-Tank gun - statweapons/usboys55_carryable.hag
NOTE 1: The psychic manipulator is classified as an SMG. When you equip this weapon, instead of holding a gun or item you will simply see your outstretched hand. In reality, the psyman is not actually a weapon, but is a gravity gun that when pointed at an object while holding FIRE allows you to pick up the object and throw it around. Note: This weapon cannot actually hurt anyone. NOTE 2: This grenade is pretty much useless, but it works as a smoke grenade (not that it effects the A.I.)
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