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Cheat Codes
Press ~ during game play to display the console window, then activate the following cheats by entering the corresponding codes:
CHEAT FUNCTION - CHEAT CODE Display help for desired command - ? 10% cheaper units in campaign mode - gamestop or bestbuy 40% bigger elephants in campaign mode - oliphaunt Walls fall down in siege in battle map mode - jericho Increase money by 20,000 - add_money 20000 Add population to indicated city - add_population Attacker or defender automatically wins next auto resolved battle. - defender> Creates a unit in the selected settlement or characters army with the stats you input - create_unit Toggle fog of war - toggle_fow Give character the trait at indicated level - give_trait Complete all building in construction queue; can only be used once - process_cq Complete all military units in recruitment queue; can only be used once - process_rq Lists all traits - list_traits Move indicated character to desired coordinates - move_character Give points for indicated character's trait - give_trait_points Force opponent to accept diplomatic proposal - decline|off> General invincible in combat - invulnerable_general Changes date - date Kill indicated character - kill_character Change season - winter> Capture indicated city - capture_settlement Toggle tabbed output window display - toggle_tow Toggle camera restrictions - toggle_restrictcam Give character an ancillary - give_ancillary Reset character to start of turn settings - character_reset Show cursor position and region ID - show_cursorstat Toggle the terrain to display various data sets; no parameter resets to normal - toggle_terrain Give character points for trait - give_trait_points List all available ancillaries - list_ancillaries Give the character movement points - mp List all characters in the world or those belonging to a faction - list_characters Show landing positions available to the AI from a given region; default hides them - show_landings Apply filter to world map coastlines - filter_coastlines Toggle strategy map coastline display - toggle_coastlines Set health of building of the specified type in a settlement - set_building_health Set maximum speed of turn processing during AI round - ai_turn_speed Set aerial map overlay depth bias for minimum zoom - amdb_min Set aerial map overlay depth bias for maximum zoom - amdb_max Set aerial map overlay offset towards camera - amdb_offset Zoom to specified aerial map zoom - zoom Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 - set_ranking_interval Regenerate radar - regenerate_radar Adjust sea bed to specified height - adjust_sea_bed Reload all vertex shaders - reload_shaders Reload all textures - reload_textures Fire - toggle|reload|int> Toggle everyone's spying ability to perfect and infinite range - toggle_perfect_spy Toggle building debug mode - building_debug Force display reset cycle - reset_display Toggle underlay - toggle_underlay Toggle overlay - toggle_overlay Set diplomatic stance between the two factions - diplomatic_stance Unknown - shadow Unknown - ie Add all ancillary to the character info display - test_ancillary_localisation Toggle display of simple performance times of game update vs. display - perf_times Ignite all piggy winks - burn_piggies_burn Test the event message specified in descr_event_enums.txt - test_message Display defensive terrain features - show_terrain_lines Toggle message collation (sets all factions) - message_collation_set Toggle show all messages to all factions - show_all_messages Clear all stacked messages - clear_messages Unknown - puppify_my_love Unknown - reapply_rigid_model_influence Toggle display of campaign map flowing water - toggle_flowing_water Toggle display of network stats - nw_stats Toggle pr mode - toggle_pr List all units in an army - list_units Show victory message for faction for short or long campaign - victory Trigger advice - trigger_advice Damage wall of settlement - gate|breach> Open victory scroll declaring that the given faction is the victor - test_victory_scroll Trigger unit upgrade effect - upgrade_effect Force local player's alliance to win the battle - force_battle_victory Force local player's alliance to lose the battle - force_battle_defeat Output positions of all units in the battle to the specified file - output_unit_positions Show all valid processed paths in pathfinder - show_battle_paths Show all valid processed paths in pathfinder for specific unit given a unit ID - show_battle_paths_for_unit Show the street plan for the settlement - show_battle_street_plan Display a marker at x, y for t seconds - show_battle_marker Display a circle at x, y of r radius for t seconds - show_battle_circle Remove faction from the game - kill_faction Create diplomacy mission - diplomacy_mission create event at position - event Switch player control to specified faction; old faction may not act correctly as AI faction - control Create building of the specified type in a settlement - create_building Disable AI - disable_ai Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given - halt_ai Restarts an AI turn sequence - run_ai Casual Adulterer family trait - give_trait "" "Girls"1 Confident Attacker family trait - give_trait "" "GoodAttacker"1 Confident Commander family trait - give_trait "" "GoodCommander"1 Confident in Defence family trait - give_trait "" "GoodDefender"1 Foul Mouthed family trait - give_trait "" "Feck"2 Good Attacker family trait - give_trait "" "GoodAttacker"2 Good Commander family trait - give_trait "" "GoodCommander"2 Good Defender family trait - give_trait "" "GoodDefender"2 Great Attacker family trait - give_trait "" "GoodAttacker"4 Great Commander family trait - give_trait "" "GoodCommander"4 Great Defender family trait - give_trait "" "GoodDefender"4 Heroic Attacker family trait - give_trait "" "GoodAttacker"5 Heroic Defender family trait - give_trait "" "GoodDefender"5 Irredeemably Foul Mouthed family trait - give_trait "" "Feck"4 Legendary Commander family trait - give_trait "" "GoodCommander"5 Remove Aggressively Perverse family trait - give_trait "" "Arse"-3 Remove Catamite family trait - give_trait "" "Arse"-2 Remove Drunkard family trait - give_trait "" "Drink"-3 Remove Drunken Lout family trait - give_trait "" "Drink"-4 Remove Grotesquely Perverse family trait - give_trait "" "Arse"-4 Remove Incompetent Attacker family trait - give_trait "" "BadAttacker"-2 Remove Incompetent Commander family trait - give_trait "" "BadCommander"-2 Remove Incompetent Defender family trait - give_trait "" "BadDefender"-2 Remove Indifferent Attacker family trait - give_trait "" "BadAttacker"-1 Remove Indifferent Commander family trait - give_trait "" "BadCommander"-1 Remove Indifferent Defender family trait - give_trait "" "BadDefender"-1 Remove Likes a Drink family trait - give_trait "" "Drink"-2 Remove Minion family trait - give_trait "" "Arse"-1 Remove Paralytic family trait - give_trait "" "Drink"-6 Remove Pathetic Attacker family trait - give_trait "" "BadAttacker"-4 Remove Pathetic Commander family trait - give_trait "" "BadCommander"-4 Remove Pathetic Defender family trait - give_trait "" "BadDefender"-4 Remove Poor Attacker family trait - give_trait "" "BadAttacker"-3 Remove Poor Commander family trait - give_trait "" "BadCommander" -3 Remove Poor Defender family trait - give_trait "" "BadDefender"-3 Remove Sot family trait - give_trait "" "Drink"-5 Social Drinker family trait - give_trait "" "Drink"1 Strong Language family trait - give_trait "" "Feck"1 Superior Attacker family trait - give_trait "" "GoodAttacker"3 Superior Commander family trait - give_trait "" "GoodCommander"3 Superior Defender family trait - give_trait "" "GoodDefender"3 Swears Like a Trooper family trait - give_trait "" "Feck"3
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