Rating 1 |
Team Boosts
Find the following Team Boosts in the corresponding locations:
Advanced Combat TEAM BOOST - EFFECT / LOCATION Conductive I - Electric attacks deal 5 more damage. (DC - Capitol Offense, complete the optional objective) Conductive II - Electric attacks deal 10 more damage. (Guard Duty - Hit 'Em High, water tower across from the first munitions dump) Conductive III - Electric attacks deal 10% more damage. (Chem Plant - Cloaked, defeat Bullseye on Legendary) Inferno I - Fire attacks deal 5 more damage. (Latveria - Reactors, next to a hologram of Tinkerer after the 3 capacitors) Inferno II - Fire attacks deal 10 more damage. (Showdown - Warp Zone, defeat She-Hulk on Legendary) Disruption I - +5% damage against Nanite-infected foes. (Prison - Hold The Line, defeat Whirlwind) Disruption II - +10% damage against Nanite-infected foes. (Showdown - To The Core, defeat Colossus) Disruption III - +30% damage against Nanite-infected foes. (Prison - Going Negative, defeat Equinox on Legendary) Energized I - Energy attacks deal 5 more damage. (Chem Plant - Cloaked, defeat Wonder Man) Energized II - Energy attacks deal 10 more damage. (Chem Plan - Faceoff, defeat Iron Man) Energized III - Energy attacks deal 20% more damage. (Ambush - Faceoff, defeat Luke Cage) Frosty I - Cold attacks deal 5 more damage. (NYC - Factory Floor, upper floor in the back corner of a room with one of the munitions piles) Frosty II - Cold attacks deal 7 more damage. (Convoy Strike - Rooftops, near to the 5th AA gun inside a water tower) Frosty III - Cold attacks deal 10% more damage. (Showdown - Ground Assault, down the hill from the first breakable wall) Laceration I - Wounding attacks deal 5 more damage. (Guard Duty - Road Work, behind one of the trucks) Laceration II - Wounding attacks deal 10 more damage. (Chem Plant - Cloaked, under the fourth 'smoke screen’ tank, you must stand on the grating to activate it, as it’s underneath the floor) Laceration III - Wounding attacks deal 10% more damage. (Prison - Riot Gear, defeat Bullseye) Overpower I - Crushing attacks deal 5 more damage. (NYC - Missing Marvel, defeat Shocker) Overpower II - Crushing attacks deal 10 more damage. (Ambush - Faceoff, defeat Captain America) Overpower III - Crushing attacks deal 20% more damage. (Prison - Hold the Line, defeat Diamondback on Legendary)
Attribute TEAM BOOST - EFFECT / LOCATION Attributes I - +1 to all Attributes. (Guard Duty - Hit 'Em High, defeat Prodigy) Attributes II - +2 to all Attributes. (Prison - Hold the Line, defeat Diamondback) Attributes III - +3 to all Attributes. (Chem Plant - Cloaked, defeat She-Hulk on Legendary) Focused I - +1 Focus for faster Stamina refill. (Latveria - Reactors, defeat Tinkerer’s Tankbot) Focused II - +3 Focus for faster Stamina refill. (DC - Capitol Offense, next to the subway exit of the level) Focused III - +5 Focus for faster Stamina refill. (Wakanda - Tribal City, defeat A-Bomb) Focused IV - +9 Focus for faster Stamina refill. (Latveria - Reactors, defeat Tinkerer’s Tankbot on Legendary) Striker I - +1 to Strike, improving Melee damage. (Hideout Raid - Dock Work, on the cargo ship) Striker II - +3 to Strike, improving Melee damage. (Hideout Raid - Inner Base, defeat Hercules) Striker III - +5 to Strike, improving Melee damage. (Showdown - Warp Zone, defeat She-Hulk) Striker IV - +20% to Strike, improving Melee damage. (Latveria - Ascension, defeat Scorcher on Legendary) Super Tough I - +1 to Body, increasing HP. (NYC - Missing Marvel, behind a wall of breakable boxes next to the security door) Super Tough II - +3 to Body, increasing HP. (Guard Duty - Road Work, defeat Multiple Man) Super Tough III - +5 to Body, increasing HP. (Showdown - Ground Assault, behind a T-like structure at a dead end after the first teleported you must destroy) Super Tough IV - +25% to Body, increasing HP. (NYC - Factory Floor, defeat Grim Reaper on Legendary) Team Tactics I - +1 to Teamwork for more Fusion damage. (Latveria - Urban Warfare, right after the ambush with the Black Widow intel) Team Tactics II - +3 to Teamwork for more Fusion damage. (Ambush - Faceoff, defeat Luke Cage) Team Tactics III - +5 to Teamwork for more Fusion damage. (Latveria - Urban Warfare, defeat Electro on Legendary) Team Tactics IV - +9 to Teamwork for more Fusion damage. (Wakanda - Panther’s Lair, defeat Venom on Legendary) Wade's Fav - What more do you need to know? Just use it! (Showdown - Towering Rage, defeat Nick Fury on Legendary) Wade's 2nd Fav - +4 to all Attributes. (Showdown - Towering Rage, defeat Nick Fury)
Basic Combat TEAM BOOST - EFFECT / LOCATION Destructive I - +1 damage to Melee attacks. Latveria - Ascension, go left when Nick Fury says go right) Destructive II - +3 damage to Melee attacks. (Use Aggressive 20 times in conversation) Destructive III - +5 damage Melee attacks. (Hideout Raid - Dock Work, defeat Spider-Woman on Legendary) Destructive IV - +20% damage to Melee attacks. (Hideout Raid - Inner Base, defeat Hercules on Legendary) Precision I - +5% to critical hit on Melee. (Latveria - Reactors, complete the optional objective) Precision II - +10% to critical hit on Melee. (Convoy Strike - Truckin’, defeat Lady Deathstrike) Precision III - +15% to critical hit on Melee. (Showdown - To The Core, defeat Whirlwind on Legendary) Precision IV - +20% to critical hit on Melee. (Use Aggressive 80 times in conversation) Strike True I - +5% Melee damage. (DC - Underground Politics, behind and on top of the crashed train, in the very back corner of the upper platform) Strike True II - +10% Melee damage. (Prison - Riot Gear, defeat Grim Reaper) Strike True III - +15% Melee damage. (Wakanda - Panther’s Lair, defeat Venom)
Counter Tactics TEAM BOOST - EFFECT / LOCATION Battle Tested - Crits deal +20% damage/-20% Stamina regen. (Sim Mission - Basic Training, silver) Boxer - +15% crit, -99% Power damage. (Sim Mission - Wanton Destruction, silver) Brain Trust - 50% Max Stamina, -15% Melee damage. (Sim Mission - Heavy Metal, bronze) Brawn Trade - +10% Power damage, -10% Melee damage. (Sim Mission - Countdown, gold) Diluted - +20% Stamina regen, -5% Power damage. (Sim Mission - Basic Training, gold) Infinity Formula - +20% Stamina Regen. (Heroic Deed, Nick Fury) Mob Rule - 15% increase in Melee damage, -15% Focus. (Sim Mission - Pinned, gold) Play to Win - 2% chance Powers use no Stamina for 2 seconds. (Sim Mission - Breakout, silver) Slow, Steady - Immune to stun, reduce damage dealt by 10%. (Sim Mission - Search and Destroy, gold) Liberty - +20% Power damage. (Heroic Deed, Nick Fury) Security - +20% Melee damage. (Heroic Deed, Nick Fury)
Defensive TEAM BOOST - EFFECT / LOCATION Resist Impact I - +15% resistance to Impact damage. (Latveria - Castle Doom, inside one of the windows that enemies jump out of) Resist Impact II - +30% resistance to Impact damage. (Prison - Going Negative, after you battle Equinox, in one of the side rooms that was previously closed off) Physicality I - +10% resistance to all Physical damage. (Showdown - Ground Assault, defeat Wonder Man) Adaptive - Reduce all incoming damage by 3. (Ambush - Containment, defeat Multiple Man on Legendary) Deflection I - +7% to deflect projectile attacks. (NYC - Missing Marvel, blow up everything in the room where you find Ms. Marvel) Deflection II - +14% to deflect projectile attacks. (Hideout Raid - Inner Base, defeat Cable) Deflection III - +21% to deflect projectile attacks. (Convoy Strike - Jacked Up, defeat Yellowjacket on Legendary) Deflection IV - +28% to deflect projectile attacks. (Prison - Riot Gear, defeat Grim Reaper on Legendary) Evade I - +3% to evade, avoiding all damage done. (Use Defensive 4 times in conversation) Evade II - +11% to evade, avoiding all damage done. (Use Defensive 36 times in conversation) Evade III - +14% to evade, avoiding all damage done. (Ambush - Faceoff, defeat Captain America on Legendary) Riposte I - When dodging, deal 10% of damage avoided. (Use Defensive 56 times in conversation)
Elemental TEAM BOOST - EFFECT / LOCATION Ice Strike I - +1 Cold damage to each Melee attack. (NYC - Factory Floor, defeat Grim Reaper) Ice Strike II - +3 Cold damage to each Melee attack. (Ambush - Containment, defeat Firestar) Ice Strike III - +9 Cold damage to each Melee attack. (Base Def. - Overloaded, defeat Bishop on Legendary) Dry Heat - +20% to all Fire damage. (Ambush - Containment, defeat Patriot on Legendary) Ionic Attack I - +1 Energy damage to each Melee attack. (Hideout Raid - Dock Work, defeat Spider-Woman) Ionic Attack II - +3 Energy damage to each Melee attack. (Base Def. - Overloaded, defeat Bishop) Ionic Attack III - +5 Energy damage to each Melee attack. (Ambush - Containment, defeat Dagger) Ionic Attack IV - +9 Energy damage to each Melee attack. (Chem Plant - Cloaked, defeat Wonder Man on Legendary) Fire Strike I - +1 Fire damage to each Melee attack. (NYC - Factory Floor, complete the optional objective) Fire Strike II - +3 Fire damage to each Melee attack. (Sim Mission - How Are De Ducks?, gold) Fire Strike III - +5 Fire damage to each Melee attack. (Chem Plant - Cloaked, defeat Molten Man) Fire Strike IV - +9 Fire damage to each Melee attack. (Chem Plant - Cloaked, defeat Molten Man on Legendary) Shock Smash I - +1 Electric damage to each Melee attack. (Base Def. - Safe Harbor, defeat Black Widow) Shock Smash II - +3 Electric damage to each Melee attack. (Chem Plant - Cloaked, defeat Bullseye) Shock Smash III - +5 Electric damage to each Melee attack. (Showdown - Warp Zone, defeat Firestar) Shock Smash IV - +9 Electric damage to each Melee attack. (NYC - Missing Marvel, defeat Shocker on Legendary)
Fusion TEAM BOOST - EFFECT / LOCATION Cape Killer I - +50% more Fusion after hitting a boss. (Chem Plant - Cloaked, defeat War Machine on Legendary) Cape Killer II - +100% more Fusion after hitting a boss. (Use Aggressive 56 times in conversation) Fusion Star - An addition Fusion Star. (DC - Underground Politics, straight forward from the entrance past the intersection where Deadpool turns to go fight) Fusion Combo I - Raise Fusion on pop-up, trip, stun by 1. (Use Diplomatic 80 times in conversation) Fusion Combo II - Raise Fusion on pop-up, trip, stun by 2. (Guard Duty - Hit 'Em High, defeat Prodigy on Legendary) Fusion Combo III - Raise Fusion on pop-up, trip, stun by 3. (Chem Plant - Cloaked, defeat Mr. Fantastic on Legendary) Hands On I - Raise Fusion on grappling by 1. (Base Def. - Safe Harbor, behind the building the helicopter crashes into) Hands On II - Raise Fusion on grappling by 2. (Chem Plant - Cloaked, defeat Iron Man on Legendary) Kinetic Melee - +3 Energy Melee, +1 Fusion on throws. (Heroic Deed - Gambit) Momentum I - +50% more Fusion on destruction, KOs. (Use Diplomatic 20 times in conversation) Momentum II - +100% more Fusion on destruction, KOs. (Sim Mission - Heavier Metal, gold) No Mercy - +2 to Teamwork. (Heroic Deed - Iron Man) No Surrender - +3% Energy resist, +3% to crit. (Heroic Deed - Captain America) Play Rough - +3 to Teamwork, +1 Fusion on grabs. (Heroic Deed - Daredevil) Rebel Yell - +10% resistance to Mental damage. (Hideout Raid - Inner Base, defeat Cable on Legendary) Synchronized I - +50% more Fusion on double Powers hit. (Use Diplomatic 36 times in conversation) Synchronized II - +100% more Fusion on double Powers hit. (Use Diplomatic 56 times in conversation) Vay-Yay - +2 to Teamwork, +25% Energy damage. (Heroic Deed - Gambit)
Powers TEAM BOOST - EFFECT / LOCATION Draining I - Absorb 10% of Melee damage as Stamina. (Latveria - Castle Doom, in plain sight after the area where enemies jump out of windows) Draining II - Absorb 15% of Melee damage as Stamina. (Convoy Strike - Rooftops, defeat Songbird) Draining III - Absorb 20% of Melee damage as Stamina. (Ambush - Showdown, defeat Iron Fist Powerful I - +1 to Powers damage. (Hideout Raid - Going Deep, inside the second garage on a fly-only walkway) Powerful II - +3 to Powers damage. (Wakanda - Jungle, after the 4th mercenary cannon, immediately to the right in the shrubs after the barrier) Powerful III - +5 to Powers damage. (Prison - Riot Gear, defeat Bullseye on Legendary) Powerful IV - +9 to Powers damage. (Latveria - Ascension, defeat Wizard on Legendary) Power Up I - +5% damage with Powers. (Use Aggressive 4 times in conversation) Power Up II - +10% damage with Powers. (Use Aggressive 36 times in conversation) Power Up III - +15% damage with Powers. (Ambush - Containment, defeat Iron Fist on Legendary) Power Up IV - +20% damage with Powers. (Prison - Hold the Line, defeat Molten Man on Legendary) Reserves I - +18 max Stamina. (DC - Hallowed Ground, defeat Titanium Man) Reserves II - +32 max Stamina. (Ambush - Containment, defeat Multiple Man) Reserves III - +46 max Stamina. (Chem Plant - Faceoff, defeat Mr. Fantastic) Reserves IV - +100% max Stamina. (DC - Hallowed Ground, defeat Titanium Man on Legendary)
Resistance TEAM BOOST - EFFECT / LOCATION Fire Proof I - Resist 15% of Fire damage. (Latveria - Ascension, blow up everything in a circular area to uncover it) Fire Proof II - Resist 30% of Fire damage. (Prison - Hold the Line, defeat Molten Man) Resist Cold I - Resist 15% of Cold damage. (Prison - Going Negative, defeat Equinox) Resist Cold II - Resist 30% of Cold damage. (Ambush - Containment, defeat Firestar on Legendary) Resist Crush I - Resist 15% of Crush damage. (Latveria - Urban Warfare, after the Black Widow intel, go up the ramp after you drop onto the electric wire covered street) Resist Crush II - Resist 30% of Crush damage. (Showdown - Warp Zone, defeat Colossus) Resist Electric I - Resist 15% of Electric damage. (Latveria - Urban Warfare, Under the Doom statue that gives you the achievement) Resist Electric II - Resist 30% of Electric damage. (Base Def. - Push Back, defeat War Machine) Resist Energy I - +15% resistance to Energy damage. (Chem Plant - Faceoff, defeat She-Hulk) Resist Energy II - 30% resistance to Energy damage. (Base Def. - Push Back, defeat War Machine on Legendary) Elementalist II - Reduce incoming Elemental damage by 20%. (Showdown - Ground Assault, defeat Spider-Woman on Legendary) Physicality II - +20% resistance to all Physical damage. (Ambush - Containment, defeat Dagger on Legendary) Special Combat Critical Pain I - +10% to critical damage. (Guard Duty - Road Work, behind the transport Thing throws) Critical Pain II - +25% to critical damage. (Guard Duty - Road Work, defeat Multiple Man on Legendary) Critical Pain III - +40% to critical damage. (Convoy Strike - Rooftops, Defeat Songbird on Legendary) Critical Pain IV - +55% to critical damage. (Guard Duty - Traffic Jam, defeat Goliath on Legendary) Devouring I - +1 hot point after knocking out a foe. (Prison - Jail Break-In, Second room past the teleporter room when chasing Cmdr. Hill) Devouring II - +5 HP after stunning a foe. (Wakanda - Panther’s Lair, defeat Green Goblin) Devouring III - +5 HP after a pop-up. (Showdown - Warp Zone, behind a breakable object in the hallway Colossus throws things at you in) Devouring IV - +5 HP after tripping a foe. (Ambush - Containment, defeat Colossus on Legendary) Elementalist I - Reduce incoming Elemental damage by 10%. (Wakanda - Jungle, defeat Havok) Personal Space - Immune to grapple. (Sim Mission - Heavy Metal, gold) Second Wind - While blocking, regenerate small % of HP. (Showdown - Ground Assault, defeat Wonder Man on Legendary) Untouchable I - While blocking, attackers take 1 damage. (Use Defensive 20 times in conversation) Untouchable II - While blocking, attackers take 3 damage. (Wakanda - Tribal City, behind the large circular pond, hidden among some crates and a tree) Untouchable III - While blocking, attackers take 5 damage. (Showdown - Ground Assault, defeat Spider-Woman) Untouchable IV - While blocking, attackers take 9 damage. (Use Defensive 80 times in conversation) Vampiric Melee - +4 HP with every Melee attack. (Showdown - To The Core, defeat Colossus on Legendary)
Status Effects TEAM BOOST - EFFECT / LOCATION Deep Cold I - 10% to freeze a chilled target. (Showdown - To The Core, defeat Whirlwind) Deep Cold II - 25% to freeze a chilled target. (Convoy Strike - Truckin’, defeat Lady Deathstrike on Legendary) Killer Instinct I - +10% to critical damage on Melee. (Wakanda - Tribal City, defeat Justice) Killer Instinct II - +25% to critical damage on Melee. (Base Def. - Safe Harbor, defeat Black Widow on Legendary) Overload I - 125% more Fusion on trip, stun, pop-ups. (Hideout Raid - Detour, next to a White Star before the generators) Overload II - 200% more Fusion on trip, stun, pop-ups. (Base Def. - Overloaded, in the very first room you fight Bishop in) Precise Daze - 50% to stun foe on critical. (Convoy Strike - Jacked Up, defeat Yellowjacket) Precise Force - 50% to knockback foe on critical. (Guard Duty - Traffic Jam, defeat Goliath) Stunning Finish I - Stunned targets take 150% damage. (Wakanda - Tribal City, defeat Justice on Legendary) Stunning Finish II - Stunned targets take 200% damage. (Wakanda - Panther’s Lair, defeat Green Goblin on Legendary)
Superior Training TEAM BOOST - EFFECT / LOCATION Aggressive Hits - +1 HP per KO, +3 Focus. (Heroic Deed - Songbird) Chaotic Melee - +5% to dodge, +1 Strike. (Heroic Deed - Deadpool) Combat Trained - +3% to critical, +3% dodge. (Heroic Deed - Ms. Marvel) Dense Skin - Reduce all damage taken by 3, +3 Body. (Heroic Deed - Luke Cage) Focused ChI - +5% to critical, +5% max Stamina. (Heroic Deed - Iron Fist) Fueled By Pain - +3 HP per KO, +7% max Stamina. (Heroic Deed - Penance) Hard To Hit - +3% to dodge, +1 Body. (Heroic Deed - Spider-Man) Hot Head - Resist 5% of Fire damage, +1 Body. (Heroic Deed - Human Torch) Icy Precision - +3% to critical, +5 Focus. (Heroic Deed - Iceman) Insight - Raise Power damage by 3%, +1 Focus. (Heroic Deed - Mr. Fantastic) Oppressor - +1 Strike, Melee deals 5 Crushing damage. (Heroic Deed - Hulk) Phoenix Force - +5% Powers damage, +5% Fire damage. (Heroic Deed - Jean Grey) Practiced - Raise max Stamina by 3%, +1 Focus. (Heroic Deed - Invisible Woman) Radiated Touch - +5 Focus, Melee deals 5 Radiation damage. (Heroic Deed - Green Goblin) Rock Skin - Melee deals 1 Crushing damage, +1 Body. (Heroic Deed - Thing) Savagery - Melee deals 3 Wounding damage, +5 Strike. (Heroic Deed - Venom) Storm Rager - +1 Teamwork, stunned foes take Electric damage. (Heroic Deed - Storm) Super Soldier - Resist 5% of Impact damage, +1 to Melee. (Heroic Deed - Captain America) Thunder God - Melee deals 3 Electric damage, +3 Strike. (Heroic Deed - Thor)
Tactical Advantage TEAM BOOST - EFFECT / LOCATION Active Learner - Resist 5% of Impact damage, +3 Focus. (Heroic Deed - Iron Fist) Alien Hunger - +5 HP per KO, +7 Body. (Heroic Deed - Venom) Asgardian Vigor - Resist 5% of all damage, +3 Body. (Heroic Deed - Thor) Channel Agony - +7% of Energy damage dealt, +5 Focus. (Heroic Deed - Penance) Clever Fighter - +1 Teamwork. (Heroic Deed - Spider-Man) Cosmic Battery - +3% to Energy attacks, +5% vs Energy. (Heroic Deed - Ms. Marvel) Fantastic Team - Raise Fusion gain by 3%, +1 Teamwork. (Heroic Deed - Invisible Woman) Feral Rage - Power deal 3% more damage, +1 Strike. (Heroic Deed - Wolverine) Frost Strikes - +5% Powers damage, +5% to critical. (Heroic Deed - Iceman) Gamma Energy - +1 Body, +1% to rage during Melee. (Heroic Deed - Hulk) Good Memory - +3% XP, +3% max Stamina. (Heroic Deed - Iron Man) Hot Foot - Melee deals 1 Fire damage, +1 Focus. (Heroic Deed - Human Torch) Hungry Melee - +4 to Strike, Melee attacks drain 3 HP. (Heroic Deed - Green Goblin) Lethal Tactics - +5% to damage, +5% to critical. (Heroic Deed - Wolverine) Living Weapon - +1 to Body, Melee deals 1 Wounding damage. (Heroic Deed - Deadpool) Malleable - Raise Power damage by 3%, +1 Body. (Heroic Deed - Mr. Fantastic) Quick Learner - Raise XP gained by 5%, +3 Focus. (Heroic Deed - Daredevil) Strategist - Raise max Stamina by 5%, +3 Focus. (Heroic Deed - Songbird) Street Scrapper - +5% to stun on Melee, +3 Body. (Heroic Deed - Luke Cage) Thick As A Brick - Resist 3% of Impact damage, +1 Body. (Heroic Deed - Thing) Weather Mind - +3% Electric damage, +1 Focus. (Heroic Deed - Storm)
Utility TEAM BOOST - EFFECT / LOCATION Experienced I - Raise experience points earned by 5%. (Base Def. - Push Back, in the 'main hub’, around the back past where Bishop blows a hole in the blast door) Experienced II - Raise experience points earned by 10%. (Convoy Strike - Jacked Up, inside the crumbled building before you encounter Yellowjacket) Experienced III - Raise experience points earned by 15%. (Prison - Jail Break-In, the first corridor past the teleporter room when chasing Cmdr. Hill) Mighty I - Grants Might to the team. (Ambush - Containment, defeat Colossus) Mighty II - Grants Super Might to the team. (Chem Plant - Faceoff, defeat War Machine) Patriotic - +10% to all damage. (Ambush - Containment, defeat Patriot) Run Speed I - Run 5% faster. (Prison - Hold the Line, defeat Whirlwind on Legendary) Resist Recent - Resist 20% of last damage type. (Wakanda - Jungle, defeat Havok on Legendary) Run Speed II - Run 12% faster. (Wakanda - Tribal City, defeat A-Bomb on Legendary) Jackpot II - 5% chance orbs are multiplied by 20. (Use Diplomatic 4 times in conversation) Jackpot I - 5% chance orbs are multiplied by 10. (Convoy Strike - Truckin’, under a van in the area you fight Lady Deathstrike)
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