Nightmares strategyPistols are great for defeating nightmares. They can take them out in one shot, compared to other weapons that require multiple shots (except heavy weapons). This is also very useful due to the fact that certain times, when Alma and Fettel take you to hell, you will lose all weapons and get a pistol. |
Reappearance of first levelIf you look around during two of the Alma visions, you will notice that it looks similar to the first level. |
Saving ammunition and timeIf there are no enemies or music playing, holster your weapon. You save ammunition and can move faster to get through quicker. This also helps you outrun paranormal activity or get through it faster. |
Health booster locationsFind health boosters by going to the following intervals and searching the corresponding locations:
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Unlock all levelsTo unlock all levels, input "F3ARDAY1" as your profile name. Note: Trophies will become disabled. |
Infinite dual-handgun ammoTo get infinite ammo for the dual-handguns, equip the dual-handguns with at least one bullet when you have all weapons slots full. Locate a weapon that is not in your inventory on the ground(not on top of anything). Hold SQUARE to trade the dual-handguns for the weapon, then switch back one handgun and grab the other. The number of bullets you previously had for the dual-handguns will double. |
Incorrect spelling"Strong Language" is spelled incorrectly when the ESRB rating is displayed at the outset of the game. |
Saving Medkits
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Extra ammunitionWhen you find some ammunition, drop the corresponding weapon. Collect the ammunition, then pick up the weapon again. You will gain more ammunition than if you had only collected the ammunition by itself. |
Assassin Super Soldiers strategies
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Heavy Armor strategies
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Stealth Soldiers strategies
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Groups strategiesUse the following strategies to defeat groups:
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Defeating enemy groups without being spottedIf the an enemy does not know you are there, holster your weapon and melee the guards. With some luck, the fallen guard will make little noise, and they will not look at you when you do it. You can dispose of the most of the guards without firing a shot. |
Skip scene on "Interval 03, Mission 2"To skip the scene when Alma appears on the ladder, just jump down instead of climbing down. This, however, will use up some life and therefore is not recommended. |
Avoiding damage on "Interval 03, Mission 2"When Alma takes you into the vision, turn around after the door explodes or else you will receive damage from a nightmare. |
Office Space easter eggWhile making your way through the large office building, about midway through the level there should be a large room filled with cubicles, with multiple offices on the side. One of the cubicles in the middle of the room has a bunch of boxes piled into it, with a red stapler on the desk. This is in reference to the character Milton in Office Space. Management is always making him move his desk and using his area for storage, as well as stealing his red Swingline stapler. This can be found in the same area as multiple T.P.S. reports. |
Avoid ambush on "Interval 06"After defeating the group of men and a cyborg wielding a Penetrator in a large room, go through the doors and onto a balcony with plants underneath. Use the ASP rifle to kill the two men that are attacking from below. Do not jump down to where they were as there is an very large cyborg with a multi-rocket launcher waiting for you. Instead, jump directly across from the doors you just came through and hide behind the first obstacle you find. Get out from your spot and shoot the machine with your ASP once to draw its attention so that it comes towards you. Once you get its attention, immediately get back to your hiding spot. When you hear it has stopped walking, lean out from your spot. It will not notice you, even after you start attacking. Keep shooting it until it explodes. |
Alma in Hard mode on "Interval 11"In the last interval, be careful when Alma goes after you in the last vision. On Hard mode and above the rooms will be pitch black, allowing Alma to hide and attack you without being seen. Pay close attention to anything that appears to be moving in this last vision. Also, the flashlight and slow motion are useless there. |
Extra Alma scene on "Heavy Resistance"Near the beginning, kill the clone soldier that is by himself. Then, look at one of the security cameras. |
Recommended weaponsAlways keep an assault rifle or sub machine gun with you. They are great in most situations. Pistols are only good in paranormal attacks. Shotguns also work as well. |
Surviving paranormal activitiesTo avoid shellshock, always look around in a paranormal vision first before moving on. Also, if Alma is in her child form, go towards her to move on. If she is in her older form, run away. It is also a good idea to shoot while running. |
Weapon alertsThe weapons you find will always indicate what you will fight up ahead:
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Being alert to paranormal threatsThe following list shows what you will notice when paranormal activity is close. Use this to prepare for any frightening scenes up ahead:
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Knowing Norton Mapes is bad earlyYou can tell that Norton Mapes is a bad guy because the fire alarm room will have a Cheesy Poofs bag in it. When you turn off the fire alarm, look to the right. |
Norton Mapes' beltCheck Norton Mapes' belt when you first encounter him--it reads "RTFM", which stands for "Read the f*cking manual", which is meant for non-computer literate people. |
Gamer's machine consolesIn the harbor mission, you will find a bunch of consoles with "Power and shutdown." There are, however, one or two machines that have wording similar to "Coins collected, secrets found, lives spent, ammo used, etc.". It is a gamer's console. |
Labdog: Shogo: Mobile Armor Division easter eggAfter the firefight in the gas pipes area close to the exit point of the map, there will be a gas pipe on fire. Turn the object off in the next room, then return to the now extinguished pipe area. There is a semi secret walkway there: walk in, find the ladder, and climb up. You will find a health booster, and there is a door on your left. Go into that office and listen to the song. It is the main theme from Shogo: Mobile Armor Division, an anime FPS created by Mololith. Look at the dry marker board to notice that it is the same one from an office level from Shogo: Mobile Armor Division. |
Alma crying on "Interval 01"Before the first apparition of Charles' face, check the broken down door right over the table and look into it to hear Alma crying. However, you usually cannot see her.To actually see Alma, go back to the pair of double doors you saw before you saw the broken table. Open and close them repeatedly and eventually the "Incoming: Unknown Origin" will appear. Keep doing this. After a couple more minutes, the doors will disappear and you will enter a paranormal vision. |
Skip scene on "Interval 08, Mission 1"To skip the scene with Fettel kidnapping Alice (even though it is an apparition), just shoot Alice or Fettel. You will, however, find an additional scene with Alice's body on the floor (also an apparition). This might be a sign of the future though because Alice's body is discovered in Interval 10 in the same way. |