Actively play roulette and, while doing so, load your last saved game. If done correctly, you should be able to immediately play roulette again after loading the saved game, which is useful for minimizing the amount of lost chips and maximizing winnings.
Just like Fallout 3, there is a trading exploit to earn basicallyinfinite amounts of caps, items, repairs and ammunition. Just do the following steps:
Step One Find any shop-based trader and sell him anything in your inventory that you don't need and complete the transaction. This will increase the amount of money he has.
Step Two Find something in your inventory that you have duplicates of or something that you and the shop keeper both have. Sell an item or two to the trader so he has two of them. Step Three Make sure that the two identical items are of different values once they are in the trader's inventory. The bigger the difference in value, the better.
Step Four Now purchase the cheaper of the two identical items and complete the transaction, but do not leave the trade session. Look for the item in your inventory. The item should have gone up in value dramatically and should be 100% repaired, even though when you sold the item initially it wasn't! If it isn't 100% repaired for whatever reason, sell the item back to him anyway and repeat steps 3-4, trying a different item if necessary.
Step Five Now you can sell the same item for a high price and buy it back at a low price until you have drained his money completely. If you want, you can hold onto the item as it will be fully repaired -- simply keep it on the final round which will leave him with a small amount of money. Either sell the item back to him again once he is out of money, or if you are keeping it, sell him something else of high value and he will owe you that amount. The transaction price will go dim and remain at whatever amount of money he has left.
Step Six Search through the trader's inventory and find stuff you need. Stimpaks, ammo, miscellaneous item, weapons and armor are all good. Eventually the transaction price will light up again and you may owe him a few caps depending on how much of his stuff you added to the deal. Complete the transaction.
Step Seven Wait three days and he will have new stock and around 650 caps. The longer you wait, the more robust his inventory will become and the more caps he'll have for you to take when you're ready to do this all over again.
Note: Be sure to save while using this method since the game is prone to crashing during the transaction.
In Camp McCarran where the monorail directly to the strip is located, you can gain entry to the monorail. Take the long way around and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier cannot see you. Crouch and sneak up to this soldier from behind. You may hear the phrase indicating that if you get any closer they will have to shoot you. However, as long as you remain hidden, it may flash "Detected" briefly for a few times. As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip. Be careful when returning to the monorail from the strip; you will probably be shot. However as soon as you enter the monorail it resets, and you can again ride it back to the strip. By using this trick you can bypass many quests, and can skip directly to meeting Mr. House and finding the person who shot you.
In Hoover Dam, go into the offices and find a room with radiation signs around it. In the room there are barrels of goo and stack of crates. Check the crates for the armor. Note: There are two sets, so you can make repairs.
Go to the town of Nipton and walk to the right of the town hall's front entrance to find a burned out building with a pair of burned corpses in front. The view is similar to the scene from Star Wars where Luke Skywalker finds the bodies of his Aunt Beru and Uncle Owen.
-To easily gain experience, you will need 30 Speech skill and neutral or friendly with NCR. Go to Camp McCarran, and talk to Sergeant Bitter-Root in one of the tents. Ask him about his name, and then an option will display for a 30 Speech skill attempt. You can keep saying "Bitter-Root. You have an unusual name.", and each time you say it, you can do the Speech attempt again. Simply say "Bitter-Root. You have an unusual name.", do the Speech attempt, ask to talk about something else, and then repeat as desired.
-This trick requires 30 Speech skill or the "Confirmed Bachelor" perk and friendly with NCR. Go to HELIOS One, and a woman will talk to you. After she allows you access to HELIOS One, you will be able to start the "That Lucky Old Sun" mission. Proceed with the mission, and talk to Fantastic and Ignacio Rivas. While talking to Rivas, make sure you get him to reveal that he is a Follower of the Apocalypse by using Speech or Confirmed Bachelor, and agree with his ideals about peace or say you are neutral. Continue with the mission until you get to the point where you activate the Mainframe Terminal. Configure the Power Grid to "5. Full Region (Emergency Output Level)". Finish the mission by hitting the Reflector Control Panel outside on top of the tower. Go back to Ignacio Rivas, and choose the "I overloaded the plant. No one....." option. That option will never disappear. Keep selecting that option to get 350 XP, 3 Stimpacks, and 2 Doctor's Bags.
-After reaching a Speech skill of 50, you can persuade Old Ben to offer his escort services to the local bar. Old Ben is sitting by a fire close to The King headquarters in Freeside. You will get 61 XP each time you complete this Speech Challenge. If you follow him back to the bar afterwards and wait until he sits down, you can talk to him again and repeat the same Speech Challenge again as many times as desired.
-This trick requires a high Speech skill and 8 Intelligence. Go to the Camp McCarran Terminal building inside Camp McCarran. Talk to the guy at the far end of the building, in the left corner. He is the leader and will give you multiple quests. Accept the interrogation quest, then go meet with the woman upstairs to begin the quest. When you get in the room to talk to Sirus, pick the "Intelligence" option first, the "Speech" option next, and then the "Intelligence" option. Any of the three "Intelligence" options work. Then, select the "Speech" option, and cycle through the "Intelligence" options. You will gain 50 XP each time that you cycle through the options.
-This trick requires a Medicine skill of at least 35. Once your character gains access to the main strip, find Victor outside the Lucky 38 casino. He will tell you that Mr. House wants to meet you. Follow him inside and go up the elevator. Speak with Mr. House (the giant television face that looks like Howard Hughes). Find the dialogue choice pertaining to needing to ask him a few questions. Then, ask "Who exactly are you, Mr. House?", then select "You appear to be a computer, not a man". After that, select the Medicine skill check response, "The lifespan you're claiming is impossible, except for ghouls and super mutants." After that, you will be awarded 35 experience points (or 39 experience points if you have the Swift Learner perk). Repeat as desired.
-Go to a casino and play roulette. No matter if you win or lose, you will gain 100 experience points.
Go to a weapons or armor merchant that has two of the same weapon or armor for sale. Purchase the overall most expensive item at the lowest condition. For instance, if he has two Raider Sadist Armors at 35% and 75%, but also has two Flamers at 15% and 7%, then choose the Flamers. Purchase the cheapest of the two items, and then immediately sell it back to the merchant. Purchase it again and sell it back. On the second or third time you sell it and buy it back again, it will appear in you inventory at 100% condition. Sell it back to them, and it will reappear in their inventory at the original low % condition. Buy it again, and it will appear at 100% condition. Repeat this until they run out of money.
In Guardian Peak you will meet an NCR soldier who is wounded. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave. When you get to the entrance of the cave with him, he will speak and you can continuously ask for his rifle, which he will give you along with ammunition. Note: This is best done after earning the perk that allows for over encumbered fast travel.
SNOW GLOBE - LOCATION Goodsprings - In Goodsprings Cemetery, at the foot of the small rectangular gravestone, near where the earth has been dug up, close to the water tower. Mormon Fort - In Old Mormon Fort, inside the same tower as Julie Farkas' office, on top of a wooden bookcase. Test Site - In Lucky 38 Casino, in the cocktail lounge, on the curved sideboard across from the entrance, behind the till. The Strip - In Vault 21, inside Sarah's locked bedroom, between the two beds, on a small table. Nellis AFB - In Nellis Air Force Base, inside Pete's museum, on the corner table by the mural. Hoover Dam - In Hoover Dam, on a desk in the visitor's center, by a terminal. Mt. Charleston - In Jacobstown, on the large curved desk in the reception area of the lodge, near the terminals.
Find Caravan Cards and people to play the card game against in the corresponding locations:
CARAVAN CARD - LOCATION Ambassador Dennis Crocker - In NCR Embassy, play or take. Blake - In Crimson Caravan Company, purchase cards from Blake. Chet - In Goodsprings, purchase cards from Chet. Cliff Briscoe - In Novac, inside the Dino Dee-lite Gift Shop or inside Dinky. Play or take. Dale Barton - In The Fort, near the Legate’s Gate. Play or take. Isaac - In Gun Runners, play Isaac, or get his cards from him using any desired method. Johnson Nash - In Primm, inside the Vikki and Vance Casino. Play or take. Jules - In North Vegas Square, near the Squatters. Play or take. Keith - In Aerotech Office Park, inside Suite 200. Play or take. Lacey - In Mojave Outpost, propping up the barracks bar. Play or take. No-bark Noonan - In Novac, in his shack, or around town. Play or take. Little Buster - In Camp McCarran, near the First Recon tents. Play Little Buster, or take his cards. Old Lady Gibson - In Gibson Scrap Yard, purchase cards from Old Lady Gibson. Poindexter - In Camp Golf, take them. Private Jake Erwin - In NCR Embassy, play or take. Prospector Corpse - In Central Sewers, at Prospector's Rest, inside the sewer. Loot the corpse. Prospector Corpse - In Deathclaw Promontory, on a corpse, surrounded by deathclaws. Prospector Corpse - In Nevada Highway Patrol Station, on a corpse, in the cells. Prospector Corpse - In Prospector's Den, on a corpse, inside the dorm room. Prospector Corpse - In Prospector's Den, on a corpse, just outside the cave entrance. Prospector Corpse - In Prospector's Den, on a corpse, placed randomly inside the cave. Prospector Corpse - In Prospector's Den, on a corpse, placed randomly inside the cave. Prospector Corpse - In Prospector's Den, on a corpse, placed randomly inside the cave. Prospector Corpse - In Scorpion Gulch, on a corpse, near the ramp, in the ravine. Quartermaster Mayes - In Camp Forlorn Hope, inside his tent. Play or take. Ringo - In Goodsprings, inside the Gas Station. Play or take. He also gives you your first deck.
Go to Old Mormon Fort in Freeside, and find Julie Farkes inside the Fort. Choose the dialogue option to help them get medical supplies. Go through the dialogue options to hear one that tells you that she just got a shipment of magazines. Then, choose the "I have some medical supplies to drop off" option. There will then be three options; choose the "Rad-Away" option, as it is the easiest one of the three to find. You only need to leave one thing if you do not care about fame. Every time you give them an item, you will gain more fame. After you give them the supplies, choose the "I'd like to buy medical supplies" option. There are a few aid supplies there that you can get if desired, but they will not regenerate. In the supply list, you can find the magazines. Buy any desired magazines, and then exit. You can then choose the option to give med supplies again. This time you do not need to give them anything; simply choose the "Never mind" option. Go back to "Buy medical supplies", and you can repeat the process for more magazines. You repeat this as many times as desired as long as you choose to drop off supplies first. You can even come back to do it again at a later time. You can get the following magazines: Fix-in' Things (Repair +10), Lad's Life (Survival +10), Meeting People (Speech +10), Programmer's Digest (Science +10), Salesman Weekly (Barter +10), and Today's Physician (Medical -10).
Do the following to repair any item to the player's current repair level without using any caps. You will need the Confirmed Bachelor perk and enough caps to cover the repair cost of the item. When you arrive at the Mohave Outpost to get the pardon for the new sheriff of Primm, during the conversation with Major Knight a Confirmed Bachelor speech option is available. Select it, and whenever you do repairs through him, the item gets repaired to your repair level but you do not lose any caps. Use this with an unlimited caps trick, and your player can have all items at 100% condition.
Locate the field "gun" for the ARCHIMEDES weapon by entering the Freeside's East Gate and finding the two children chasing each other (not chasing the mutated rat) during daylight. speak to the one possessing what appears to be a toy gun. You can buy the gun for 1,000 caps or 20 caps with Barter at level 45 or greater. To use the weapon, you must supply the power to ARCHIMEDES II during the "That Lucky Old Sun" mission.
The Ratslayer can be found in the Broc Flower Caves located at the southeastern region, between Nipton and the Bloodborne Cave. To locate the cave without aid of the Explorer Perk, findthe Atomic Wrangler owner and talk to the sister Gerret. Accept the work of Debt Collector, then find a woman and persuade her to cough up the money. She'll give you half of what she owes and gives you the exact location of the cave. In the cave, follow the tunnel until you find the cliff edge of the main chambers filled with massive rats. On the edges of the main chamber, follow it to a room where the Ratslayer is sitting on the desk to your left. Inside the rest of the room are lots of medical supplies (stimpaks, doctor bags, etc).
Underneath one of the church houses in Camp Searchlight you can find a box of 5 holy hand grenades, an obvious reference to Monty Python and the Holy Grail. WARNING: Camp searchlight is irradiated and you must have the wild wasteland trait.
Head to Devils Throat in the northeast of the map. In the middle of the crater is a truck with a dead prospector isnide, and next to him is the CZ57 Avenger minigun with a pack of ammo. Also, next to the prospector are two or three empty jet inhalers. On his body is a Party Hat, Authority Glasses, Reinforced Combat Armor and some other items. Note: The Party Hat and Authority Glasses are unique apparel items.
Head to Dead Wind Cavern, in the middle-south of the map. Inside are tons of Deathclaws, including the Legendary Deathclaw. Go directly to the final section of the cave to where the Legendary Deathclaw is found. There should be a Brotherhood of Steel Paladin lying dead. Next to his body a grenade machine gun (40mm grenade) named "Mercy". The paladin has 40mm grenades and incendiary grenades. Note: Before trying to collect it, recruit two companions and get big guns for yourself and your partner, in addition to several stimpaks.
Head to the REPCONN rocket factory where the mission "Come Fly With Me" takes place. Go to the basement where Chris goes just before launching the rocket and asking for spare parts. In this room to the left side as you enter is a shelf with an orange suit and a helmet that resembles a fish bowl. Pick them up. When you wear them they look like something out of a 1960's comic book. It gives a good amount of RAD resistance, but has a low DT and breaks easily.
ACHIEVEMENT - HOW TO UNLOCK New Kid (10 points) - Reach 10th level. Up and Comer (20 points) - Reach 20th level. The Boss (30 points) - Reach 30th level. Ol' Buddy Ol' Pal (10 points) - Recruit any companion. The Whole Gang's Here (25 points) - Recruit all companions. Crafty (15 points) - Craft 20 items. Mod Machine (15 points) - Install 20 weapon mods. Walker of the Mojave (10 points) - Discover 50 locations. Master of the Mojave (25 points) - Discover 125 locations. Globe Trotter (25 points) - Discover all snow globes. You Run Barter Town (15 points) - Sell 10,000 caps worth of goods. Blast Mastery (15 points) - Cause 10,000 damage with Energy Weapons. Love the Bomb (15 points) - Cause 10,000 damage with Explosives. Lead Dealer (15 points) - Cause 10,000 damage with Guns. No Tumbler Fumbler (15 points) - Pick 25 locks. Stim-ply Amazing (15 points) - Heal 10,000 points of damage with Stimpaks. New Vegas Samurai (15 points) - Cause 10,000 damage with Melee Weapons. Jury Rigger (15 points) - Repair 30 items. Hack the Mojave (15 points) - Hack 25 terminals. Artful Pocketer (15 points) - Pick 50 pockets. Outstanding Orator (15 points) - Make 50 Speech challenges. Desert Survivalist (15 points) - Heal 10,000 points of damage with food. Old-Tyme Brawler (15 points) - Cause 10,000 damage with Unarmed weapons. Know When to Fold Them (10 points) - Win 3 games of Caravan. One Armed Bandit (10 points) - Play 10 spins of Slots. Little Wheel (10 points) - Play 10 spins of Roulette. Double Down (10 points) - Play 10 hands of Blackjack. Caravan Master (30 points) - Win 30 games of Caravan. The Courier Who Broke the Bank (30 points) - Get banned from all the Strip's casinos. Hardcore (100 points) - Play the game from start to finish in Hardcore Mode. Ain't That a Kick in the Head (10 points) - Complete Ain't That a Kick in the Head. They Went That-a-Way (25 points) - Complete They Went That-a-Way. Ring-a-Ding-Ding (25 points) - Complete Ring-a-Ding-Ding. The House Always Wins (30 points) - Complete The House Always Wins. For the Republic (30 points) - Complete For the Republic. Render Unto Caesar (30 points) - Complete Render Unto Caesar. Wild Card (30 points) - Complete Wild Card. All or Nothing (15 points) - Complete All or Nothing. Veni, Vidi, Vici (15 points) - Complete Veni, Vidi, Vici. Eureka! (15 points) - Complete Eureka! No Gods, No Masters (15 points) - Complete No Gods, No Masters. Come Fly With Me (20 points) - Complete Come Fly With Me. Talent Pool (20 points) - Complete Talent Pool. Return to Sender (20 points) - Complete Return to Sender. Arizona Killer (20 points) - Complete Arizona Killer. You'll Know It When It Happens (20 points) - Complete You'll Know It When It Happens. G.I. Blues (20 points) - Complete G.I. Blues. That Lucky Old Sun (20 points) - Complete That Lucky Old Sun. Volare! (20 points) - Complete Volare! The Legend of the Star (20 points) - Complete The Legend of the Star.
"Dead Money" achievements ACHIEVEMENT - HOW TO UNLOCK Assemble Your Crew (20 points) - Recruit Dean Domino, Christine and Dog. Cash Out (30 points) - Confront Father Elijah in the Sierra Madre's Vault. Having a Ball (20 points) - Complete the Sierra Madre Gala Event. Safety Deposit Box (40 points) - Trap Father Elijah in the Sierra Madre's Vault. Sierra Souvenir Aficionado (30 points) - Collect 500 Sierra Madre Chips.
"Honest Hearts" achievements ACHIEVEMENT - HOW TO UNLOCK May my Hand Forget its Skill (40 points) - Evacuate Zion. In a Foreign Land (20 points) - Scout the Zion Valley for signs of the White Legs. O Daughter of Babylon (30 points) - Crush the White Legs. When We Remembered Zion (20 points) - Arrive at Zion. Restore Our Fortunes (30 points) - Resupply Daniel and the Sorrows.
"Old World Blues" achievements ACHIEVEMENT - HOW TO UNLOCK Cardiac Arrest! (20 points) - Recover X-13 cardiac regulator sneaky suit! Making Friends (30 points) - Reactivate all of the Sink's robotic assistants. Make Up Your Mind (20 points) - Make up your mind... about your brain. Outsmarted (35 points) - Complete Old World Blues. Spinal-Tapped! (20 points) - Recover X-8 vertebrae-pulse-de-sensitizer frequency!
"Lonesome Road" achievements ACHIEVEMENT - HOW TO UNLOCK ED-Ecated (20 points) - Find all of ED-E's upgrades in the Divide. Condemned to repeat it (20 points) - Decide the fate of all the Divide dwellers. Hometown Hero (30 points) - Complete Lonesome Road. Rocket's Red Glare (25 points) - Acquire all upgrades for the Divide's signature weapon. Warhead Hunter (30 points) - Detonate all of the warheads in the Divide.
"Gun Runners Arsenal" achievements ACHIEVEMENT - HOW TO UNLOCK Curios and Relics (15 points) - Cause 10,000 damage with unique Mojave Wasteland weapons. Master of the Arsenal (25 points) - Cause 10,000 damage with Gun Runners' Arsenal (GRA) Weapons. Up to the Challenge (20 points) - Complete any three Gun Runners' Arsenal (GRA) one star (*) Challenges. Combat Veteran (25 points) - Complete any three Gun Runners' Arsenal (GRA) two star (**) Challenges. Pros Only (40 points) - Complete any three Gun Runners' Arsenal (GRA) three star (***) Challenges.
A 20 Speech skill level is required. Speak to the 10 of Spades in Camp McCarren. You may first need to find out about Corporal Betsy's trauma. Start a dialogue with him and choose "I heard about what happened to Corporal Betsy", then "Tell me what happened". The next options will be the Speech Check or "If you were unconscious, how could you have done anything?" Do the Speech Check, and then the other option will be the only one available except "Never mind". After choosing the unconscious option, the Speech Check will be available again, but grayed out. However, you can still keep pressing A, and they will alternate. Even though the Speech Check is grayed out, it still counts as a pass.
Find the following weapons in the corresponding locations:
WEAPON - LOCATION .357 Magnum Revolver - Lucky: In Primm, in the floor safe inside the cashier's area of the Vikki and Vance Casino. .44 Magnum Revolver - Mysterious Magnum: Owned by the Lonesome Drifter, by the Sunset Sasparilla Billboard, close to El Dorado Dry Lake. 9 Iron - Nephi's Golf Driver: Carried by a Fiend named Driver Nephi, in his territory. 9mm Pistol - Maria: On Benny, when you kill him. 9mm Submachine Gun - Vance's Submachine Gun: In Win's Hideout, inside the safe. Alien Blaster - At the Hovering Anomaly. BB Gun - Abilene Kid LE BB Gun: Inside the Fiend's Shack, lying on a shelf. Bladed Gauntlet - Cram Opener: In Camp McCarran, owned by Little Buster. Boxing Gloves - Golden Gloves: Inside Lucky 38 Casino, on the upper bar of the casino floor. Bumper Sword - Blade Of The East: In Legate's Camp, carried by Legate Lanius. Cleaver - Chopper: On the stove of Wolfhorn Ranch. Combat Knife - Chance’s Knife: In Chance's Grave. Cowboy Repeater - La Longue Carabine: In Camp McCarran, carried by Corporal Sterling. Displacer Glove - Pushy: Inside the Ruby Hill Mine, on the body of a Jackal Gang member. DogTag Fist - Recompense Of The Fallen: In Aurelius' desk, on the upper floor of the main building in Cottonwood Cove. Euclid's C-Finder - On the Freeside Streets, carried by Max, in and around Nick and Ralph's. Fat Man - In Quarry Junction, near the skeleton by the southern silt pool. It is also occasionally found on prospector corpses. Fire Axe - Knock Knock: In the Camp Searchlight Fire Station, in the restrooms. Frag Grenade - Holy Frag Grenade: In Camp Searchlight, in the basement of the eastern church. Wild Wasteland must be taken. Gauss Rifle - YCS/186: At the Mercenary Camp; Wild Wasteland trait must not be taken. Grenade Machine-gun - Mercy: On the floor of Dead Wind Cavern, near a dead BoS Paladin. Grenade Rifle - Thump-Thump: At the Nellis Array, lying on the floor near the Ant mound. Hunting Shotgun - Dinner Bell: At the Old Nuclear Test Site, inside the shack. Laser Pistol - Pew Pew: After completing "The Legend Of The Star" quest, it will be on the body of Allen Marks. Laser Rifle - AER14 Prototype: Inside the Vault 22 Common Area, on the blocked stairwell only accessible from the Food Production level. Lead Pipe - The Humble Cudgel: Inside the Sealed Sewers, near the Prospector Corpse. Machete - Liberator: In Nelson, carried by Dead Sea. Minigun - CZ57 Avenger: In the Devil's Throat, inside, at the back of the container trailer, by the dead body. Missile Launcher - Annabelle: In Black Rock Mountain, carried by the Nightkin Sniper on Black Rock Summit. Marksman Carbine - All-American: In the Armory Cache, Vault 34, on the floor, on an upturned table. Oh, Baby! - In the deepest part of Charleston Cave, near a Chewed Stealth Boy. Plasma Rifle - Q-35 Matter Modulator: In the locked shipping room of REPCONN HQ, in a pod casement. Pulse Gun - In the Armory Cache, Vault 34. Sawed-Off Shotgun - Big Boomer: In Gibson Scrap Yard, carried by Old Lady Gibson. Sniper Rifle - Gobi Campaign Scout Rifle: In the footlocker of the Sniper's Nest, overlooking the Cottonwood Cove. Spiked Knuckles - Love and Hate: In Bonnie Springs, on the Viper Gang Leader. Straight Razor - Figaro: In the back of King's School of Impersonation, owned by Sergio. Tesla Cannon - Tesla-Beaton Prototype: On the ground near the crashed Vertibird. That Gun - In Novac, on a shelf in the locked storage room inside the Dino Bite Gift Shop. This Machine - At the end of the "Dealing With Contreras" quest, it will be a reward from Contreras for not turning him in. Varmint Rifle - Ratslayer: Inside the Broc Flower Cave, propped up against the desk. Zap Glove - Paladin Toaster: In Black Rock Cave, near the body of the dead prospector. Skill book locations: Find skill books in the following locations:
Tales Of A Junktown Jerky Vendor (Barter) SKILL BOOK - LOCATION 1. Allied Technologies Offices - In the room to the west of the entrance room, in the southwest corner. 2. Cap Counterfeiting Shack - On the suitcase by the bed, in the back room of the cellar. 3. Primm - Inside the Bison Steve Casino, on the floor behind the gift shop counter. 4. Vault 22 (Pest Control) - Go north of the steps from the elevator, into the lab room; it is on the table with bubbling vials.
Nikola Tesla And You (Energy Weapons) SKILL BOOK - LOCATION 1. Hidden Valley - In Bunker L1, in the white plastic bin by the desk in Schuler's office. 2. Old Nuclear Test Site - On the small table opposite the entrance, inside the irradiated shack. 3. REPCONN HQ - Inside the locked shipping room with the collapse ceiling, on top of a safe on the floor, in the corner. 4. REPCONN HQ - On the second floor, in the northeast server room, on the table with the terminal in the far corner.
Duck And Cover! (Explosives) SKILL BOOK - LOCATION 1. Mojave Outpost - Inside the bar and barracks building, on the bottom shelf, in the middle below the bar counter. 2. Nellis AFB - Inside Mother Pearl's barracks, on the bookshelf. 3. Sloan - Inside the small barracks shack, next to the trailer, on the left locker shelf, near the bunk beds.
Guns And Bullets (Guns) SKILL BOOK - LOCATION 1. Gomorrah - In the Zoara Club, on the first low bookshelf, to the left of Big Sal's office. 2. Nevada Highway Patrol Station - In the first room you come to after the entrance, on a desk near the door that leads to the cells. 3. Raul's Shack - In the small wooden crate on the floor, at the foot of the metal shelves, to the left of the entrance. 4. Vault 34 - On the small metal table between the sofas by the pool table, in the Armory Common room. Follow the sign after descending.
Pugilism Illustrated (Hand-to-Hand) SKILL BOOK - LOCATION 1. Fisherman's Pride Shack - On the bedside table inside the shack. 2. Nipton Road Rest-stop - Inside the store marked "Lester", on one of the wooden bookcase shelves. 3. The Tops Casino - On a small table near the pool tables, in the Presidential Suite. 4. Vault 11 - Inside the living quarters, in Female Dorm #1, by the fallen dresser.
Tumblers Today (Lockpick) SKILL BOOK - LOCATION 1. Bitter Springs Recreation Area - Inside the office shack to the west, on the desk in the smaller of the two rooms. 2. Silver Peak Mine - Inside the shack, behind the two small tables, on the bottom of an open locker, to the right of the entrance. 3. The Prospector's Den - Inside the cave system, in the subterranean section, in the barracks room, on the floor in the far right corner. 4. Wolfhorn Ranch - Inside the farmhouse, under the door-less refrigerator.
D.C. Journal Of Internal Medicine (Medicine) SKILL BOOK - LOCATION 1. Follower's Safehouse - On the bedside table shelf, in the second room. 2. HELIOS One - On the bed with the pillow, in the room with the Holotape password, on the very top floor; cross the planks to get there. 3. Mesquite Mountains Crater - Inside Hell's Motel, below the globe with the hat on it, on the table with the repair kit and radio. 4. Novac - Inside Ranger Andy's motel bungalow, in the middle of the queen-sized bed.
Grognak The Barbarian (Melee Weapons) SKILL BOOK - LOCATION 1. Cannibal Johnson's Cave - On the sleeping mattress near the ham radio, close to the campfire. 2. Cottonwood Cave - Inside the Headquarters building, on the upper floor, on the bedside table's shelf. 3. Hidden Supply Cave - On one of the cave's large metal crates. 4. Jacobstown - On the floor next to the cooker, inside the eastern bungalow, near the pond.
Dean's Electronics (Repair) SKILL BOOK - LOCATION 1. Abandoned BoS Bunker - On the metal sill, opposite the reloading bench, inside the office area. 2. Nellis Air Force Base - Inside Loyal's workshop shed, on the long metal counter. 3. Sloan - Inside the barracks, on the shelf between the dino toy and radio. 4. Southern Nevada Wind Farm - Inside the shack, on the table with the clipboard. Big Book Of Science (Science) SKILL BOOK - LOCATION 1. Brewer's Beer Bootlegging - In the basement of the shack, on the table with the chemistry equipment. 2. Camp Forlorn Hope - Inside Major Polati's tent, on the desk in the far right corner. 3. Nipton - On the mayor's desk, on the top floor of the town hall. 4. REPCONN Headquarters - Inside the HQ, on a shelf in the Gift Shop store-room. Chinese Army - Spec. Ops Training Manual (Sneak) SKILL BOOK - LOCATION 1. Camp Searchlight - In the east chapel, inside the Gecko-filled basement, on the stone floor, at the foot of the metal shelves. 2. Goodsprings - Under a book in the low bookcase, inside the ranch house just east of the schoolhouse. 3. NCR Sharecropper Farms - In the ranch house near the four fertilizer hoppers, by the corner desk. 4. Vault 3 - On the low bookcase, inside the executive dorm.
Lying, Congressional Style (Speech) SKILL BOOK - LOCATION 1. Brooks Tumbleweed Ranch - On an open locker shelf, in the upstairs room with the chessboard. 2. Cerulean Robotics - On the floor among the desks in the office. 3. Lucky Jim Mine - Inside the shack, below the Varmint rifle, to the right of the empty fridges. 4. NCR Correctional Facility - In the Administration Building, on the desk in the darkened room opposite Eddie's room.
Wasteland Survival Guide (Survival) SKILL BOOK - LOCATION 1. Lone Wolf Radio - Inside the radio trailer, near the Scrap Electronics and mattress. 2. Matthews Animal Husbandry Farm - Top balcony of the northern barn, near the barrel. 3. Mesquite Mountains Campsite - Inside the westernmost tent, behind the rolled-up bedding. 4. Scavenger Platform - On the Northern Platform section, among the other books by the fallen metal shelf. Hollow Rock locations: Find the Hollow Rocks in the following locations. The Hollow Rocks contain various equipment and ammunition.
HOLLOW ROCK - LOCATION 1. Northern Passage - On the eastern rock wall, near the grave and "The Sun Is Killing Me" graffiti. 2. Ruby Hill Mine - Part of the rock wall, just to the right of the door. 3. Charleston Cave - Part of the rock wall, just to the right of the door, by the heart graffiti. 4. Silver Peak Mine - Part of the wall, just to the right of the shack through which you enter. 5. Vault 22 - On the north bank, across from the "Keep Out" sign, by the entrance. 6. Jacobstown - Just outside the perimeter, to the right of the main entrance, where the Super Mutants stand guard. 7. Remnants Bunker - About 10 feet north of the entrance, part of the rock wall. 8. Chance's Map - Adjacent to the dirt map, with "The Sun Is Killing Me" graffiti on it. 9. Bloodborne Cave - Just to the right of the cave entrance. 10. Cannibal Johnson’s Cave - Just to the right of the cave entrance. 11. Fisherman’s Pride Shack - By the campfire, north-west of the shack. 12. Camp Guardian - Next to the Camp Guardian population sign, at the base of the path up to Guardian Peak. 13. Follower’s Outpost - Built into the steps of the signal box structure. 14. Boulder Beach Campground - By the side of the road, north-west of the jetties, with "The Sun Is Killing Me" graffiti. 15. Cazador Nest - Part of the rock wall, on the east side of the nest alcove, facing back towards the alcove. 16. Tribal Village - At the start of the Ravine Path, close to the corpses and tents. 17. Makeshift Great Kahn Camp - On the west side of camp, near the desert plants. 18. Yangtze Memorial - At the base of the south steps, with the peace symbol graffiti. 19. Goodsprings Cave - Just to the right of the cave entrance. 20. Primm - Attached to a large rock, near the scattered chems and the rock perimeter, above the concrete support wall. 21. Jack Rabbit Springs - South of the pools of radiation, on the shore of the Dry Lake. 22. Morning Star Cavern - By the entrance to the cavern, by the bones and the explosive crate. 23. Crescent Canyon West - In the canyon, on the west exit slope, adjacent to a rusting car husk. 24. Crescent Canyon East - On the east exist slope, just after the rail bridge. 25. Vault 11 - Just to the right of the entrance. 26. Black Rock Cave - Just to the north of the fallen radar dish. 27. El Dorado Dry Lake - West of the Savaged Brahmin, in the sands of the Dry Lake. 28. Hidden Valley - West of the eastern bunker, with the "no missile" and heart graffiti. 29. Powder Ganger Camp East - Next to a Honey Mesquite Tree, around 20 to 30 feet south of the camp. 30. Primm Pass - Close to the Brahmin bones, on the western end of the pass. 31. Dead Wind Cavern - On the south rock wall slope, around 20 to 30 feet from the entrance. 32. Hidden Supply Cave - To the left of the cave entrance, with the "no missile" graffiti. 33. Walking Box Cavern - Around 20 to 30 feet east of the cavern entrance. 34. Broc Flower Cave - At the foot of the entrance slope, with "The Sun Is Killing Me" graffiti. 35. Abandoned BoS Bunker - With the small cluster of rocks and shale on the slope leading up to the bunker grating. 36. Techatticup Mine - To the right of the entrance, with the white blocks graffiti. 37. Lucky Jim Mine - Slightly beyond the shack, near the wooden cart. 38. Searchlight North Gold Mine - On the flat rock bank to the south of the entrance hole. 39. Searchlight East Gold Mine - Southeast of the entrance; climb on the pile of rock and shale to reach it. 40. Cottonwood Cave - On the road between the two sets of crucifixion poles, with "The Sun Is Killing Me" graffiti. 41. Bradley's Shack - On the west side of the entrance, by the small valley landslide. 42. Fire Root Cavern - At the foot of the entrance slope, on the left.
In the DLC "Dead Money" do the following to steal all 37 Gold Bars. You will need a few C4s and a Detonator. In the final part of the game you will enter a vault with 37 gold bars weighing 35 pounds each. Each gold bar is worth 10.539 caps. Enter the vault and the door will seal behind you. Take everything in the room that you want to including the 36 gold bars on the table to your right and the 1 gold bar on the overseers desk. Deactivate the security system and activate the computer on the desk. Only read "Vera", and do not access the file that shows up after you read it. Elijah will appear on the monitor, and convince him to meet you in the vault. When the conversation ends, leave the room immediately, and walk to the far right stairway. A blue force field will appear blocking your path. Plant the C4 at the bottom of those stairs and then press your body against the blue force field in the doorway. When Elijah stops speaking, for some reason you and he will switch places. Make sure he is on or close to the C4. Detonate and leave the same way you came. You will now have 37 Gold Bars worth a total of 389.943 Caps.
Caravan decks have a minimum of 30 cards that can be purchased from merchants or looted from dead bodies. The goal is to select the cards that will get you between 22 and 26 consistently, while also giving you defensive cards to use against your opponent. First, get the following cards: 10s, 9s, 8s, 7s, 6s, Kings, Jacks, Aces, and two Jokers. The Jacks, Aces and Jokers are defensive plays so use Jacks to remove cards from your opponent. Use Ace and Joker cards to remove all cards of your Ace's suit. For example, an Ace of Spades and a Joker will eliminate all spades from the table. Kings will double whatever they are placed on. First lay down your highest or lowest cards first to start the "base" of your caravan. Note: Don't use 10 + 9 + 8 because it results in 27; or 6 + 7 + 8 because it results in 21 (unless you put your Ace down after the 8 to make it 22). Every play between those are a win. You can get a ton of items and Caps by playing Caravan. Find vendors with lots of Caps and items. Purchase all the items you can afford from them, then challenge them to a few games of Caravan to win back all your money.
When your Speech is at 40, go to Camp Golf near Lake Las Vegas and accept the quest from the sergeant. Agree to O'Hanran's method and convince everyone, with Mags being the last one. After convincing Mags to play nice, accept her method and go to the gun range to help them with their guns (45 skill required). Wait for them to start walking back to their tent, then talk to Razz and ask about squadmates. The speech challenge will be there. It will be easy to unlock the "Outstanding Orator" achievement, as well as experience points in increments of 40. When done, talk to the sergeant to complete the quest or talk to O'Hanran and ask about the squad.
In the beginning of the game, when testing at the Vit-o-matic, move your intelligence to 10, or when choosing skills, choose Repair. Note: At least 25 points in Repair is required. Go to the Sunset Sasparilla crate with the broken 9mm SMG and pick it up, then repair it while repeatedly tapping [Confirm/Activate] to repair it again. The game will glitch and you will receive 20 experience points and two 9mm SMGs.
Find the following eight companions by searching the corresponding locations, then complete the listed task(s) to recruit them. Note: Only one human as a companion is possible at a time. If you recruit a new human companion, you will need to tell them to go to the Lucky 38 Casino so you can swap with him or her later:
Arcade Israel Gannon Location - Arcade Gannon is a member of the Followers Of The Apocalypse with a mysterious past, and can be found in the Old Mormon Fort. Perk - Better Healing allows you to regain 20% more health from all sources such as Stimpaks, Doctor's Bags, food, etc. Upgrade - Hoover Dam help or Tesla Armor as a gift when you complete the quest.
Cass Location - Cass (a.k.a. Rose of Sharon Cassidy) is a caravan merchant and the daughter of John Cassidy, and can be found at the Mojava Outpost inside the Mojava Outpost Barracks sitting at the bar drinking. You must complete the "Heartache By The Number" quest to start the process of being able to recruit her. You must then complete the "You Can Depend On Me" quest from Alice McLafferty. Note - Additional quests may come up during these quests depending on the choices you make and how you are playing the game. Perk - Whiskey Rose gives you and Cass a higher damage level when you both drink whiskey. You will also not suffer intelligence loss from consuming alcohol and ignoring the effects of alcohol addiction. Upgrade - Hand Of Vengeance or Calm Heart. The Hand Of Vengeance allows Cass to do 15% additional damage with all guns, and to have better skills with guns. The Calm Heart gives Cass +50 HP, and makes her survive longer during combat.
Craig Boone Location - Craig Boone is a very talented ex-NCR sniper with a grudge against Caesar's Legion, and can be found inside the Dino's mouth guarding the town of Novac after 9 p.m. You must complete the "One For My Baby" quest that he gives you when you talk to him in order to be able to recruit him as a companion. He offers a lot of help if you play on the Hardcore difficulty. He pairs really well with either ED-E or Rex. Perk - Spotter automatically marks hostile targets in the area, which can help at night in case you do not spot an enemy or to differentiate between a friend or an enemy. Upgrade 1 - 1st Recon Beret, which gives you +1 Perception and +5% Critical Chance. You will get this after completing the first quest with Craig Boone. Upgrade 2 - 1st Recon Survival Armor or 1st Recon Assault Armor. The only difference between both armors is cosmetic. You will get this after completing the second quest with Craig Boone.
ED-E Location - ED-E is a prototype eyebot designed for combat and reconnaissance operations, and can be found in Primm. Perk - Enhanced Sensors allow you to detect enemies at an increased range, and enemies will appear on the compass and can be targeted in VATS even while cloaked. This works even better if you use this in conjunction with the Spotter perk from Craig Boone. Upgrade - Enhanced armor or weapons when you complete the quest.
Lily Bowen Location - Lily Bowen is a friendly nightkin and former member of the Master's army, and can be found in Jacobstown. Perk - Stealth Girl improves the duration of Stealth Boys by 200%, and all Sneak Attack Critical Hits do an additional 10% damage. Upgrade - Dialogue about medicine after psychotic breaks or administer medicine in varying amounts to affect the frequency of psychotic breaks and combat damage.
Raul Tejada Location - Raul Tejada is a ghoul mechanic and former gunslinger held hostage by Tabitha, the mad leader of the State of Utobitha, and can be found in Black Mountain. Perk - Regular Maintenance slows down the decreasing condition of weapons and armor. It basically lengthens the amount of time you have with a weapon or armor. This can also counteract the negative effects of the Build to Destroy trait. Upgrade - Vaquero or Full Maintenance. Vaquero gives an increased combat ability. Full Maintenance slows down the decreasing condition of weapons and armor by 75%.
Rex Location - Rex, a cyberdog belonging to The King, and can be found inside The King's School Of Impersonation in Freeside. You will either need to pay 500 caps or have a 60 Speech skill level to get past Pacer who is guarding the door. You will get the 500 caps back when you talk to The King inside. You must complete the "G.I. Blues" quest given from The King before you get the "Nothin' But A Hound Dog" quest from him, which is how you will be able to recruit Rex. It takes approximately 40 minutes to complete both of these quests. Perk - Search and Mark allows you to find unequipped chems, firearms, and ammunition within a short distance as well as other items such as hidden safes and hollow rocks while you are using the binoculars.
Veronica Santangelo Location - Veronica Santangelo is a disillusioned Brotherhood Scribe, and can be found in the 188 Trading Post. Perk - Scribe Assistant allows you to craft workbench items through Veronica's dialogue. She is basically a portable workbench. She also benefits in close combat skills when you complete the quest.
Say to the book chute that destroying prewar books is destroying culture and it will tell you that if its indoctrination module was installed it would handle you. However, since it is not installed, you will have to indoctrinate yourself and begin with a cage for your head and a bag of molerats. This is a reference to a torture/indoctrination method from George Orwell's 1984.
In Fallout 3 there was a upgraded power fist called "Fisto!" Fisto makes a return in Fallout: New Vegas as a sexbot that you're required to find for the quest "Wang Dang Automatic Tango." In the quest, you find Fisto in cerulean robotics. Once you release him from his tube, he gives you the option to test him out. After completing the side quest to find a sex robot for the silver rush, Fisto will go to the Silver Rush Casino. Inside, next to the roulette table, talk to him and he'll offer his services, but if you reply "No thanks" it will give you ten caps. This can provide an unlimited supply of caps if you're willing to activate the chat over and over again.
On the quest to find "escorts" for the atomic wrangler, you have to find a robot and reprogram it. The robot is called "FISTO". After exiting the building, if you have the Wild Wasteland trait, you will find three women in pink dresses calling themselves the Pink Ladies.
The cases are where the ammo gets filled into on the reloading table. The hull is the outside of the gun. The lead is the metal that makes the actual bullet. The powder is for the ammo, which goes inside of the cases. The primer is the object that is pushed into the bullet in the bottom to close it up on the reloading table.
Go to the tops and begin the quest "Talent Pool". Find the guitarist in the middle of nowhere and ask him to join. As a form of payment in the dialogue options he will give you a 44. revolver called "Mysterious Revolver", which makes the short songs you hear with the mysterious stranger when drawn and holstered. Note: This may require Barter skill 45+.
To kill people without receiving bad karma, get a large object that you can push or pick up. Drop it next to a standing NPC that is not leaning against a wall, doing push-ups, or sitting. Run against the object and it will damage the NPC without making them hostile or causing you to lose reputation.
Every Skill has a designated skill book, but one seems to be missing. There appears to only be three explosive skill books where there are supposed to be four. This last skill book can be found on the desk in the office of the "Ranger Station Foxtrot", whereas the other three can be found in "Nellis Air Force Base", "Sloan", and "Mojave Outpost".
Note: The wild waste land perk is required. Help NCR by taking out the leaders of the Omertas in a quest, then go to Mick and Randy's shop and tell Randy you dealt with Omertas. He'll give you a gold pip boy.
The Gun Runners store on the east side of New Vegas has a locked fence and a couple guard blocking the entrance to the "factory." Pick the lock and the Gun Runners will start firing at you. Take them out and loot their bodies for Combat Armor, Hunting Rifles and Combat Helmets. All of these items are worth money, and each Gun runner has about 1,500-2,000 Caps worth of loot on their person. Enter the building to find more Runners to slay. After doing this, approach the Vend-Tron robot at the Gun Runner shop, who has 8,000 Caps to burn, and sell it your loot. Now, travel far away, wait for three in-game days and return to the area to find the Gun Runners alive and ripe for the "harvest."
Perform the following tasks to obtain the unique armors:
Gannon Family Tesla Armor The Gannon Family Tesla Armor is acquired during the personal quest for Arcade Gannon. When doing his quest and gathering all his allies, convince him to stay in Freeside for the duration of the battle. You need a VERY high speech ability -- at least 80 speech. As a reward, he will give you the Gannon Family Tesla Armor, helmet and all. You need power armor training to wear this.
Chinese Stealth Armor The Chinese stealth armor is located in the Hoover Dam offices. It's in the room with the toxic barrels and green goop. Once you see the room, turn to your left. You should see several wooden crates. Inside one of these crates is two sets of Chinese Stealth Armor. Both weigh 20.00. Unfortunately, the invisibility thing the armor does in Fallout 3, is gone now -- all it does is give you +5 sneak.
T-51b Power Armor Two sets of these armors a re located near HELIOS 1 . From there, go west towards the cliffs. From the cliffs, turn left and head to a small canyon, which is full of scorpions, that leads to a "Scorpion gulch". There you have 2 options up left or up right. Up left is Brotherhood of Steels camp, but we head up right. When you detect small amounts of radiation you're close. Kill a couple centaurs that are leaching the radiation and you see a possible meteor crater with large amounts of radiation. At the bottom you see two(2) dead Brotherhood of Steel Paladins who wear T-51b Power Armors. Armors are in pretty bad shape, but after repairing them you own possibly best armor of the game.
T-51b Power Armor (Non Faction) This armor does not have any faction effects and is the only NON-BROTHERHOOD T-51b power armor in the Game. The Deathclaw Promontory is located across the river East of Ranger Station Echo. Note that there is no map marker for this location. Look for a walkway that goes up a mountain right off the shore. You must defeat 20-25 Deathclaws, including 2 Mothers and 1 Alpha male. There are 2 dead prospectors bodies lying on the ground on the far right side of this area. One of them has the T-51b Power armor and a Tri-Beam Laser Rifle and the other has the Remnants Power Armor and a Multiplas Rifle.
Perform the following steps to successfully steal without getting caught:
Step One Find an area out of the line of sight of all the surrounding NPC's.
Step Two Find a good spot to hide in and save your game.
Step Three Click the right stick while you have selected the item you want to steal, but do not press the A button to steal it.
Step Four This allows you to safely carry the item to your designated hiding spot.
Step Five Now crouch and, when it says [HIDDEN], you can steal it without losing reputation, or having an NPC attack you.
You may lose karma so attempt this once to make sure you won't have an undesired karma effect. An excellent place for this trick would be the Van Graff energy weapon shop.You can do this with any of the items on the counter and there is a hiding spot on the back side of the room.
In Bonnie Springs, north of Goodsprings (and a bit east), there will be a Viper Gang Leader wielding Love & Hate Knuckles. They are fast and powerful. Note: Some of these Vipers have plasma grenades and grenade rifles (and sometimes the Trail Carbine).
Head to the crashed vertibird located at the south of the map, in about the middle. This will require two companions and tons of firepower, or several stealth boys and a high sneak skill. The crash is surrounded by hardened Sentrybots and hardened Mister Gutsies who are hostile towards you. Inside the wreck are some of skeletons and a Tesla Cannon with orange electricity inside (the core is orange). It has an after-effect of damage for awhile after being fired. Test it on the robots or the ghouls from the nearby nuclear crater.