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Dead Rising
Xbox 360 Game Cheats

Dead Rising
PRINTABLE VERSION

Unlockable List Of Zombie Bashing Crap In The Air Vents:
For all unlockables, you need to earn an ending. If Frank dies, you fail to earn a required ending, or you choose to start a new game after meeting the requirements, you do not unlock the reward.

Ammo Belt costume - Do not miss with a machinegun. If you miss, start with a new 150 round machinegun.
Arthur's Boxers costume - Survive for at least 7 days in Infinity Mode.
Hockey Mask costume - Photograph all PP Stickers.
Real Laser Sword weapon - Survive for at least 5 days in Infinity Mode.
Mall Uniform - Answer all calls from Otis.
Mega Man Boots - Get the best ending without being knocked out. You get this achievement by finishing Overtime mode not 72 hour mode.
Mega Man Clothes - Defeat at least 10 psychopaths.
Prisoner Garb - Steal the convicts' jeep.
Pro Wrestling Boots - Break 100 items.
Pro Wrestling Briefs - Defeat 1000 zombies without any weapons. Most skills are considered bare-handed. Not all melee attacks count! Big swing, hammer throw and lift up don't count! The moves where you use a zombie to kill a zombie are not considerd bare handed moves.
Real Mega Buster - Defeat at least 53,594 zombies in one session.
Special Forces Boots - Defeat at least 15 psychopaths or 10 special forces soldiers.
Special Forces Uniform - Destroy the Special forces helicopter.
White Hat - Photograph at least 50 living survivors.

Unlock Mega Buster:
The Zombie Genocider achievement (kill 53'594 zombies) unlocks Rockman's Mega Buster in the security office. Once this achievement is accomplished, let your current mode run down (72 Hour Mode works best). Once the credits roll, the unlockable will appear and you can save it to your gamertag profile. Frank can stock the weapon, but can only carry one at a time.

Unlock overtime mode:
Complete all case missions up to The Facts. Then, talk to Isabela in Carlito's hideout before and after the 10 a.m. intermission sequence. Return to the helipad by 12:00 p.m. on the 22nd to unlock Overtime mode.

Unlock infinity mode:
Complete Overtime mode to get the "True Ending" and unlock Infinity mode. In Infinity mode, you lose 1 life bar per 100 seconds. It requires 20 minutes to lose all 12 life bars which equals four game hours.

Katana hint:
As soon as you begin the demo take the first staircase to your right and walk up.

At the second store/shop on your left (it is a resturant/food court) enter the shop and jump behind the counter and walk to the juice section (you'll see it, mmmmm O.J.) after you replentish your health,walk to the right of the juice section and jump off-trust me.

You will land on an orange canopy and yeehaw you'll find the Katana that will slice and dice the hoards of zombies in your path. All though the katana does not last long, it is freakin sweet watching the zombies be cut into bloody pieces!

Note katanas are also infinite from stalls N116 and E205.

Uzi Locations:
There are some reliably constant sources of Uzi's in the game (note -- unless you are doing Case 1.1, thses Uzis do not appear if you have one in stock already):

(1) The fountain in Al Fresca Plaza. Note, having an Uzi in stock will prevent this item from spawning when the Al Fresca map is loaded. It's best to complete the Case files until this area of the map is opened easily (assist Brad, fight Carlito #1 on day one).

(2) In Paradise Plaza, head up the stairs to level two (the stairs next to P113 Kids Choice Clothing). On the landing mid-way up the stairs, jump and mantle onto the blue store marquee. Follow the wall until you are over P116 (Shoe Kings). The Uzi's placement should be obvious.

(3) In the Food Court, locate F103 (Chris' Fine Foods). There is a signboard that has a cook's cariticature. Mantle onto the dining booth sidings, then mantle again onto the cariticature signboard. The Uzi should be on the top.

(4) The maintenance tunnel warehouse. This is the same room as the maintenance tunnel key. On the map, this room is underneath Leisure Park, and may be considered "just south east" of stall W107.

(5) In Wonderland Plaza in the play area by the maintenance tunnel entrance, you need to zombie ride to the toy playhouse. The uzi is on the house's roof.

(6) In the leisure park, goto the entrance of the parking lot, turn right & go to the corner there should be a tree with a rock under it, the Uzi is up in the tree.

(7) In Entrance Plaza, go near the escalators. You will need to use the Zombie Ride to reach it.

Defeating Carlito:
In order to beat Carlito, there are two ways I have discovered. Either go into the battle with two pistols, one of which is given to you by Brad and another you can find from a cop, or go into the battle with the sledgehammer or katana. Method one involves running through the Welcome sign and running toward the ice cream parlour, then turn 180 degrees and stand behind the boxes before you go into the seating section. There you can shoot Carlito but he can't hit you. Eventually he will run on top of the food places and you must turn and hide behind the boxes, strafing and shooting him.

Method 2 is to follow the beginning portion of one, except when you get to the boxes, run past them and climb ontop of the boxes that allow you to jump up to where Carlito is. Equip the sledgehammer or katana, then jump up when carlito is shooting at Brad or when he's reloading. Then just smash him, you'll take damage, but his flurry takes down one bar of health, so you should beat him and kill him with one bar of health left.

Bester Fester Beginning:
Replay the first few portions of the game first -- save the couple and photograph them hugging for moola points. Kill a few zombies and then die around the parking lot area. When you "save and exit to title", you keep your character's development (and PP values) for the next attempt at the game. You can power up significantly to muscle through the later areas of the game!

Samurai Onechambara Zombie Action:
Stick with the samurai sword if you want to whack bosses. Deliver a few hits and your bullets can be saved for times when you need to attack at range to get to vital food and health items. Note that this becomes valid only with some bosses.

Jeep Inmates Hint:
Head to the North Mall across the park. Inside hunt around the shops that are under construction for the nail guns. You shouldn't need more than two. Go back out to the park the way you came in and the cutscene will play. Head to the trees near the Food Court and wait for the jeep to try and make a go for you.

If you stay in the tree area, the jeep should smack repeatedly into the trees, freeing up a major opportunity to nail gun the inmate on the machine gun from a safe distance.

Once he is down, nail gun the passenger, then finally the driver. Once all three are dead you can go examine the .50 Cal machine gun and dismount it. It holds about 200 rds and is extremely powerful (I used it to kill Carlito in one small burst). It is also extremely acurate (you can lightly squeeze the trigger quickly for single shot). One of the best weapons in the game.

Drop No Damage:
At level 25 (or so), Frank earns the knee drop (JUMP then JOYDOWN + BLUE). This move is useful in beating down enemies regardless if they are standing or lying down, but you can also do this move to avoid falling damage from heights.

Frying pans:
Frying pans are not used for cooking. Rather, you simply equip one and use it on a stove action point. Once the pan is visibly red, Frank can use a strong attack with the heated frying pan (hold BLUE) and melt the face off a zombie for a bonus 100 PP.

100% Machinegun Accuracy:
Get a special forces machine gun, then go to the Butcher's room (meat processing under Seon's grocery) and unload 150 shots on one piece of hanging meat. You will get Perfect Gunner unlocked!

If you've got a machinegun when you're doing the Bomb Run, you can easily attain the Perfect Gunner achievement by unloading the weapon into Carlito's delivery van.

Park your vehicle (I used the van) right next to one of the bomb vans and you'll be somewhat out of Carlito's line of fire when he's throwing grenades. Stand between your van and the bomb van and you should be able to get off the entire magazine with no problems.

You can also get a machinegun early through a survivor. Trade any weapon for Brett's machinegun when rescuing the survivors from the Huntin' Shack. If you manage to hang on to it until you can do either of the above exploits, you get the achievement.

Toy-Chainsaw:
The clown's mini-chainsaw supposedly exists in three categories of items -- blades, construction, and toy. Luckily, there are three books that triple toughness of those item classes. Taken together, the small chainsaw becomes a very tough weapon (almost unbreakable). The books you want are in P101 (toy magazine), P108 (engineering book), and W204 (criminology book). Although you need to have four slots to make this weapon work, Frank will have a nearly unbreakable melee weapon for any mode.

Ending Requirements:
These are the requirments needed in 72 hour mode to unlock different endings. The farther down the alphabet an ending is, the worst ending you have (i.e., 'F' would be the worst and 'A' would be the best).

Ending A - Solve all cases. Talk to Isabella at 10 AM and return to the heliport at 12 noon on Sept. 22nd.
Ending B - Don't solve all cases but be at the heliport on time.
Ending C - Solve all cases but do not talk to Isabella at 10 AM on the last day.
Ending D - Remain a prisoner of the Special Forces by 12 noon on Sept. 22nd.
Ending E - Don't be at the heliport and don't solve all cases.
Ending F - Do not collect all of Carlito's bombs during case 7-2. You do have to successfully complete all the cases up to this point.

.50 Cal Respawn:

After you beat the three convicts in the jeep, you can re-spawn the jeep's gun by driving to another map (the maintenance tunnel map). When you load a new map, you reset the gun. However, you do not reset the damage done to the jeep, so dont hit too many zombies. You can have fun with the gun by driving back and fourth between the parking lot and the tunnels for Zombie Genocider.

Clown O'Path:
The best way to beat that evil clown boss near the roller coaster is as follows:

1) Go get about 4 pistols from the fat zombie guards in that area of the mall. A container of OJ is good to have as well.

2) When the fight starts, run back down the stairs to the upper level and KEEP YOUR DISTANCE from him. He will start to blow up balloons of gas when you're far away.

3) Shoot him as he is blowing one up. The clown will drop the balloon. Shoot it while it's near him. He'll start coughing. Shoot away.

4) Repeat until he's dead. Watch out for zombies while you're fighting him, and NEVER try to melee him. After beating this boss, he'll leave a small chainsaw behind after he's dead. Pick it up before you switch off the coaster, because after the cutscene you'll find another at his body!

5) Final note, the hostage you save should be saved if you want to get the best ending. This hostage unlocks a "warp" between the Wonderland and Paradise bathrooms, letting you quickly move from one side of the mall to the next.

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