You can enter the market after the gate has broken open. Go all the way down the street until you come across big red doors and gas cans next to them. Turn right just before the gas cans to find a brief case you can open with a VZ61 Machine gun in it. If you look closely, the gun looks similar to the "Scorpion" sub machine gun from Call Of Duty 4. This gun will make this level go by much faster.
In Chapter 5-2, "Uroboros Research Facility", after the conveyor belt area and starting a new checkpoint, you reach a point where you drop down. There are a few crates with flame rounds, rifle rounds, handgun ammo, and an incendiary grenade. Collect everything, then save the game and quit. When you start again, remove the collected items from the item management screen and collect them all again. You can get 300 handgun bullets in a matter of ten minutes.
You can get free treasures worth 11,000 gold and a RPG at the start of Chapter 3-1, "Marshlands"--all without need for any use of ammunition or trouble killing zombies. Start Chapter 3-1 "Marshlands" and skip the cinematic if you do not want to waste time. Straight at the first dock, go to the vases to find a Ruby (Pear) on the mask (1,000 gold). Go straight to the center of the lake to find a Silver Chalice/Idol in the box of the hut (2,000 gold). Go northwest. There should be a half-sunken boat on your way there, with a RPG in the silver box on the deck. Go to the platform at the northwest. Along your way in, there should be a Beetle (Brown) on the fishing fence. At the platform, notice the Silver Chalice/Idol in the box of the hut. Jump down into the pool. There should be another Beetle (Brown) at left ladder up. (all totaling 4,000 gold). Go up north of map and to the end of the village. Help your partner up the left tower to collect the Silver Chalice/Idol in the box (2,000 gold). Note: Do not take the key piece in the box on the left tower; it will trigger enemies to appear. Finally, go to the southwest village with a long stream leading in, then go straight to the center platform to open the box. You should get another Silver Chalice/Idol (2,000 gold). Note: Do not head elsewhere. Go directly to the box at the center platform. If you go towards to the other huts, it will trigger the zombies to appear. Save and quit the game, then sell the treasures worth 11,000 gold in your inventory. Sell the RPG for another 1,000 gold if you don't want it. Note: Make sure not to pick up any of the puzzle (key) pieces as this will trigger the enemies to appear. You can break as many vases and pots as desired and collect ammoand gold bags, but do not pick up the key items. Do not bother to go to the east village to get the other Ruby (Pear) as you might be killed by the Crocs. If everything is done correctly, you will not encounter any enemies but get 11,000 gold worth of treasures and a free RPG.
In addition to the above, there are other hidden treasures throughout the area. On the first area with the vases, there is a Brown Beetle on the tree to the left of the key piece. At the area in the center of the lake, you can find another Brown Beetle on a post just left of the dock. Also, collect the eggs from the back right corner since they sell for 250 gold each. Also, wait to see if any of the chickens lay eggs. Sometimes they will lay a golden egg worth 1,000 gold. At the sunken ship to the northwest, there is also a beetle where the ship meets the water. In the area to the very north of the map you can find a ruby on a cow skull on a post near the first hut on the right. In the area following the long stream to the southwest of the map, there is ammo skewered amongst the posts surrounding it. In addition, there is another beetle on the tree to the right on the way around to the back. If you have trouble finding the beetles, look for purple flowers growing on posts and trees. Also in the north area, there is an Emerald atop the cow skull perched above the sacrificial altar--shoot it down. With these additional treasures, it brings the total to between 20,000 to 23,000 gold per run and you will still not encounter any enemies as long as you don't pick up puzzle pieces.
Find the following treasure pieces by searching the corresponding locations:
Antique Clock Chapter 1-2: On the balcony of the house that is locked from the inside.
Beetle (Brown) Chapter 3-1: On the small island where you start. Also found elsewhere in multiple locations in Chapter 3-1.
Beetle (Gold) Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks send the beam of light to the statue instead of the final mirror.
Beetle (Jewel) Chapter 3-2: On top of the oil drums at the Tricell camp.
Blue Enigma Chapter 3-1: Kill a giant Manjini.
Ceremonial Mask Chapter 3-1: In an alcove to the right of the gondola at the end of the chapter.
Chalice (Silver) Chapter 3-1: On the middle island (the chicken farm). Also found elsewhere in multiple locations.
Chalice (Gold) Chapter 5-3: When in the room with the drawbridge and swarm of Lickers, look in a locker after you drop down into the locked room.
Dead Bride's Necklace Chapter 5-2: Lying near the discarded corpses on the conveyor belt. Chapter 6-1: Dropped by the rocket launcher wielding Majini.
Diamond (Brilliant) Chapter 2-2: After the scene with Irving, go downstairs and outside. Walk towards the machine gun turret and look for a small ladder on your left. The gem is in a chest on that ledge.
Diamond (Marquis) Note: You must be playing as Chris if in Solo mode. During the final fight with Wesker at the volcano, immediately after Wesker appears for the first time, turn around and move towards the bridge that will collapse. Before stepping on it, shoot down the rock just past it that is the same color. When you fall through the bridge, turn to your left then jump over the rock to collect the gem.
Diamond (Oval) Chapter 2-2: In the mines just before the crank at the exit, turn left off the cart tracks. Follow the wall to a chest containing the gem.
Diamond (Pear) Chapter 2-2: After the scene with Irving, go past the machine gun turret. Aim at the top of the large ladder to shoot it down.
Diamond (Square) Chapter 2-2: After the scene with Irving go past one more checkpoint. There is a broken ladder with an assist jump here. The gem is on the ledge Sheva lands on. Follow her around to where she climbs, then jump down one level to get it.
Diamond (Trilliant) Chapter 4-2: After putting in all three emblems in the door, go up the stairs. Shoot the gem down from above the big door you have to enter.
Emerald (Brilliant) Chapter 5-3: At the start of the Wesker and Jill fight at the end of the chapter, run up the staircase on the right in front of you. Follow the path round to the right. The gem is in one of the pots at the end.
Emerald (Marquis) Chapter 3-3: After leaving the boat for a second time, climb a ladder to the ledge with the two machine gun turrets above the gate you are trying to open. The gem is in a drawer in the room between the guns.
Emerald (Oval) Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a coffin that needs an assist event to open. Emerald (Pear) Found in multiple locations.
Emerald (Square) Found in multiple locations.
Emerald (Trilliant) Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests. Gold Ring Chapter 1-1: Kill the Executioner at the end of the chapter. Also found elsewhere in multiple locations.
Heart Of Africa Chapter 5-3: Between the stairs during the Jill solo fight after you ended the previous fight by damaging Wesker enough to make him retreat.
Idol (Silver) Chapter 3-1: On top of the left of the two assist jumps on the northeast island.
Idol (Gold) Chapter 4-2: On the bottom floor of the mirror puzzles, in one of the room that unlocks send the beam of light to the statue instead of the final mirror.
Ivory Relief Chapter 1-2: Dropped by the blonde woman you help.
Jewel Bangle Dropped by a "Big Man" Manjini.
Lion Heart Kill a group Lickers until one drops.
Power Stone Kill a Reaper.
Royal Necklace Chapter 5-3: Inside the control room being guarded by a group of rocket launcher wielding Manjini.
Ruby (Brilliant) Chapter 5-3: Leave the room with the giant rotating elevator. Look at the ceiling between the last two lights as you emerge from the tunnel in the next room.
Ruby (Marquis) Chapter 2-1: - During the fight in the market area where you have to shoot a key from a hanging dead body, toss a grenade into the middle stall with a chest in it. The gem is in that chest.
Ruby (Oval) Chapter 4-1: Behind the red statue in the labyrinth.
Ruby (Pear) Found in multiple locations.
Ruby (Square) Found in multiple locations.
Ruby (Trilliant) Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Sapphire (Brilliant) Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a coffin that needs an assist event to open.
Sapphire (Marquis) Chapter 5-3: At the beginning of the level, leave the Boss room. Follow the path around and take a left at the fork. The gem is in a safe to your left as you enter the room.
Sapphire (Oval) Chapter 5-3: Turn around after Wesker kicks you through the door. Follow the corridor into a room with the coffins. The gem is in a small pot on the shelf to the right as you enter.
Sapphire (Pear) Found in multiple locations.
Sapphire (Square) Found in multiple locations.
Sapphire (Trilliant) Chapter 4-1: After you fall down from the trap with the empty sarcophagus, the gem is in one of the three treasure chests.
Soul Gem Chapter 4-1: Kill the Boss at the end of the level without using the reaction event (before climbing the stairs to the exit). Topaz (Brilliant) Chapter 5-3: In the room with the drawbridge and the swarm of Lickers, the gem is high on the wall in front of you as you cross the drawbridge.
Topaz (Marquis) Chapter 1-1: After you jump out of the window, take out all the Majini and one of them will drop it.
Topaz (Oval) Chapter 6-1: Under the Normal, Veteran, or Professional difficulty, go up the ladder just before the assist push. Turn around and find a person that you will have to fight later. Shoot him now. Go through the gate scene and on your way to the crank, turn right after the stairs.
Topaz (Pear) Found in multiple locations.
Topaz (Square) Found in multiple locations.
Topaz (Trilliant) Chapter 4-1: At the beginning, before you climb up the first ladder go straight towards the end. The gem is in the treasure box. Venom Fang Kill a chainsaw Manjini. Note: The first one encountered will not drop one.
The easiest and fastest way to make money is on Chapter 4-1. Play the level under the Amateur difficulty setting and collect all the treasures--which result in about 40,000 gold. There are seven treasures in part one of the level, ten in part two, and another ten including the Soul Gem worth 10,000 gold in part 3.
On Amateur difficulty (for easier kills), continue until you get to the part where you are in the hallway with all of the Lickers on patrol. Go through it and kill all of them while picking up their Lion Hearts as you go. This is easier when you use a fully upgraded Magnum or rifle because it usually results in one to two shots to kill. When you get to the other end of the corridor, do not open the door. Instead, pause the game and go to quit, saving, and overwriting when prompted. When you reach the main menu, go to "Item Management" and sell the Lion Hearts. This usually earns you about 12,500 gold each run. Go to "Continue" and restart at the beginning.
The Lickers are far tougher than in previous Resident Evil games. However, they have a weakness-- a "heart" hanging down from their chest. The best way to target this is to use a rifle (for example, the PSG-1). Try to aim at the darker red bulge. If you cannot get a clear shot at it, score a head shot to make them recoil, making the chest more vulnerable and easier to shoot. With the PSG-1, this will allow for a two shot kill, or even a one shot kill if you can hit the heart with the first shot. Hand grenades also work very well. They will completely disappear when hit with a grenade. This is very useful in Chapter 5-3 when you have to face a large number of them.
Simply display the inventory screen and combine ammo manually with your weapon. This causes weapons like shotguns to reload quicker than the normal method. You can also use this trick while climbing ladders or jumping.
Reload your weapon when the melee option appears, then start the melee sequence. Your weapon will be instantly reloaded.
Use a weak weapon, such as a pistol, to shoot a Majini in the shin. If it bends over holding its knee, run up to it until you see the command "Neck Breaker". Note: With Sheva the command will be "Throat Slit". As soon as you see this command, press SQUARE to result in an instant kill with one shot of the pistol. You can do this with multiple characters in Mercenaries mode for a one hit kill.
Once you acquired a rotten egg, go to either Chapter 1-1 or 1-2 and play under the Amateur difficulty setting to ensure a one hit kill. Equip the egg and headshot any Majini. If you miss, quit the game but do not save. By doing this, you will still have the egg.
On Chapter 4-1, "Caves", pick up the flash grenade from the pots at the beginning of the level. Run forward until you trigger the Bui kichwa (spider enemies), then use the flash grenade against the first swarm and it should kill them all in one hit.
To safely defeat Wesker in his first form quickly, run to all the levers around the map to turn the lights off. Don't go up the ladders because there are no levers up there. Don't try attacking him until you have turned off all the lights, otherwise you will not be able to hit him. After all the lights have been turned off, take the rocket launcher in the display case after breaking it open. Run to a dark corner far away from him. Wesker will look around while trying to find you. When this happens, take the opportunity to shoot a rocket at him. As soon as you shoot it, he will grab it. Run up to him (or shoot the rocket in his hands), stun him, and initiate a button context. If you need more ammo, send Sheva to fetch it or get it by climbing to the area above the ladders. The second form is nothing but a button context scene battle, and there is no specific strategy needed. In his final form, start by running to the high ground. Then, when in the circular area, shoot the orange "heart" that alternates from his chest to his back while avoiding his attacks. After he takes a certain amount of damage, he will go after Sheva. At this point, run down the ramp from the circular area you were just in a nd make a left to arrive at a large boulder. Instead of interacting with the boulder just yet, shoot Wesker from afar while Sheva hangs in the balance. Once she lifts herself up, start to move the boulder using the button contexts. Make your way back to the high ground and repeat the orange heart strategy until he is defeated.
During Wesker's final form and after saving Sheva from Wesker and pushing the boulder over to allow her to join you, you will once again be attacked by Wesker once you run to the higher ground where you faced him earlier. Like before, dodge his attacks as you shoot his heart, which switches between his chest and back. Once you do enough damage to his heart, he will kneel down and push his arm into the ground. It then comes up around him as several swirling tentacles, protecting him from fire. If you wait and do nothing after he gets back up, you will see a cinematic of tentacles recovering his heart, which you do not want to happen. To prevent this, just after the swirling tentacles recede, run up to him and there should be a button event will begin, allowing you to hold him while Sheva stabs him (and later you).
Use the following strategy to defeat Wesker's final form faster. Note: An RPG is required. It is easier to do with Sheva, but still can be done with Chris. When Wesker is going up the incline to the center area while chasing Chris, fire the RPG at the orange point on his back. If you connect a hit, the game will immediately advance to the final cinematic.
To easily defeat Wesker in Chapter 6-3, when you appear on the volcano, run away from Wesker until the bridge breaks. Then, have Chris stay as close to the edge of the land as possible before jumping across. Do not shoot or do anything else. When Wesker gets close to Chris, the cinematic of his back will play. Have Sheva ready with a rocket launcher and shoot him as soon as possible, in the white spot.
In any chapter, collect as much gold, items, and treasures as possible. Then, pause the game and quit. Save the game when prompted. Restart the chapter to find that the gold and other items are still in your inventory. Sell any of the items at the "Shop" menu that appears before the start of the chapter.
Go through a chapter while collecting as many hand grenades as possible. Then, start Co-op mode with a friend, system link, or over the Internet. Hand your partner all of your grenades and have them exit the game. After they leave, your AI partner will still have the grenades. Make sure you request them back. While you do this, your friend that left can sell the ones he took with him. You can have up to five in each slot, and they each sell for 250 gold. You will gain 11,322 gold each time you do this (if you have all your slots full). This is also a great way to stock up on ammunition.
As soon as you defeat the Uruoburos for the second time, repeat the beginning of that chapter and collect plenty of money and ammo (especially for the machine gun). Repeat this several times and you will be able to upgrade every weapon.
After completing the game, go to Chapter 5-1 (Underground Garden) and bring extra ammunition if possible. Proceed until you reach the part with all the Lickers. Do not press the button to the elevator yet. Instead, kill all the Lickers that are there, then gather all the treasures and money they dropped. Press the button to the elevator and kill the four or five Lickers that appear. Once again, gather the treasures, then quit the game and repeat until satisfied. You should make about 10,000 gold selling the treasures the Lickers drop. There are no enemies except for the Lickers you are meant to defeat, which will make for easy money for weapon upgrades.
To stockpile gold for upgrades, replay the beginning of Chapter 4-1. Start by running forward en route to the cave entrance. Once in the cave, run forward and a cinematic will play, introducing the Bui Kichwa spiders. These can be taken out easily with a flash grenade, but are also easy enough to plow through with a pistol and/or knife. Dispatch the first few spiders you see, then run past the ladder and into the small room at the back. Run to the vase, turn around, and look up to shoot a gem off the ceiling. Also, get the gem from the chest. Backtrack and go up the ladder, then take out the spider and proceed onwards down the winding cave. Just past the first few vases, knife the standing torch for a gem. After taking out a few spiders, continue forward and knife the ground torch for another gem. Once you reach the bottom, there are three gems to be found. One is in the skull on the right. The other two are on the left-hand side; one in the standing torch, and one on the ground in a skull. This takes about four minutes and yields 8,000 gold in gems, plus an additional 2,000 gold if a Bui Kichwa drops a rotten egg. You should also pick up a variety of ammunition and grenades after doing this for awhile, so it is well worth your time. Additionally, you may continue forward through the door at the bottom of the cave. If you choose to, then do as follows: run forward and jump down, then shoot at the wall over the entrance to the next room for a gem. Keep moving until you find a tomb that you can open for 900 gold. In the next room, knife the lantern for a gem and continue forward for a cinematic. After that, drop down and mow through all the Majini in your path, stopping for another gem located in the ground torch behind the masked Majini with a crossbow. After taking care of the shielded Majinis, walk into the first room and collect two gems and 700 gold from the tomb. In the next room, grab the gem from the ground torch and the one held by a mummy. Once you fall down the trick tomb, take care of the Bui Kichwa and the Majini who appear, then retrieve the three gems from the chests. Quit after this point if you came this far. This half of the trek yields 12,000 gold in gems plus additional gold, ammo, grenades, herbs, etc. found along the way. It usually takes seven to eight minutes to do this. Note: It can be frustrating to keep fighting all the Majini; you can choose to only follow the first part before repeating.
At the beginning of the Marshlands chapter, go up to the body of the dead soldier. Ignore the slate and pick up the beetle on the wall, the ruby in the mask, and the barrel contents. Then, visit the following locations in no particular order: the island hut full of chickens, sinking boat, triangle huts, and village. At the chicken island, collect the eggs, the treasure in the house, and the barrel contents on the lookout. At the sinking boat, get the barrel and the rocket launcher. At the triangle huts, collect the other beetle, the barrel contents, and the treasure on the lookout. There is also an insignia near the ceiling to shoot. At the village, collect the emerald and all the barrels and jars. There is also a ruby in a mask on a post near a hut and the treasure. Do not get any slate pieces. Quit, go to "Item Management", then sell the treasures, eggs, and anything else that you do not need. Put the rocket launcher in storage and repeat the process until you are rich and have plenty of rocket launchers to make the boss battles easier. Use the money to level up your weapons. You can earn roughly 15,000 gold each time. If you need to stock up on machine gun bullets, do the same thing in the Chapter 2-1 storage room. A blue insignia is also there. In the Caves, you can use your rocket launcher to take out the bat Boss. You will get a green gem worth 10,000 gold, which when added to all the other cave treasure, can increase your money significantly.
At the start of Chapter 2-1, you will be in a garage with two Humvees, a few breakable crates, and a machine gun. Pick up any items you wish, including the machine gun. End the game and choose "Yes" to overwrite your current equipment. Continue the game from the main menu. You will have gained your items, as well as the machine gun. From here you can sell the machine gun back for easy money, then repeat the process over again. This is an easy way to help upgrade your weapons early, as well as max your ammo out.
Use the following hint to get a combined clear time for the entire game of under five hours (which is necessary to unlock unlimited RPG ammunition). Play under the Amateur difficulty setting and just run passed all enemies. Only kill story-driven enemies (ones that hold key cards or those that must be defeated to advance the game) while avoiding any crates, barrels, or treasures. Try this with a friend instead of the CPU to get by faster. Note: You do not need to purchase the infinite ammo in "Bonus Features" as you would do for normal guns.
This cheat requires 2 players. Go to Chapter 2-2. Exchange any ammo/healing powers with another player. Exit the game. The player who received the items should save their game, and the player who gave their items should not save. When you return both players will have the items.
When you face the flying bat/insect-like creature for the second time in Chapter 4-1, there is an easy way to defeat him that still lets you get the Soul Gem. In the southwest corner of the bottom floor, there is a small pillar of stone in the middle with what looks to be a log with spikes coming out of it, as well as a rib cage hanging from it. When Sheva tells you that it is too hard to fight and you should go upstairs, if done correctly, you can just walk backwards without having to dodge around the pillar as the Boss tries to attack you. The "Dodge" button will appear, but it is not necessary. Just keep walking backwards around the pillar and attack with whatever you have when it is vulnerable, shooting the soft portion on the back of its tail. After it dies, you can collect the Soul Gem, which is worth 10,000 gold when sold.
Start Chapter 2-1 under any difficulty setting with an online friend. Note: You must have eggs to do this trick. Start your game with your partner and have whoever has the eggs drops out of the game, leaving all the eggs to the AI character. Have the other person then request all of the eggs from the AI character and complete the level, making sure that the game saves. Then, go back into the game with your partner at the same level, making sure that you have the eggs in every inventory slot. Then, drop out, leaving all the eggs to the AI. Have your partner request all the eggs, then finish the level. The eggs will multiply each time you do this and you can sell them for 2,000 gold. This is a way to receive a huge amounts of money to buy whatever you need. You can repeat this as many times as desired.
To prevent Sheva from getting stuck in the cage in Chapter 6-1, when you go up the first set of stairs on the little walkway, equip a rifle with the scope enhancement (for better zoom capabilities). Look up at the crane to notice a Manjini getting ready to pull the lever to trap Sheva in the cage and setting off the ambush. Kill it the prevent the ambush. However, if you do this trick, you will not be able to access the crane area without the keycard and thus not able to move the cage to access a gold bar worth 3,000 gold across a few containers in a safe.
Use the RPG with unlimited ammo enabled, then just rush through the level. Kill every enemy you encounter. Since you are using the RPG, enemies are killed easily from direct hits and splash damage. Your kill count will be high and clear time will be low. This is especially useful when trying to unlock the final figure of Wesker for the "They're ACTION Figures!" trophy.
Note: Two players are required. Have one of the players quickly go for the time bonuses instead of getting too caught up with enemies--get about five minutes worth of time. If you can, collect the combo time to rack up some serious points. Then, meet up with your partner and find a place to hold out and accumulate points. Every level plays out differently and can be tougher than others with this strategy. Try making a route for each time bonus. Note: If you are playing on "Public Assembly" or "Ship Deck", avoid a hiding location. Instead, move and kill or else the chainsaw Manjinis or executioner will catch up to you and kill you.
On Chapter 5-1, reach the part where you face two Lickers. Kill one of them and shoot the survivor with a shotgun (unlimited ammunition recommended) or the Handcannon until it is on its back. Run up to it and stab it. Note: This is easier in Professional mode.
A friend and plenty of flash grenades are required. The rocket launcher is also recommended because Jill moves around a lot. When the fight starts, Jill will jump down from the balcony. Just as she lands, hit the ground near her with a flash grenade. Don't hit Jill directly because a flash grenade can kill her. She will be temporarily blinded, allowing your teammate to restrain her from behind. Run up to Jill and shoot the control device, but do not attempt to pull it off just yet. Depending on the difficulty setting, do this four to six times, then attempt to pull the device off. Use a high powered single shot gun when shooting the control device like the PSG-1 or any Magnum, as it will help speed up the process.
Unlock the following bonuses by performing the corresponding tasks:
Play as Jill Valentine
Complete Resident Evil 5: Lost In Nightmares to play as Jill. She has slightly different opportunities than Chris. Note: you will be forced to play piano.
Complete the game to unlock a figure of Jill in the "Extra Figures" option in the "Extra" Content menu.
Original Resident Evil camera and controls
Begin the level and investigate the door four times. Once an"?" appears, investigate again to have the original Resident Evil camera and controls. Go to the door again and activate the prompt to return the camera to normal.
Extra Guardian of Insanity
Under the Pro difficulty setting, fight the Guardian Of Insanity that is on the walkway up above in the Prison area of the Spencer Estate. It is worth 4,000 points in Score Stars .
To get the Heart Of Africa treasure, you must inflict a set number of damage to Wesker during the first fight with him and Jill.Using the Infinite Magnum is the best way. You will also unlock the trophy if it is your first time. After defeating him and starting the Jill fight, the treasure will be between the two curved staircases. Also, do not forget to get the gem in the southeast corner of the room you enter in the crate, and the two in the tombstone upstairs, and the one nearby in the little pot.
At the beginning of level 5-3, go to the place where Excella talks to you at the end of level 5-2. Just beside the door you will see a safe containing a Treasure worth 3,000 gold. Quit and save, then sell it during item management. Repeat this as many times as possible until you upgrade all your weapons.
Picking up an item allows you to avoid an attack. This works great when surrounded by enemies. Stand above an item on the floor while shooting and, if you miss someone who gets too close to you, just pick up the item. Your character will duck the attack and the enemy will be open for a counter-attack. Kill him, stand over the item that he drops, and continue.
An Xbox Live Gold account is required. Choose "Join Game" and leave all the options to "None Specified". Afterward, find a game set to "Pro". If you cannot find one, refresh the list or wait a while before checking again. When you are done, Pro mode should be unlocked for you without having to first completing the game under the Veteran difficulty setting. Note: It is recommended that you first complete the game so you have the "Infinite Ammo" option available. Having the following is recommended: Infinite Ammo Rocket Launcher, Infinite Ammo L. Hawk Magnum, Infinite Ammo Hydra Shotgun, Bulletproof Vest, Melee Vest, and a lot of First Aid Sprays.
After unlocking and purchasing Chris' chain-gun (fully upgrade the VZ61) and Sheva's bow (fully upgrade the S75), play the first level and get through your first encounter with the Majini. After jumping out the window, you will come to a back alley where you are ambushed by a group of Majini. Kill all the Majini to unlock the trophies and pick up the Topaz (Marquise) worth 3,000 gold.
After unlocking infinite ammunition with the RPG, go to any level. Run up to any wall and shoot at it close-blank range with the RPG to bring you into "dying status". Sheva will try to revive you. Tap CIRCLE just when she does and Chris will say something like "Thanks" or "Thanks for the help". Continue to do this to thank Sheva and you will unlock the trophy in around five minutes, as opposed to having to play through the entire game.
Two players on Xbox Live, and potentially system link, are required. Go to Chapter 5-3 and begin the fight with Wesker. On the way there are two or three Reapers, a necklace, and some Lickers-- all of which result in about 15,000 to 20,000 gold. Once in the fight with Wesker, have him throw a player through the door, then run up stairs and have both players shove the casket lid off to get another gem. The player that will receive the gold must not host the game or else the host will only receive some money. Defeat Wesker within his seven minutes (Magnums recommended) and he will drop the Heart of Africa, which is worth 10,000 gold alone. Once he drops it, you can pick it up during the fight with Jill. After picking it up, have the second player leave the game and save their current equipment. Then, have the second player rejoin and the host restart from the last checkpoint. The checkpoint will be the start of Jill's fight, meaning that one can pick the gem up again. Repeat this as many times as desired.
When you get a rotten egg, let a co-op partner join you. Give it to them, then start a chapter. After the "Saving" message appears at the top left corner, die. Then, have them enter the inventory menu and give the rotten egg back to the host. The partner that joined you should go to the Xbox Dashboard. Invite him or her again. Both you and your partner will have the rotten egg. Do this multiple times to multiply the eggs. When you have about 100 rotten eggs, give all of them to your co-op partner. Repeat the method until the host ends up with 200 rotten eggs. The host can sell all of them for around 1,200,000 gold. After that, start a chapter so the "Saving" message appears again, then quit the game and let your co-op partner host the game. Now that your co-op partner is the host, he or she must give all those eggs to you. Start a chapter, die again, and give all those eggs to the host (your first co-op partner). You must go to the Xbox Dashboard this time. The host can now sell all of the eggs so both of you get 1,200,000 gold pieces. You will still have the rotten eggs since you went to the Xbox Dashboard. Buy all the weapons and most of the upgrades. If you need more money, repeat the glitch.
Complete the game on any difficulty to unlock Mercenaries Mode, Infinite Ammo option, New Game+ mode, History of Resident Evil, Sheva Alomar, Chris's Safari alternate costume, and Sheva's Clubbin alternate costume.
Unlock the following bonuses while completing the game under the certain conditions:
HOW TO UNLOCK
Classic Horror Filter
Complete the game on amateur difficulty.
Professional Difficulty and "Noise Filter"
Complete the game on veteran difficulty.
Complete the game on normal difficulty.
Unlock Rocket Launcher w/ Infinite Ammo
Complete the game in under 5 hours on any difficulty. Then, enable it at the "Bonus Features" menu.
In the building that contains two frag grenades, go off of the edge and bounce them off of the sign named "KENNYS". If done correctly, this will blow off the lock, eliminating the need for Sheva and yourself to be separated.
You will go up a building before facing the chainsaw enemy at the end of Chapter 2-1. At the top you usually have to split up and Sheva has to go to the other side of the locked door down below. To skip this requirement, grab the grenade from the first balcony up the stairs in the building with the locked door. Go to the very first balcony of the building and move directly across from the "Animal Health" sign. Throw the grenade at the sign, aiming slightly lower than needed. You need to bounce the grenade off the sign to have it land next to the locked door (which is below it). If done correctly, this will destroy the lock, allowing you to simply go downstairs and exit through the now open door. Note: If you have the Gatling gun, just push it through the door and it will shoot off the lock from the other side.
If you have plenty of money and have unlocked a certain gun, you can buy that gun and sell it for a very reduced price. However, when you sell the gun, any ammunition inside it when being sold is transferred to your inventory, allowing you to "buy" ammo, albeit at a very high price Note: Buy the lowest cost type of gun because the ammo is universal. For example, it does not matter which pistol to buy, as long as you are trying to get pistol ammo.
This trophy is unlocked by inflicting a certain amount of damage towards Wesker before the seven minute deadline during your first encounter in the Monarch Room. The easiest method is to use an RPG. Just as the fight starts, run to a blue metal door on the right of the map. Check the door and it will say that it is locked. After checking out the door, a cinematic will begin where Wesker kicks Chris through the door. Right after this cinematic, run to the left up the stairs and then to the end of the corridor. Go up against the wall and lean out with your RPG in hand. Just when Wesker comes up the stairs, shoot a rocket at him. He will catch it, then struggle for a couple seconds. Shoot another rocket as soon as you can when you see this happening. Both will explode in his face. He will then run directly up to you, but not attack. Instead, he will spin and twirl away, defeated. Do not forget to pick up the Heart of Africa treasure (worth 10,000 gold) during your fight with Jill--it is located between two staircases in the main room.
Note: This only works in Split-screen or Co-op mode. In the last level where you encounter Wesker's final form, there is a brief moment where Chris and Sheva are separated. Chris will need to push a boulder to reunite them. Sheva will also have to jump over a gap, but she will start to hang from the edge at the other side. This is occasionally hard because the player controlling Sheva will have to tap buttons rapidly to get up. Wesker will first follow Chris, but after taking some damage he will change his mind and attack Sheva instead. When this happens, a short cinematic begins where Wesker jumps to Sheva. If you can time your attacks so that Sheva jumps exactly when Chris damages Wesker so that the cinematic is displayed, Sheva will instantly warp to the other side without having to endure the button pressing sequence.
There are seven types of gems: Pear, oval, square, brilliant, trilliant, marquise, and unique hearts. Each gem has five colors: green, yellow, blue, white, and red. Find them in the following locations:
In Chapter 4-1 instead of running away from Popokarimu, fight him. Stay away from the stairs while fighting him. The gem will appear after you kill him.
In Chapter 6-3 when fighting Wesker, take down the tower of rocks next to the bridge that collapses at the start of the battle. Climb the rocks to another path next to the central island. You will see the diamond.
Heart of Africa(10,000)
In Chapter 5-3 when fighting Wesker, take him out quickly. The gem is in between the stairs on the first floor in the main room while fighting Jill.
In Chapter 5-3 it is located in the roof of the tunnel right before you reach the room where you fight Wesker and Jill.
In Chapter 1-1 fight off the minions that block your path and you will see it.
In Chapter 2-2 in the mining area, after the cinematic where the masked person takes the man in the suit away, you will have an excellent opportunity for easy treasure. Immediately in the area that follows is a brilliant diamond worth 4,000 gold and smaller diamond worth 2,000 gold. While you are upstairs, next to the windows will be a locker that you can open that contains a sniper rifle in case you need it. Downstairs are two enemies that you should get rid of to make things simple. Then from upstairs, you can pick off the half-dozen or so enemies that are waiting for you outside with the sniper rifle. After taking care of all or most of them, run out. To your left behind all the equipment is a small red ladder. Climb it and to side farthest from you will be a chest. Inside will be the big brilliant diamond. Go back and walk past the truck with the turret, then look up towards the end of the first long red ladder. You will see a shining spot. Shoot it and the smaller diamond will drop for you to pick up. In about five minutes or less you will make an easy 6,000 gold. Quit the game and choose "Yes" when prompted. This will save your equipment and treasures. Reload, continue the game, and repeat the process. You will soon gather enough money to upgrade your weapons. To make even more money, only equip the new sniper and keep picking it up or giving it to Sheva. Also keep selling it to get extra money.
Fight through the first two packs of dogs, After the second pack of dogs you will see a stack of lumber. Climb up and when you reach the top stack, turn right and you can collect a Jewel Beetle (worth 2,000 gold). Climb down the stack and proceed forward past the train car. Turn right, keeping the train car on the right-hand side. When you are almost to the end of that wall, you can collect another Jewel Beetle on the right-hand wall. After you collect both Jewel Beetles, quit the game and save your inventory. Load the level again, then sell the Jewel Beetles for a total of 4,000 gold and play through the level again. The Beetles will respawn. The only ammunition you should expend is on the two packs of dogs and two shots to destroy the explosive trip wire. Other than that, you should not have to shoot anything else.
If playing in Single Player mode, make sure that Sheva has no weapons. By doing this, she will not shoot when you do not want her to. You will also need a flash grenade. If you do not have one, go to Chapter 4-1 and get it at the beginning. Quit the level and save your equipment, then go to Chapter 6-1, "Ship Deck". Eliminate all the enemies that are triggered when you drop down. Continue past the tower and drop down near the containers. Go to the stairs to the right, which will trigger a couple Adjule (dogs). Kill them quickly since there are two Majini with melee batons coming down the stairs. Once these enemies are gone, continue forward until you hear a Big Man Majini yell at you. Quickly pull back so you do not trigger any other enemies, then lure the big Man Majini to where you just fought the Adjule. Use your flash grenade to stun him, then run up to him and use the contextual action to do a melee attack. Sheva will do another attack, which you will follow up immediately with another contextual action attack. This will dispose of the Big Man Majini and grant you the trophy.
Unlock items at the "Bonus Features" menu by shooting the thirty hidden B.S.A.A. emblems. Note: When replaying a level to find emblems, there is no need to continue to a checkpoint. The game will record it as collected as soon as it is shot:
Chapter 1-2: Public Assembly
Emblem #1 - Inside the building with the antique clock treasure, go upstairs to the east balcony and turn right. Look towards the house in the distance to see the emblem.
Emblem #2 - After the radio transmission about an unkown hostile, climb the ladder to the top floor of the building. Stand on the east side and look west. The emblem is located under the water tower.
Emblem #3 - Before completing the level, go past the ammo suitcase and look through the fence on your right to see the emblem.
Chapter 2-1: Storage Facility
Emblem #4 - Located to the right and above the exit door of the warehouse.
Emblem #5 - After crossing the bridge, turn right and go down the walkway that leads down to the river. The emblem is located on one of the support columns under the bridge.
Emblem #6 - As you walk into the market, look to the small green stall on your right. The emblem is located underneath the roof.
Emblem #7 - Ahead of the port's gate, climb the ladder of the first builing on your right. Go to where a Green Herb is laying and look across to see the emblem in an arched doorway.
Emblem #8 - Before you assist Sheva across the gap, turn around to spot the emblem on the roofs ledge on the right side.
Chapter 2-2: Train Station
Emblem #9 - In the trainyard go to the first train car and turn around. The emblem is on a large industrial tower.
Emblem #10 - While crossing the wooden bridge look to your right. The embelem is located behind the waterfall.
Emblem #11 - At the end of the strip mine after you exit the two story building, turn around to spot the emblem against the wall on second of the three buildings.
Chapter 3-1: Marshlands
Emblem #12 - While on the airboat to your left is a power line with a pair of cables connecting to a far away pole. Zoom in on the pole about midway up it to spot the emblem.
Emblem #13 - On the chicken island, get off the boat in the middle of the map. Stand in front of the canoe by the shore and look under the hut to spot the emblem on the right side.
Emblem #14 - At the northwest island with the Nile Perch fishery, walk towards the hut. Look up to spot the emblem in the rafters.
Emblem #15 - Open the swamp gate and go to the next map. Go into the water and turn around to spot the emblem underneath the wooden walkway.
Chapter 3-2: Execution Ground
Emblem #16 - Located at the Tricell campsite in between two tents.Emblem #17 - At the harbor when the timer starts running, look behind your spawn point to see a shack with the emblem inside. Chapter 3-3: Oil Field - Drilling FacilitiesEmblem #18 - After passing through the first floodgate, look behind you to spot the emblem on the upper part of it. Chapter 4-1: Caves
Emblem #19 - After you fight the spider enemies on the rope bridge, look near the smaller of the two waterfalls to spot the emblem.
Emblem #20 - Use a rifle's zoom to locate the emblem about halfway down the structure with a giant crystal.
Emblem #21 - In the labyrinth area, jump over a gap near a torch. The emblem is located above the green statue.
Chapter 4-2: Worship Area
Emblem #22 - The emblem is located on the first floor in the north room with the corpse and spikes. Use the mirror lasers to get it.
Chapter 5-1: Underground Garden
Emblem #23 - Located in the large garden at the northeast corner under the small bridge.
Chapter 5-2: Experimental Facility
Emblem #24 - Located inside the open dumpster after passing through the first set of conveyors.
Chapter 5-3: Uroboros Research Facility
Emblem #25 - Exit the boss room and check behind the large ventilation fan to spot the emblem.
Emblem #26 - When you reach the rotating white metal silo platform go downstairs and look up to spot the emblem through the floor grating of a control booth.
Emblem #27 - Located inside the elevator shaft of the mining area.
Chapter 6-1: Ship Deck
Emblem #28 - Aim and zoom your rifle to the distant radar tower at the far end of the ship's deck. It is located on top of it.
Emblem #29 - There is a switch used to operate a crane next to one of the cargo containers. Use it to move the machinery in your way. The emblem is located inside the container left of the cargo elevator. Throw a grenade inside to break it.
Emblem #30 - In the room where you meet Excella, look inside a cupboard with a glass door to spot the emblem.