Find the following Intel in the corresponding locations:
"Security Concern" under "Genevieve Aristide". After Stokes mentions the elevator lock down, look behind her on a cabinet.
"Info- 1SG Griffin" under "Project Harbinger". Just before seeing adult Alma at the corner, take a left turn into a hallway then a right turn into another patient's room. It is in front of the closet.
"Info- SGT Jankowski" under "Project Harbinger". When reaching the blocked double doors, go around to the left. Enter the room with a lot of machines and boxes then turn left again to enter a blood covered bathroom floor. Go through it then go left again to find it on a counter.
"Surgical Notes" under "Hospital". Enter the dead end a room with a florescent light hanging down. It is on a knocked over cabinet. The room is next to the bigger room with two sets of double doors.
"Check the news" under "Hospital". After Intel 12 you will watch a body fall in slow motion from above. Enter the small room next to the two bathrooms upstairs to find it on the computer desk.
"Urgent Warning" under "Armacham". After seeing Genevieve again, enter another lab with the Intel.
"Info- 1LT Stokes" under "Project Harbinger". Look in the women's bathroom stall where the bloody footprints lead. This is in the room where the three ATC officers are trying to get to the woman in the locked office. This is behind that and where you jump down.
"Diode implants" under "Hospital". After the battle where you acquire the shotgun, there is a computer desk with the Intel. It is located across from a painting of a skull and brain, just before the morgue.
"Admitting patients" under "Hospital". After going in the elevator, take a right and then the first right. The Intel is in the left cubicle opposite of the bloody body cubicle.
"Evacuation point" under "Project Origin". You will reach a point where Fox speaks of a woman. Locate the two elevators (one is pried open). Across from those is a desk and a wall. Behind the wall is a vent. Go through the vent to enter a room with the Intel.
"T.A.C. overview" under "Hospital". After the chamber cinematic, go through the stairwell and look on the railing.
"I.M. transcript #1" under "Genevieve Aristide". At the second area after exiting the elevator, there will be soldiers jumping down the balcony. The intel is below the balconies by the door where Stokes breaks the lock, opening the gate for you to pass through.
"Demolition Plan" under "Armacham". Search the monitor room upstairs after the big battle.
"I.M. transcript #3" under "Genevieve Aristide". After obtaining the flamethrower, there will be a blocked hallway. Follow the bloody trail to find it and the Intel.
"I.M. transcript #2" under "Genevieve Aristide". Enter the room that has an "X" on the outside wall, next to the two soldiers investigating the headless body. The Intel is in the rear by a monitor.
"Dp guidelines" under "Armacham". Found directly across from the window when you see the abomination crawling towards the soldiers.
"Info- SGT Fox" under "Project Harbinger". It can be found directly in front of you, through the double sliding doors, behind the dead man on the counter.
"Info- SGT Morales" under "Project Harbinger". After a series of similar rooms you will enter a room with a corpse in red. The Intel is by the body.
"Harbinger Failures" under "Project Harbinger". After an abomination scares you, keep going down the corridors to find a corpse in red. The Intel is lying next to him.
"Schedule change" under "Armacham". Reach the tunnels with the big battle. To the right of this room is the Intel. Note- This is after all the explosions and running down the catwalks.
"Info- P. Fettel" under "Project Origin". After the comment by Vanek, you will enter a big room with a lot of boxes. In the middle of the room is a shelf with the Intel and supplies.
"Replica Upgrades" under "Replica Forces". At the beginning is a room with a corpse in red with windows on all the walls. There is blood on the window near it.
"Bad News" under "Project Origin". Immediately after Intel 2, go through the door and look on the table on the left. It is across from a blue and red painting.
"Testing Reminder" under "Outer Shell". After getting the Reflex Injector, go upstairs to find a medpack and the Intel at the observation windows.
"Combat testing" under "Outer Shell". After fighting abominations for awhile, you will go up a ladder into a lab. The Intel is in the lab on the right side, on a computer.
"Threat report" under "Armacham". You will reach a lab after lifting a box out of the way. In this lab is a ladder that will take you to an upper level. There will be armor and Intel directly in front of you on a table.
"Lift problems" under "Outer Shell". Found in an office under where you jump down by the broken ladder.
"Replica activity" under "Replica Forces". Immediately after seeing the plane, go forward in an office look on a desk to the left.
"Civilian threat" under Armacham". Immediately after encountering the remnant civilian for the first time, the Intel in a room that is to the left to one of the first ghosts you see, and the wood cabinet that needs to be moved.
"Powered Armor" under "Replica Forces". During the battle around the downed plane, once upstairs, go all the way to the back of this same building. You will find a box with both Intel and a Reflex Injector on it.
Intel 38 and Reflex Injector 6
"EPA manual #2" under "Replica Forces". The Intel and Reflex Injector are both on the same table when you arrive at the closed doors that you have to open. When you exit the power armor, it is to the left, up some stairs, and in the room on the table.
"Conference request" under "Wade Elementary". As soon as you shoot the lock to the grate and enter the school, the first room has Intel on the floor by the teacher's desk.
"Good Luck" under "Project Harbinger". After sprinting from the helicopter, Genevieve Aristide will start complaining. The Intel is on a table between chairs across from a balcony, surrounded by red ropes. It is across from a violin painting.
"Status Report" under "Armacham". Once upstairs, go straight down the hallway all the way to the end where the stairs will be barricaded. The Intel sits in front of this.
"School attendance" under "Wade Elementary". It is in a room you have to go through to progress. You passed this room to get to Intel 40. The Intel is on a shelf by a globe and projector. The room is on the left of the Canned Food Drive sign.
"Event flyer" under "Wade Elementary". Just after defeating the power armor, the Intel in the second room upstairs, in the middle of the classroom.
"Updated Schedule" under "Wade Elementary". Found on a shelf behind a projector in the room that is after the burning bathroom hole.
"Student essay" under "Wade Elementary". After Intel 43, take a right outside the doors and go into the other classroom. The Intel is by the projector.
"Supplements" under "Wade Elementary". Immediately after the big fight in the kitchen and the soldiers count to three to come through the door, go through that door. Go straight to find a shelf that has the Intel.
"Updated orders" under "Armacham". After getting through the ghost part you will fight more enemies. After this there is a big teal propane tank. Directly next to it is the Intel. Note - This is before you use the elevator.
"Info- ladybugs" under "Paragon Program". Immediately as you get out of the elevator, the Intel is in the right cubicle of the office by the men.
"Info- Bluebirds" under "Paragon Program". Immediately after getting Intel 47, this Intel is in the next possible room on the right, in the cubicle.
Intel 49 and 50
"Dress code" and "Strange nightmares" under "Wade Elementary". After getting the keycard and the principle scares you, jump through the window. Pick an Intel up off the floor then go to his desk to find the other Intel.
"Termination notice" under "Genevieve Aristide". After the pool cinematic, a soldier talks about programs. There is Intel in the middle of the room where you fight the speaker and his fellow soldiers. It is near the bar/kitchen across the living room with the big television and speakers.
"Info- Treefrogs" under "Paragon Program". After getting the keycard and fighting the Armacham in the classroom, go into the red room. Get this Intel by the windows.
"Paragon manual" under "Paragon Program". Immediately in the next room from Intel 50, go straight, then through a door, and into a cubicle. It is near the swearing and milk posters.
"Elevator checklist" under "Paragon Program". At the very beginning of the level, go straight to the computers in front of all the screens. The Intel is in plain sight.
"Cancellation" under "Project Origin". After hearing that Sector 4 is on lockdown, you will find a room with broken windows. Jump through and the Intel will be in plain sight. Note- It is a dark blue room and the door tag reads "Chem Lab C-400".
"Supplement notes" under "Paragon Program". Near Intel 54, drop down the ladder. This Intel is right on the floor. Note- The ladder is also near the big security doors covered in red light.
"Paragon findings" under "Paragon Program". After Snake Fist mentions danger and Genevieve releasing specimens, jump or walk through the door of the holding tank. The Intel is on the floor.
"Recommendations" under "Project Origin". Go downstairs from the upper level of where Colonel Vanek orders his men to shoot you. This Intel is in a box covered by glass in a lab/morgue.
"Test Results" under "Project Origin". This Intel is located in the main security center room, in the abomination jail cell room. It is on the floor. Note- This is after the run in with Colonel Vanek.
"I.M. transcript #4" under "Genevieve Aristide". Look in Snake Fist's office, on a desk opposite of his.
"To-Do list" under "Genevieve Aristide". Immediately after Intel 5, go up the stairs and to the right on the floor after killing the man who kicks the door open. It is near a knocked down shelf and a headless and armless statue.
"Auburn woes" under "Project Origin". When you run into assassins again, look in a small booth, by the rolling bar entrance objects.
"Electrical hazard" under "Metro Subway". When you reach the tracks, there is a bloody skeleton on a bench on the right. The Intel is next to this and a pillar.
"Line extension" under "Metro Subway". Found in one of the subway cars after Stokes mentions the APC and getting out.
"Supply report" under "Armacham". Just as you go through a hole in a brick wall and down some steps, the Intel can be seen on some wood on saw horses near a big red gas canister.
"Laser manual" under "Laser". Go to where the Replicas usually get hit by the train that comes smashing into another train. Climb up the stairs on the left and enter the dark room behind a gate. Note- This is connected to the room with the table saw and couch.
"Replica brochure 1" under "Replica Forces". After reaching a stairway that has a Replica pod that opens in front of you with no one in it, look on the floor to find the Intel.
"STS guidelines" under "Armacham". Soon after Intel 65, this Intel is on the floor by a yellow and black striped line where all the cargo is located on the tram.
"Transfer notice" under "Alma Wade"- This Intel is by a control panel after crashing the tram and going all the way up the catwalks and ladders. Note - It is found after the second time you see Keegan wandering.
"Replica brochure 2" under "Replica Forces". Immediately before you see Keegan straight ahead of you past a catwalk that goes down and back up, turn to your right. Drop down the ladder to find this Intel on the floor.
"Project roster" under "Armacham". Immediately before enter a big room where Keegan stands out in the open on a elevator-type platform, go to the right of the doors. You can find the Intel on the floor by a generator.
Intel 7 and 8
"Info: SFC Keegan" and "Info - SGT Becket" under "Project Harbinger". After closing the music player, seeing the illusion, and watching the bookcases open, there will be two Intels; one on the floor and the other a cabinet directly in front of you.
"Replica brochure 3" under "Replica Forces". When facing the platform control panel, turn right and go down a ladder to find this Intel on the ground.
"Replica brochure 4" under "Replica Forces". Shortly after seeing Keegan, go through the white light doors. He tells you to stay away and you will find a yellow stairway. Go beneath it to find the Intel. Go through the doors to get it.
"Containing Alma" under "Project Origin". The Intel is on a computer desk with big monitors in the middle of the room where you meet up with Stokes again, after the turret battle.
"Situation update" under "Genevieve Aristide". Look in the middle of the room you enter after going up the elevator with Stokes. The Intel is on the floor.
"Power flow" under "Project Harbinger". Immediately after Intel 73, this Intel is on the floor by the door you must go through, near the machines on the walls.
"Music box" under "Alma Wade". The Intel is at the end of the bullet-ridden bridge, after going through decontaminating doors, immediately after Intel 74.
"Emergency shutdown" under "Project Harbinger". After the next airlock, go straight, and go forward on some red boxes to find it.
"Memo- M. Becket" under "Hospital". After waking from the surgery there is a folder holder on the wall across from you by the door you need to use to exit.
MISSION 7 Intel 37
"EPA manual #1" under "Replica Forces". Immediately at the beginning after killing three replicas, the Intel in the cubicle on a cabinet.
At the beginning of mission 8 "Elementary", after exiting the transport vehicle you will be facing the Wade Elementary School Board. Look at the bottom of it where it reads "No School Monday". There are four letters that are on their sides. Those four letters spell "ALMA".
On the "Keegan" level, after the firefight outside ends, follow Keegan. Go through the door and jump down to train tracks to have a group of rats run toward you. Activate slow-mo, then throw a grenade towards the charging rats.
Go to the the underground lab beneath the school and find the room with the Reflex Injector hidden under the mechanical arm. There is a lab assigned to an "N. Mapes", senior software engineer, a reference to Norton Mapes in the original F.E.A.R. He is the computer whiz who tries to evade you.