Note: This only works in Split-screen or Co-op mode. In the last level where you encounter Wesker's final form, there is a brief moment where Chris and Sheva are separated. Chris will need to push a boulder to reunite them. Sheva will also have to jump over a gap, but she will start to hang from the edge at the other side. This is occasionally hard because the player controlling Sheva will have to tap buttons rapidly to get up. Wesker will first follow Chris, but after taking some damage he will change his mind and attack Sheva instead. When this happens, a short cinematic begins where Wesker jumps to Sheva. If you can time your attacks so that Sheva jumps exactly when Chris damages Wesker so that the cinematic is displayed, Sheva will instantly warp to the other side without having to endure the button pressing sequence.