Press CTRL + SHIFT + ~ during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat. You must enable cheat mode by entering the options and checking the "Allow Cheats" box. Note: In some versions press CTRL + SHIFT + @ to display the console window.
CHEAT FUNCTION - CHEAT CODE Get indicated amount of power - cheat_power( ) Get indicated amount of requisition - cheat_requisition( ) Suicide - cheat_killself Reveal all FOW - cheat_revealall Hide taskbar - taskbar_hide Show taskbar again - taskbar_show Quit to Windows - quit Clear console window - cls Rainbow colors - render_togglerainbow() See-through white textures - render_togglexray() Colored wireframes - render_togglewireframe() Toggle shaders - detail_toggle() Toggle banners and badges - decal_toggle() Toggle brown dust - fog_toggle() Change the distance where models lose detail - terrlod_dist( ) Toggle model detail drop - terrlod_toggle() Dump static decal stats to file - staticdecal_dump() Dump dynamic decal stats to file - dynamicdecal_dump() Toggle shadows - shadow_toggle Toggle mouseover stat bars - ingame_stats_mouseover_toggle Toggle stat bars - ingame_stats_toggle Remove selection boxes - ingame_select_ui_toggle Objects closer than this value not drawn - simvis_cameranearclip( "" ) Hide objects further than this value; default is 200 - simvis_camerafarclip( "" ) Display current game speed - getsimrate() Set game speed - setsimrate() Screen update while console is up - simvis_fx_refresh Reads data\art\ebps files and lists handler (channel) usage - simvis_list Toggle subsystem visibility. - simvis_toggle( "" )
Use the following entries with the simvis_toggle( "" ) code:
CHEAT FUNCTION - CHEAT CODE Ambient lighting - EnviroHandler Terrain (ground) visibility - TerrainHandler The skybox - SkyHandlerStencil Animation for in-game movies - NISletAnimHandler All ground decoration - TerrainOverlayHandler Rubble - TerrainDecoratorHandler Markers on bridges and in cover - marker_handler Marks relative position of units - scargroups_handler Visibility of units - AnimatorHandler Infiltration units - GhostHandler Shadows - ShadowHandler Water - OceanHandler Special effects (tracers, etc.) - FXHandler Dynamic lights - LightManagerHandler Dynamic sound (not ambient sounds) - SoundHandler Show the boundary box of each model - BoundVolumeHandle