Croatia Easy CompletionThis is the mission where you don't have enough power to activate all buildings. First, power down the Barracks to have enough power for all ground defenses. Then, create about ten Predators and destroy the War Factories of the northeastern Nod base. This will put down the enemy armor coming from that direction. Sell the Guardian Cannons and use the surplus power to activate the Barracks and the AA Guns. When you go for the reinforcements, put APCs to the roads on the western edge of the map to prevent Militant Rocket Squads from garrisoning the buildings on your way back. When the MCV reaches your base, you have pretty much won the mission. Of the remaining Nod bases, the southwestern trains infantry only and is thus of relatively little threat. The southeastern base attacks with aircraft. The cliff itself is impassable to ground units (cannot use Mammoth tanks) and also is heavily defended by SAM Turrets (cannot use Orcas). Nod will build about a dozen Venoms with laser cannons which will run through Predators fairly quickly. Also the base is also defended by Stealth Tanks. The best tactic is to build a Surveyor. Fly it to the northern undefended part and deploy it with a group of AA Guns. Finally, lure out the Venoms. When they have been destroyed, raze everything to the ground, starting with the Air Towers. |
Free NOD Shadow SquadsPause game play while playing as NOD, then press Left, Right, Up(3), Down, RB, LB(2), B. Note: This does not work in Skirmish or Career mode. |
Alternate endingsDuring the last GDI campaign mission you have to choice to use Boyle's Liquid Tiberium Bomb. To view the "bad" ending, use the bomb. To view the good ending, do not use the bomb. |
UnlockablesUnlock the following bonuses by performing the corresponding tasks: |
GDI Easy winsUse the following attack combinations in Skirmish missions. |
GDI Sledgehammer squadronWhen starting a game, get the ability to build both Mammoth Tanks and Juggernant Walkers at a fast pace (about three War Factories) and get a massive array of base defense turrets. Build nine Mammoth Tanks and three Juggernants (three Mammoths and one Juggernant per factory). Also use the Shock Trooper Drop pods to bolster the anti-infantry capabilities. This squad can easily level any enemy base in about three minutes. It is recommended to destroy the superweapon first as in any battle. NOTE: This is best done in Skirmish mode on the Unfair Advantage map starting from the top. |
Scrin Easy winsUse the following attack combinations in Skirmish missions. |
Kane's Tower Easy completionThis mission becomes much easier when you capture the Scrin base. The strategy to do this is when GDI sends its main attack force to the base consisting of the Mammoths, Predator tanks, Pitbulls, etc. Wipe these out with the Juggernauts or use the super weapons or bombers. When they are destroyed, they leave the Scrin base with no defenses which is perfect for you. Send in the Emissionary and start to deploy and set up your own Nod defenses. Also try capturing the Scrin airfield to the left and build the Scrin Construction yard. Use both Scrin defenses and Nod defenses to repel the GDI attacks. Use this tactic on the hardest setting and the mission will become very easy. You will get control of the tower and will be able to withstand the attacks. Leaving the Scrin in control means the GDI will walk into the area and destroy the tower. You are now able to deploy Nod and Scrin units, making assaulting the GDI bases easier. |
Rush tacticThis strategy is useful for versus online multiplayer with 10,000. Play as Nod or GDI and place a Crane. Then, build a Power Plant from each and place them. Once this is done, build two Refineries and place them. Next, sell one and build another. Then, on the other, build queue. Start constructing a war factory and place it and start to build another one. Make sure you have placed your second Refinery. Then, build two Harvesters from your War Factory. In the meantime build Refineries and a Comm Center. The moment your Harvesters are done, start building as many Scorpion Tanks as possible. Place other War Factories and Power Plants as well to boost production. It is also helpful to place an anti-infantry base defenses near your MCV to stop the "Engineer rush" tactic. This uses power however and is not necessary. This tactic works best on Redzone Rampage, as the blue Tiberium each player starts with boosts resources. Nod is the fastest, as it has the quickest build speeds. Also instead of Scorpions, build Predators. As soon as you can, also place Tech Center and upgrade tanks with either Laser Capacitors or Rail Guns. This will not always work, especially when you face upper level players in the higher ranks. However it is possible to finish a battle in less than ten minutes with this tactic. It works best with 10,000, but can be done with more however it is harder as the opposition will have stronger weapons than you. It works well with 20 as you can use shortcuts and an extra Crane to boost production and speed of rush. |
Building in Thunder Storm (Scrin)To place a building within a thunder storm when playing as Scrin, power down the Storm Tower. |
"Mister NO It All" and "Rookie No More" achievements hintSay "No" to do the tutorial. After unlocking the achievement, you can then return and do the tutorial, getting the 20 point Rookie No More achievement. If you do the tutorial first, you will never be able to get "Mister NO It All." |
AchievementsACHIEVEMENT - HOW TO UNLOCK |
NOD Easy winsUse the following attack combinations in Skirmish missions. |