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Achievements:
You can get achievements for doing certain tasks in single play and multiplay modes. These achievements count to your gamerscore for your gamercard.
Yes you can get achievements on LIVE.
There are 50 in all and will give you 1000 gamerscore points in all.
10 Kills in Killcount Get 10 kills in Killcount mode
10 Melee Kills Get 10 Melee kills in an Multiplayer mode
10 Kills in Team Killcount Get 10 kills in Team Killcount mode
Complete Single Agent Complete Single Player on Agent Difficulty
Complete Single Secret Agent Complete Single Player on Secret Agent Difficulty
Complete Single Perfect Agent Complete Single Player on Perfect Agent Difficulty
10 Explosive Kills Get 10 kills using explosive in any Multiplayer modes
10 Sniper Kills Get 10 Sniper kills in any Multiplayer modes
100 Kills in Killcount Get 100 kills in Killcount mode
10 Headshot Kills Get 10 Headshots kills in any Multiplayer mode
100 Sniper Kills Get 100 Sniper kills in any Multiplayer modes
Played 10 Deathmatch games Play 10 Deathmatch games
100 Explosive Kills Get 100 kills using explosive in any Multiplayer modes
10 Territories Held Score 10 points in Territory Gain mode
100 Kills in Team Killcount Get 100 kills in Team Killcount mode
100 Melee Kills Get 100 Melee kills in an Multiplayer mode
100 Headshot Kills Get 100 Headshots kills in any Multiplayer mode
10 Minutes Survived Survive 10 minutes in Onlsaught mode
Complete Single Dark Agent Complete Single Player on Dark Agent Difficulty
Complete Co-Op Agent Complete Co-Op on Agent Difficulty
Complete Co-Op Secret Agent Complete Co-Op on Secret Agent Difficulty
1 Solo Mission On Dark Agent Complete 1 Solo misson on Dark Agent Difficulty
5 Co-op Missions On Dark Agent 5 Co-Op missons on Dark Agent Difficulty
1 Co-op Mission On Dark Agent Complete 1 Co-Op misson on Dark Agent Difficulty
1000 Explosive Kills Get 1000 Explosive kills in any Multiplayer Mode
1000 Melee Kills Get 1000 Melee kills in any Multiplayer Mode
1000 Headshot Kills Get 1000 Headshot kills in any Multiplayer Mode
1000 Sniper Kills Get 1000 Sniper kills in any Multiplayer Mode
Completed Co-Op Perfect Agent Complete Co-Op on Perfect Agent Difficulty
Completed Co-Op Dark Agent Complete Co-Op on Dark Agent Difficulty
Played 100 Deathmatch Games Play 100 Deathmatch games
Played 1000 Deathmatch Games Play 1000 Deathmatch games
Played 10 Dark-Ops Games Play 10 Dark-Ops games
Played 100 Dark-Ops Games Play 100 Dark-Ops games
Played 1000 Dark-Ops Games Play 1000 Dark-Ops games
1000 Kills in Team Killcount Get 1000 Kills in Team Killcount Mode
1000 Kills in Killcount Get 1000 Kills in Killcount Mode
10 Flags Captured Capture 10 Flags in Capture The Flag mode
100 Flags Captured Capture 100 Flags in Capture The Flag mode
10 Player Infected Infect 10 Players in Infection mode
100 Player Infected Infect 100 Players in Infection mode
1000 Player Infected Infect 1000 Players in Infection mode
100 Territories Held Score 100 Points in Territorial Gains mode
10 Rounds Survived Survive 10 Rounds of Eradication mode
100 Rounds Survived Survive 100 Rounds of Eradication mode
1000 Rounds Survived Survive 1000 Rounds of Eradication mode
10,000 CR Property Destroyed Destroye 10K CR of property in Sabotage
100,000 CR Property Destroyed Destroye 100K CR of property in Sabotage
100 Minutes Survived Survive for 100 minutes Onslaught.
5 Solo Mission On Dark Agent Complete 5 Solo missons on Dark Agent Difficulty
Unlock weapons to bring into other missions:
In order to unlock a weapon, you need to start a level that has that weapon in it, find that weapon, and finish the level with it. Simulations such as the level 0 are an exception; you don't get to keep the weapons, because they are not real
The following list is most unlockable weapons, the type of weapon, and the amount of carrying capacity that it takes up. In the second column is the mission that the weapon first appears in.
The viblade is in the room with all the laser tripwires, on a stand in the center
The M60 can be taken from a guard when you fail to get let in by the front gate guard
Oh, and sniper take up 3 inventory spaces, making them unwieldy, but the jackal and shockwave can be found in rooftops escape, and bridge assault respectively.
Magsec 4 (Pistol 1) Mansion Infiltration
Magnum (Pistol 1) Rooftops Escape
Falcon (Pistol 1) Nightclub Stakeout
Phychosis Gun (Pistol 1) Trinity Infiltration
M60 (Heavy 3) Mansion Infiltration
Plasma Rifle (Heavy 3) Temple Surveillance
Rocket Launcher (Heavy 3) Bridge Assult
DW-P5 (SMG 2) Nightclub Stakeout
UGL Liberator (SMG 2) Nightclub Stakeout
CMP-150 (SMG 2) Sewer Retrieval
RCP-90 (SMG 2) Jungle Storm
KSI-74 (Assault 2) Lab Rescue
FAC-16 (Assault 2) Trinity Escape (off dead ally)
SuperDragon (Assault 2) Outpost Rescue
Laptop (Assault 2) Trinity Infiltration
Viblade (Close Combat 1) Mansion Infiltration (red triplaser room)
DEF-12 Shotgun (Close Combat 2) Nightclub Stakeout
Combat Sheild (Sheild 1) Trinity Infiltraiton
Frag Grenade (Thrown 1*5) Nightclub Stakeout
Multi Mine (Thrown 1*5) Temple Surveillance
Hawk Boomerang (Thrown 1) Rooftops Escape
Unlock Dark Agent:
Beat the game on Perfect Agent mode.
Unlockable: CMP-150 Pick itup in Sewer Retrieval, and finish the level with it.
Unlockable: Combat Shield Pick it up in Trinity Infiltraiton and finish the level with it.
Unlockable: DEF-12 Shotgun Pick itup in Nightclub Stakeout, and finish the level with it.
Unlockable: DW-P5 (SMG 2) You must pick it up in Nightclub Stakeout, and finish the level with it.
Unlockable: FAC-16 (Assault 2) You must pick it up at Trinity Escape (off dead ally, and finish the level with it.
Hint: Zhang Li Boss Tip An easy sure-fire way to whack this guy is to take a DEF-12 shotgun and any other weapon that is fairly accurate at long distances (any assault rifle or sniper rifle). Zhang Li will dance around the arena and rain on Jo's pretty young butt with death plasma. Evade the shots using Jo's dodge and when you have a clear shot, feel free to shoot back but only if you are sure of a hit.
Damaging the boss enough prompts a shift in attack pattern, and Zhang will hurl obstacles that are diffult to dodge due to the size involved. Simply go to the far end of the platform when Zhang is lifting the object and run (normally) to the other end when the object is thrown.
Continue the attack on Zhang and this prompts him to jump down to Jo's level and attack with the ViBlade. To counter this, dodge and Zhang will falter, dropping the weapon. Normally, you'd take the sword and hack, but it is better to shoot him full on with a double blast from the DEF-12. Zhang will begin his regeneration sequence once he jump back up. Shoot him with the long range weapon to stop his recovery process and Zhang falls back into the ring. Now take the ViBlade and start the hacking and it should be able to finish him off (or at least do serious damage) before he repeats his pattern.
Hint: HAWK Shield On Vehicle Jo must have the Hawk weapon unlocked for those vehicle stages. Include it in her kit and head for the vehicle. Stand next to the vehicle and throw the HAWK weapon as far out as possible. Before it returns, board the vehicle and when the HAWK returns to Jo's atavism, pressing RB will activate the ballistic shield while Jo is riding.
Glitch: Friendly Fire Off (Ranked Matches) When creating a ranked game select deathmatch "dark-ops". When the scenerio is highlighted hold LEFT on the D-Pad while pressing GREEN. Cycle through until Eradication is showing again. Friendly fire should now be off. (Unverified)
Hint - Multi Achievements Eke out a few gamertag points by setting up a fake multiplayer game (local). The majority of killcount and games achievements can be unlocked with a non-moving training "dummy".
Easter Egg - Jack Dark's Gun Unverified. Go to the very first level in the game. Play through it as normal until you get in that elevator takes you to the surface. As soon as you get to the end of the elevator ride, You will see Jack Dark (the guy with the magnum). As soon as you see him, free 1 slot in your inventory and get your fists up (up on the d-pad). Go up to him with your fists and press secondary fire (RB) to steal Jack's gun (His gun is no different than a regular magnum except it has a black handle, a black barrel, and 200 ammo instead of 75.).
Glitch - Underwater Exit (Fatal) Start off Mission 7. This will be much easier if you do it on Agent. As soon as you start off against the Brothers, go down one floor so you're on the left side of the boat. You'll see these columns that you can take cover behind. Go up to the second one and take a gun without a scope, (Magnums, CMP-150s and Uzis work best) and press LEFT-TRIGGER, A, A really fast behind cover.
Soon you will enter the wall, and you then press LEFT-TRIGGER and A and COMBAT ROLL into the wall. This will send you underwater, allowing you to se the Trinity Base from the outside. Underwater. With no air supply. And you don't die.UNLESS you go to far off the rock ledge you fall on, in which case you will fall out of the map to your death.
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